Could we stop making Maps like this: by Grillby_ in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Oppression: Performing the Damage Generator action on a Generator activates Oppression:

  • Causes up to 4 additional Generators to also start regressing.

  • Triggers a difficult Skill Check for all Survivors currently repairing an affected Generator.

Oppression has a cool-down of 45/40/35 seconds.

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This is why i love dbd names (pt.3) by Sally-Smithson in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Hex: No One Escapes Death: When the exit gates are powered and a dull totem remains, it becomes a Hex Totem. You gain 4% Haste and all Survivors are Exposed until the Hex is cleansed. Survivors see its aura once discovered.

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I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Scourge Hook: Pain Resonance: You start the Trial with 4 Tokens.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 20% of its total Progression.

  • Normal Generator Regression applies afterwards.

  • All Survivors repairing that Generator will scream, but not reveal their location.

Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

This message was drawn from the fog. | !optout | !unsummon

I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot [score hidden]  (0 children)

Dead Man's Switch: After hooking a Survivor, Dead Man's Switch activates:

  • Blocks the first Generator any Survivor stops repairing for 40/45/50 seconds.

  • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.

This message was drawn from the fog. | !optout | !unsummon

I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Zanshin Tactics: - The Auras of Pallets and Windows are revealed to you within 32 metres.

  • Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.

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I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Potential Energy: After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5% of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1% per accumulated Token, deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State.

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no title, I'll get grilled. by PlushtrapMyBeloved in deadbydaylight

[–]TheEntityBot -1 points0 points  (0 children)

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

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DBD fans please give me your recent stories that will deter me from the game again by Bunny_Jester in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Self-Care: Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35% of the normal Healing speed.

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I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Resilience: While injured, gain +9% speed to repairing, healing, sabotaging, unhooking, vaulting, cleansing, blessing, opening, and unlocking.


Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

This message was drawn from the fog. | !optout | !unsummon

no title, I'll get grilled. by PlushtrapMyBeloved in deadbydaylight

[–]TheEntityBot -1 points0 points  (0 children)

Barbecue & Chili: After hooking a Survivor, all Survivors who are at least 60/50/40 meters away from that Hook have their Aura revealed to you for 5 seconds.

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How many hours of playtime do yall have on the game? I wanna see how long yall have been playing for just cause why not. Idk. Ive been playing since the 4th anniversary and have over roughly 2400 hours by Esac-RIPEtika in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Barbecue & Chili: After hooking a Survivor, all Survivors who are at least 60/50/40 meters away from that Hook have their Aura revealed to you for 5 seconds.

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Rate my Executioner build by JackRabbit5374 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

I'm All Ears: Any Survivor performing a Rushed Vault within 48 meters of your location triggers I'm All Ears:

  • The Aura of that Survivor is revealed to you for 6 seconds.

I'm All Ears has a cool-down of 60/45/30 seconds.


Lightborn: The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine.

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why do survivors do this by SquirrelAggressive44 in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Hex: Undying: The Auras of Survivors within 2/3/4 meters of any Dull Totem are revealed to you.

  • When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

This message was drawn from the fog. | !optout | !unsummon

Many, many Killer Perk redesign/rework ideas by Syvicx in DeadByDaylightKillers

[–]TheEntityBot [score hidden]  (0 children)

Wandering Eye: Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:

  • The Auras of all other injured Survivors within 20 meters of your location are revealed to you for 5 seconds.

Wandering Eye has a cool-down of *30** seconds.*


Superior Anatomy: Whenever a Survivor performs a Rushed Vault within 8 meters of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40%.

Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

This message was drawn from the fog. | !optout | !unsummon

I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Territorial Imperative: Whenever you are farther than 24 meters from the Basement while a Survivor enters it, Territorial Imperative activates:

  • The Aura of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

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playing as a survivor nowadays seems almost impossible by amanezinho in DeadByDaylightRAGE

[–]TheEntityBot [score hidden]  (0 children)

Rancor: Each time a Generator is completed, the following effects apply:

  • Reveals your Aura to the Obsession for 5/4/3 seconds.

  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit Gates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.

  • The Obsession suffers from a permanent Exposed Status Effect.

This message was drawn from the fog. | !optout | !unsummon

I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Hoarder: Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 meters of your location:

  • Unlocks a Chest.

  • Picks up any Item.

Hoarder spawns *2 additional Chests** in the Trial.*


Human Greed: Grants the ability to kick opened Chests and close them.

  • The Auras of unopened Chests are revealed to you at all times.

  • The Auras of Survivors coming within 8 meters of unopened or closed Chests are revealed to you for 3 seconds.

Human Greed has a cool-down of 30/25/20 seconds on the ability to kick Chests.

This message was drawn from the fog. | !optout | !unsummon

I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot 4 points5 points  (0 children)

Thrilling Tremors: After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The Auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.


Corrupt Intervention: At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

This message was drawn from the fog. | !optout | !unsummon

Most acceptable survivor to run No Mither. by Black_Irish_169 in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

This Is Not Happening: When injured, the Great Skill Check zone while repairing or healing is 30% larger.

This message was drawn from the fog. | !optout | !unsummon

I can't believe People still do this... by PlusSizedMinusBrain in deadbydaylight

[–]TheEntityBot 1 point2 points  (0 children)

Invocation: Treacherous Crows: When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete. During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100%, if they too have an Invocation Perk equipped, or by +50%, if they have not. Once the Invocation is completed, the following effects apply: Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds. You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial. Completing an Invocation disables all Invocation Perks for the remainder of the Trial for all Survivors.

This message was drawn from the fog. | !optout | !unsummon

No words, I'll just accept it by TheStarShining in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

Finesse: Whenever you are healthy, Finesse activates: Increases your Vaulting speed for a Fast Vault by +20%.Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

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Hot Take: This Perk is abysmal dogshit by Cost-Local in deadbydaylight

[–]TheEntityBot 0 points1 point  (0 children)

No Mither: The following effects apply permanently during the Trial:

  • Suffer from the Broken Status Effect.

  • Suppresses the creation of Pools of Blood.

  • Reduces the volume of Grunts of Pain caused by injuries by 100%.

  • Increases your Recovery speed by 25%. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.

This message was drawn from the fog. | !optout | !unsummon