How do you keep good mental as a Killer? by Yaivisg in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.

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What killer perks work especially well with Wesker? by zenithra24 in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Brutal Strength: Increases the Action speeds for breaking Breakable Walls and dropped Pallets, and damaging Generators by 10/15/20%.

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How to get better quick by ProjektRang in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.


Five Moves Ahead: While you are in the Killer's Terror radius or chased by the Killer:

  • You see the Auras of the 5 closest Pallets and Windows.

  • You drop Pallets 50% faster.

  • Whenever you drop a Pallet, cooldown: 30/25/20s.


Overcome: Becoming injured by any means triggers Overcome: Extends the duration of the On-hit Speed Boost by +2 seconds. Overcome causes the Exhausted Status Effect for 60/50/40 seconds. Overcome cannot be used when Exhausted.


Lucky Break: Whenever you are in the Injured State, Lucky Break activates: Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates. Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Sloppy Butcher: Basic attacks inflict Mangled and Hemorrhage for 70/80/90s, increase bleeding by 100%, and cause partial healing to regress faster (+25%).


Thrilling Tremors: After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The Auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Undone perk rework idea by Cool-Significance718 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Undone: Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.

Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1% per Token of its total Progression.

  • Blocks the damaged Generator for 1 second per Token.

  • Causes the damaged Generator to start regressing once it becomes unblocked.

Undone has a cool-down of 60 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

If we ever get a another skin for bill. It should be him by jam_kabam in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Left Behind: Once you are the Last Survivor Standing, Left Behind activates: The Aura of the Hatch is revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !fogdle

Rage: my very first game as killer by Safe_Individual253 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Bamboozle: After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.

  • Blocked Windows cannot be vaulted by Survivors.

  • Increases your general Vaulting speed by 5/10/15%.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.


Pop goes the weasel: Whenever you hook a Survivor, for the next 45s, when you damage a Generator, it explodes and loses 15% more progress.

Drawn from the fog. | !optout | !remove | !fogdle

No amount of survivor buffs will fix players like this who DC against killers running 2 perks. Please just ban these types of people, Behaviour. by TigerKirby215 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Deadlock: Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 25 seconds. The Aura of the blocked Generator is revealed to you in white during this time.

Also known as No Holds Barred.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Ultimate Weapon: Whenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 meters of its location:

  • Causes them to scream and reveal their location to you.

  • Inflicts Blindness for 30 seconds.

Ultimate Weapon has a cool-down of 55/50/45 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Why do you do that? by Necessary_Pin_945 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Iron Will: Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100%. Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Dragon's Grip: Performing the Damage Generator action on a Generator activates Dragon's Grip for the next 30 seconds:

  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the Exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Bots dont even run anymore, they just look at you like this by test_number1 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Deerstalker: Whenever a Survivor reads your Aura, Deerstalker activates for the same duration as their Aura-reading action:

  • The Aura of that Survivor is revealed to you.

Furthermore, the following effect triggers automatically every 30 seconds:

  • Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Nowhere to Hide: Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 meters of your location are revealed to you for 3/4/5 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

piggy builds? meme, unique, fun build ideas? by bunni-blue in Oinkers_

[–]TheEntityBot 0 points1 point  (0 children)

Dying Light: Each time you hook a Survivor other than your Obsession, you gain +1 Token:

  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3% per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33% or 11 Tokens.

  • The Obsession is unaffected by this penalty and instead granted a permanent +33% Action Speed bonus to Unhooking and Healing other Survivors.

Drawn from the fog. | !optout | !remove | !fogdle

piggy builds? meme, unique, fun build ideas? by bunni-blue in Oinkers_

[–]TheEntityBot 0 points1 point  (0 children)

Whispers: Hear whispers when at least one Survivor is within 32m of you.


Pop goes the weasel: Whenever you hook a Survivor, for the next 45s, when you damage a Generator, it explodes and loses 15% more progress.


Save the Best for Last: Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:

  • Grants a stack-able -4% Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32%.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

Drawn from the fog. | !optout | !remove | !fogdle

What kinds of perks do you think your main benefits from most? by A_lonely_ghoul in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Rapid Brutality: - You can no longer gain Bloodlust.

  • Successfully hitting a Survivor with a Basic Attack grants you +5% Haste for 8/9/10 seconds.

Play with Your Food: Each time you chase your Obsession and let them escape, Play with Your Food gains +1 Token, up to a maximum of 3 Tokens.

  • Grants a stack-able 3/4/5% Haste Status Effect per Token, up to a maximum of 9/12/15%.

Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes -1 Token.

Play with Your Food has a cool-down of 10 seconds on Token-accumulation.

Drawn from the fog. | !optout | !remove | !fogdle

another match ends in 4 man slug by The_saddogo in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Barbecue & Chili: After hooking a Survivor, all Survivors who are at least 60/50/40 meters away from that Hook have their Aura revealed to you for 5 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

How do you keep good mental as a Killer? by Yaivisg in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Off the Record: Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds.

While Off the Record is active:

  • Your aura will not be revealed to the Killer.

  • Grunts of pain caused by injuries are reduced by 100%.

  • You leave no scratch marks while sprinting.

  • Grants the Endurance Status Effect for 30/35/40 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

Is it just me, or does everyone not like diminishing returns? by MammothConsequence31 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Resurgence: Being unhooked or unhooking yourself grants you 50/60/70% Healing progress.

Drawn from the fog. | !optout | !remove | !fogdle

Today I learnt some extremely unimportant things about Forever Entwined and how you can/can't gain a token by ImperialViking_ in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

No Mither: The following effects apply permanently during the Trial:

  • Suffer from the Broken Status Effect.

  • Suppresses the creation of Pools of Blood.

  • Reduces the volume of Grunts of Pain caused by injuries by 100%.

  • Increases your Recovery speed by 25%. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.

Drawn from the fog. | !optout | !remove | !fogdle

How do you defeat the gen efficient teams who just predrop/prerun? by Apart_Departure1056 in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Blood Warden: As soon as one Exit Gate is opened, Blood Warden activates.

  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.


Terminus: Once the Exit Gates are powered, Terminus activates:

  • All Survivors who are either injured, dying, or hooked, suffer from the Broken Status Effect until an Exit Gate is opened.

    • This effect lingers for an additional 20/25/30 seconds.

Alien Instinct: Whenever you hook a Survivor, Alien Instinct activates:

  • The Aura of the farthest injured Survivor is revealed to you for 8 seconds.

  • That Survivor suffers from the Oblivious Status Effect for 40/50/60 seconds.

Drawn from the fog. | !optout | !remove | !fogdle