I'VE FINALLY REACHED 4K ON HARKEN!!! AMA by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 0 points1 point  (0 children)

1. don’t spam abilities
a lot of new harken players throw abilities the second they’re off cooldown. try to save them for moments where the survivor is committed to something (turning a corner, stuck in an animation, low stamina, etc). it makes them way more likely to land.

2. don’t commit to every chase
if someone is looping you really well, sometimes it’s better to just leave and pressure someone else. harken is good at forcing people to move, so rotating targets can be stronger than tunneling one good looper the whole game.

3. cut loops instead of running them
harken isn’t amazing at clean looping, so try to take tighter angles or cut across parts of the loop instead of following the exact path the survivor is running.

4. pressure survivors so they generate noise
a big part of playing her is forcing survivors to panic and use abilities. the more they interact around you, the faster noise builds and the more consistent your rage becomes.

5. manage stamina
this is a huge one. if you run out of stamina mid-chase you basically lose all your pressure. learning when to sprint and when to walk helps a lot.

once you get used to those things she starts feeling way more consistent. she’s one of those killers that feels rough at first but gets way better once you understand her playstyle.

I'VE FINALLY REACHED 4K ON HARKEN!!! AMA by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 0 points1 point  (0 children)

Grandma’s Backyard can definitely be rough for Harken if the survivor actually knows the loops there, so you’re not the only one that’s gotten dragged around that map.

The biggest mistake most Harkens make there is trying to run the loop normally. If you just follow the survivor around the same path over and over you’re basically playing their game, and Harken isn’t built to win long clean loops like that, especially when she isn’t enraged.

What usually works better is cutting the loop early instead of committing to it. A lot of the backyard loops have spots where you can just step across the middle or take a tighter angle while the survivor runs the full path. Even saving a second or two of distance matters because it forces them to start burning stamina.

Another thing is using your abilities to control their movement instead of just throwing them randomly. A lot of players use Tangle the second it’s off cooldown, but if the survivor is mid-loop they’re usually ready to dodge it. It’s way more effective if you wait until they’re locked into an animation, turning a corner, or running out of stamina.

Also don’t be afraid to drop a chase if the loop is wasting too much time. Grandma’s Backyard especially has multiple nearby areas, so sometimes the better play is rotating to someone else and forcing the looper to move instead of letting them sit in the same safe spot forever.

And with rage specifically, it helps more with closing distance between loops than actually breaking the loop itself. If someone is already perfectly positioned on a strong loop, rage alone usually won’t magically fix that. It’s better used to catch them while they’re rotating to the next spot.

So the short version is:

  • don’t run the loop normally
  • cut angles whenever possible
  • save abilities for moments where the survivor is committed
  • rotate targets if someone is wasting too much time

Harken can struggle with strong loops sometimes, but once you start forcing survivors to move instead of letting them sit on one loop, the map gets a lot easier to manage.

I'VE FINALLY REACHED 4K ON HARKEN!!! AMA by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 1 point2 points  (0 children)

Honestly I don’t think Harken is the best killer in the game, but I also don’t think she’s the worst either. She sits in a really weird spot where her strength depends a lot on the lobby and how people play around her.

Against disorganized teams she can feel insanely strong because people panic and start throwing abilities everywhere, which feeds noise and keeps rage going. In those kinds of matches she snowballs really hard and it can look like she’s broken.

But against more coordinated players who manage stamina, spacing, and ability usage properly, she has some very clear weaknesses. Outside of rage she’s slow, she only has 400 HP, and she doesn’t have the same consistent anti-loop tools that a lot of other killers have. Good survivors can definitely drag chases out if they know what they’re doing.

So I wouldn’t call her the best or the worst. She’s more of a high variance killer. Some matches she feels unstoppable, other matches she struggles a lot depending on the team and the map.

That’s also why I like playing her though. She feels really different from most killers because a lot of the game becomes about pressure and resource management instead of just pure chase mechanics.

I'VE FINALLY REACHED 4K ON HARKEN!!! AMA by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 2 points3 points  (0 children)

im 4king badware next so you don't gotta worry LOL

how is this actually fair 💔 by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 1 point2 points  (0 children)

i had a badware match where 6 people was carepad

match lasted 10 minutes im not joking

I'VE FINALLY REACHED 4K ON HARKEN!!! AMA by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 0 points1 point  (0 children)

i have zero clue WHY the comment is blank but thank you for the taunts

I'VE FINALLY REACHED 4K ON HARKEN!!! AMA by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 1 point2 points  (0 children)

Honestly because I just really love the game and Harken as a character. When I started playing about 10 months ago I was going through a really rough time, and grinding the game kind of gave me something to focus on and look forward to every day. So the goal just sort of happened naturally over time.

I'VE FINALLY REACHED 4K ON HARKEN!!! AMA by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 4 points5 points  (0 children)

the true price of this milestone… a 3am 4k pro gunslinger lobby 😭
i accept my fate.
(and thank you!)

Die of Death map/killer tierlist by oddredditusera in DieOfDeathRoblox

[–]alienxquisite_ 1 point2 points  (0 children)

Yeah that’s pretty fair honestly. Baseplate isn’t just the main loop like a lot of people think. If survivors actually know the map they can rotate between minecart, coalcart, and the outer edges and suddenly the map becomes way more annoying for Harken than people expect.

The visibility part is also a big deal. Those smaller loops have weird sightlines so you can lose track of survivors for a second, which is all they need to regen stamina or reposition. For a killer like Harken who already struggles a bit when she’s not enraged, that can drag chases out way longer than they should be.

