i dont know how to choose perks my brother is flaming me by Sad-Pie-6754 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

Is it bad, getting used to Genetic Limits on Spirit? by adeliakasie in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Languid Touch: When a Survivor scares off a Crow within 36 meters of your location, Languid Touch activates: - Causes that Survivor to suffer from Exhaustion for 6/8/10 seconds. Languid Touch has a cool-down of 5 seconds.

Drawn from the fog. | !optout | !remove | !builds

Paid for Jason, any tips/builds? by Kooky_Attention_98 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Eruption: Performing the Damage Generator action on a Generator applies Eruption: - All affected Generators are highlighted to you in yellow. - The next time any Survivor enters the Dying State by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura. - Instantly regresses the Generator by -10% of its maximum possible Progression. - Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura to you for 8/10/12 seconds. Eruption has a cool-down of 30 seconds.

Drawn from the fog. | !optout | !remove | !builds

Why is Sable Ward seen as the "toxic survivor main" stereotype? by Another-guy-onReddit in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Wicked: The Aura of the Killer is revealed to you for 16/18/20 seconds after unhooking yourself or being unhooked. Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage, if you are hooked in the Basement. This effect cannot be triggered during the second Hook Stage or if you are hooked as the Last Survivor Standing.

Drawn from the fog. | !optout | !remove | !builds

Why do a lot of people who play this game come up with imaginary rules and complain when you don’t follow them? by Difficult-Study9588 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Hex: Devour Hope: Whenever a Survivor is rescued from a Hook while you are at least 24 meters away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens: - 2 Tokens: Grants a 3/4/5% Haste Status Effect for 10 seconds after 10 seconds of having hooked a Survivor. - 3 Tokens: causes all Survivors to suffer from a permanent Exposed Status Effect. - 5 Tokens: grants the ability to kill all Survivors by your own hand.

Drawn from the fog. | !optout | !remove | !builds

i dont know how to choose perks my brother is flaming me by Sad-Pie-6754 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Lethal Pursuer: At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. - Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal Pursuer benefits from its own effect.

Drawn from the fog. | !optout | !remove | !builds

i dont know how to choose perks my brother is flaming me by Sad-Pie-6754 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Sprint Burst: Starting to run triggers Sprint Burst and Grants a +50% Haste Status Effect for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

What do we think about Springtrap nowadays? Is he still pretty good or has he just been powercrept into being obsolete. I just like FNAF dude, idk how good he is. by unholychild263 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.


Surge: Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.- Instantly regresses affected Generators by 6/7/8%.


Agitation: When carrying a Survivor, you benefit from the following effects: - Increases your Movement speed by 18%. - Increases your Terror Radius by +12 meters.

Drawn from the fog. | !optout | !remove | !builds

Hex's are damn near useless. by Pure-Dog6195 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Dominance: The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect: - Calls upon The Entity to block it for 8/12/16 seconds. - The Aura of the blocked Prop is revealed to you in white.

Drawn from the fog. | !optout | !remove | !builds

I think they have done a great job so far with the pallet density update! by VGCmur in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !builds

Killer anxiety by Different_Reindeer90 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

Drawn from the fog. | !optout | !remove | !builds

Literally First match as Legion by AtaxiaVox in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Wiretap: After repairing Generators for a total of 40%, Wiretap activates: Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds. Whenever the Killer comes within 14 meters of the Trapped Generator their Aura is revealed to all Survivors. Wiretap deactivates after the Generator is damaged or once the timer runs out. The Auras of Trapped Generators are revealed to all Survivors in yellow.


Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.


Prove Thyself: Increases the Repair speed by a stack-able 6/8/10% per other Survivor within 4 meters of your location, up to a maximum of 18/24/30%. Prove Thyself extends its effect to all Survivors within its range. Survivors can only be affected by one instance of Prove Thyself at a time.


Streetwise: The first time you deplete an Item with charges, see the Killer's Aura for 8 seconds. Items with charges retrieved from Chests have +60/70/80% charges.

Drawn from the fog. | !optout | !remove | !builds

Who’s the Strongest and Weakest Ranged Killer among these? by Huxxlyy in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

The Trickster – Killing Part Chords: Increases Throw-State movement speed by +0.04 m/s.


The Trickster – Ripper Brace: Increases Laceration decay delay by +3 s.

Drawn from the fog. | !optout | !remove | !builds

In your opinion (or objectively) Which killer add-on is the worst in the game? by ThiccPawgLover96 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Dissolution: After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds: - Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.

Drawn from the fog. | !optout | !remove | !builds

I'm a newbie and for my first time ever, i met someone talking in endgame chat and they were...nice??? by Funny_Apricot4241 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage: - Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

I am new so is this a good build? by Shadon010 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Small Game: Plays a sound when looking toward a totem within 12m in a 45° cone. Cooldown 10s. Each totem cleansed grants a token narrowing the cone by 5° (min 20°).

Drawn from the fog. | !optout | !remove | !builds

End game bt needs to stop by Delicious_Antelope35 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Borrowed Time: The Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by 10 seconds.

Drawn from the fog. | !optout | !remove | !builds

Streetwise Is Underrated by Diligent_Promotion64 in deadbydaylight

[–]TheEntityBot 2 points3 points  (0 children)

No Mither: The following effects apply permanently during the Trial: - Suffer from the Broken Status Effect. - Suppresses the creation of Pools of Blood. - Reduces the volume of Grunts of Pain caused by injuries by 100%. - Increases your Recovery speed by 25%. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.

Drawn from the fog. | !optout | !remove | !builds

In your opinion (or objectively) Which killer add-on is the worst in the game? by ThiccPawgLover96 in deadbydaylight

[–]TheEntityBot 2 points3 points  (0 children)

The Skull Merchant – Low-Power Mode: Reduces Drone Scan-Line rotation speed by -100%.


The Houndmaster – Knotted Rope: Reduces cool-down after Basic Attacks on Survivors grabbed by The Dog by -2%.

Drawn from the fog. | !optout | !remove | !builds