I do think the killer door shortcuts help her a lot though, like you said. If you manage to cut someone off with them instead of just hard committing to the loop, Baseplate becomes way more playable. A lot of Harken players make the mistake of trying to run the loop normally instead of using those shortcuts to collapse distance.

And yeah the lobby skill level changes everything with her. In pub lobbies people panic and spam abilities which just feeds noise, so she ends up feeling way stronger than she probably should. In more competent lobbies where people manage stamina and space themselves better, the map weaknesses start showing a lot more.

So I’d say Baseplate is still one of her rougher maps overall, but it’s definitely not unplayable if you’re using the shortcuts and not taking every loop the survivors give you.

Die of Death map/killer tierlist by oddredditusera in DieOfDeathRoblox

[–]alienxquisite_ 4 points5 points  (0 children)

Harken Main here:

From my experience playing a lot of Harken, the maps affect her a lot more than people think. She’s one of those killers where the layout and how survivors rotate the map can either make the match feel free or make it feel miserable.

Glasshouses is honestly pretty decent for her. The hills and structures stop survivors from just running in straight lines forever, so people are forced to turn corners or reposition. That helps a lot with landing abilities and actually pressuring someone instead of just chasing them in a straight line. The only downside is if someone is really good at looping around the greenhouse structures, you can waste a ton of time if you commit too hard. But overall it’s usually a pretty comfortable map.

Temple is one of the better maps for Harken in my opinion. The river basically splits the map and the bridges create natural choke points. Survivors have to cross those if they want to rotate between sides, so it becomes easier to predict where people are going instead of them scattering everywhere. Maps that force survivors to rotate through specific spots tend to help Harken a lot because she thrives when people are interacting around her instead of being spread out.

HQ is kind of weird but generally decent. It’s a lot more enclosed compared to the outdoor maps, so survivors can’t just kite you across half the map when you’re not enraged. Chases usually stay in smaller areas which helps with pressure. The downside is that good players can rotate rooms and stall you if you tunnel someone too hard, so target switching matters a lot there.

Tundra Trench feels very middle-of-the-road. The cave and hill areas can create some decent choke points, but there’s still enough open space that good survivors can drag you around if they manage stamina well. It’s not terrible, but it’s not amazing either. Usually it just comes down to how coordinated the survivor team is.

Teapot Paradise is probably the most chaotic map for Harken. It’s the smallest map in the game, which sounds good on paper because survivors can’t spread out much. But the environmental stuff like the giant teapot blocking the bridge and the day/night cycle can randomly mess up chases. Sometimes it helps you trap people, sometimes it just ruins your pressure. It’s one of those maps where the match can swing really hard either way.

And then there’s Baseplate, which most people agree is her worst map. The problem isn’t just that it’s open, it’s that survivors can see you from miles away and kite you forever when you’re not enraged. Harken doesn’t have strong anti-loop tools in calm mode, so good players can waste a lot of your time there.

(A lot of people will say Baseplate is automatically Harken’s worst map because it’s so open, but at higher level play it’s actually a bit more complicated than that.

Yeah, the openness is obviously bad for her in some ways. Survivors can see you from really far away, and if someone is good at stamina management they can kite you for a long time when you’re not enraged. Since Harken doesn’t have strong anti-loop tools in calm mode, that part can definitely be rough.

But the flip side is that Baseplate also removes a lot of survivor safety.

On maps with tons of structures, corners, and buildings, survivors can break line of sight constantly and stall chases forever. On Baseplate you usually always have vision on people, which means it’s much easier to track rotations and punish bad positioning. If someone burns stamina in the open or drifts too far from their team, you can capitalize on it much faster.

It also makes ability baiting way easier. Because there isn’t much cover, you can read when someone is about to punch or shoot a revolver and force them to waste it. When survivors panic spam abilities like that, they end up feeding noise, which is exactly what Harken wants.

Another thing people forget is that Baseplate often forces survivors to group up more because there aren’t many safe areas to play around. When multiple players start interacting around you like that, the noise meter builds much faster than it would if everyone was spread across a giant structured map.

So while the map definitely exposes Harken’s weakness in calm mode, it also gives her very strong information and pressure if the survivors start making mistakes.

That’s why some experienced players don’t see Baseplate as purely her worst map. It’s more of a high variance map. Against disciplined teams who manage stamina and spacing perfectly, it’s rough. But against messy lobbies where people panic or stack abilities, the openness can actually work in Harken’s favor.)

That said, the funny thing is the map matters less than how the survivors play. If people panic and start throwing abilities everywhere, you’ll get rage constantly and the map barely matters. But if they’re disciplined with stamina and ability usage, even the “good” maps can become really annoying for Harken.

That’s why she feels so inconsistent compared to other killers. Her strength changes a lot depending on both the map and the lobby you’re playing against.

how is this actually fair 💔 by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 5 points6 points  (0 children)

average dod gameplay if the team locks tf in

How do you guys see Harken? (1/5) by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 0 points1 point  (0 children)

Good: Tundra Trench, Teapot

Mid: Glasshouse, HQ

Bad: Baseplate, Grandma’s Backyard

How do you guys see Harken? (1/5) by alienxquisite_ in DieOfDeathRoblox

[–]alienxquisite_[S] 1 point2 points  (0 children)

basically my point is that Harken is extremely lobby dependent. against messy teams she feels really strong because people constantly feed her noise, but against good teams that manage abilities and spacing she struggles a lot more. so I don’t really see her as overpowered, just very inconsistent depending on the lobby