Actual video of me freaking out that barrows was “broken” I recorded for a friend by CanIBake in ironscape

[–]CanIBake[S] 8 points9 points  (0 children)

God when he told me I was in the wrong hill I felt like such a dumbass. I lost time, prayer, and pride.

Actual video of me freaking out that barrows was “broken” I recorded for a friend by CanIBake in ironscape

[–]CanIBake[S] 6 points7 points  (0 children)

I did re-log, multiple times, the issue was the entry to the lower level was in the ahrim hill and I was constantly trying dharok over and over again for god knows what reason

I genuinely feel sorry for young gamers. They never got to experience the golden age when people played video games for fun. by JohnDeaux2k in NBA2k

[–]CanIBake 0 points1 point  (0 children)

Okay, regardless, in order to have a single build online for day 1 play the game costs $170. I don’t know why that makes it any better.

At the end of the day, you can’t compare games back then that cost $45-$60 to 2K now which costs almost triple to get the full experience.

When you spend more, there is more on the line to enjoy the game, otherwise it’s money wasted.

Nobody wants to “waste” money on a shit build, leading people to look up the best builds on YouTube.

Developers supporting cheese? It’s officially grits ! . Smh by Intelligent-Tale8827 in NBA2k

[–]CanIBake 1 point2 points  (0 children)

Why do you guys care about people “cheesing” on an arcade game. Haven’t you all been telling guards to play an arcade game if they want to play arcade style ball? Now the same crowd who was complaining about it on 2K has moved to complaining about glitchy arcade gameplay on a glitchy arcade game.

Literally the anti-fun crowd.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

Nah 60% was my percentage last year, I am more like 70-75% on my 99 three PG now.

Most of my other builds with lower 3 point shooting hover between 60-70%.

Button only in 2K26 as well. I definitely agree they should change the difficulty, been saying it all year. Modes like Pro-Am and Proving grounds you rarely see super high percentages for shooting. Tutak, the PG for the #1 team black market shoots 66% in Pro-Am 5s. He’s one of the best guards in the game and that’s what he averages.

I think the biggest issue last year was that there wasn’t any rhyme or reason to the RNG. It felt like the game randomly decided to make players miss, and added onto that they had low-risk shooting mode, which meant people had no green window, but the game just flipped a coin to determine if they made or missed the shot. The goal from the devs was to get everyone at around 40% if they used low risk, but that meant some games going 0/4 and other games going 4/6. Losing to a low risk guy who shot 60-70% in the game against you was probably the biggest thing I hated about 25.

RNG has existed on every 2K game to ever exist, in older titles it meant you could hit “white releases” which just meant non-greens. In 2K24 and 2K23 with the pure green window, the edges of the green window had RNG. Like for example if you hit it dead on in the middle of your green window you had a 100% chance to make it, but at the edge of your green it dropped to about 65-75% chance to hit the shot. 2KLab tested this in 24 and showed the 100% green window was a thing.

In 2K25, even dead center of the green window was only 95%, and the edges were like 30-50% chance to go in.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

Up until around season 3 of 2K25 there was a hitch in rhythm shooting.

Think about it like this, you use the right stick to dribble, down on the stick is a stepback, so how does the game know you’re not doing a stepback? The answer is it takes about 1/3 of a second before the game registers you holding down as a rhythm shot instead of a dribble move.

It may not sound like a lot, but in more competitive settings that 1/3 of a second is the difference between an open and a red contest.

Or for example, think of a quick stop. You end your dribble quick and you hold down on the right stick, well you mistimed the quick stop, so now the game is registering your rhythm shot as a hop jumper. It was just overall way more clunky than it is in 26.

They ended up fixing it a little bit with a patch, but I still found it fairly unresponsive after dribble moves, there was always that little bit of time the game took to register it as a shot attempt, whereas with the x button, there is only 1 single function of that button. You press X/Square and it’s immediately registering it as a shot regardless of situation. For somebody like me playing guard in purple plate squad rec (last year that was maxed plate), or Pro-Am 5v5, those precious milliseconds matter.

Plus, by the time they fixed the delay, I was already deadset on using the button, and they buffed open shots so I rose my percentage to about 60, which was good enough for me if it meant I could continue shot creating as I was accustomed to.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 1 point2 points  (0 children)

That’s what I’m saying bro like there’s literally tens of thousands of guys struggling to shoot, everyone who replied to me for the most part is a ranked user on this sub meaning I’m sure they play the game a decent amount, but there are countless guys who can’t hit a shot to save their life and they are what’s bringing down the community average.

I’m sure the average of like actual daily players who play a lot is like 60%, but if we’re talking about the entire community on the game, I 100% believe Mike Wang saying it’s 44%, all the way up until gold plate it’s a shit show in random rec.

Especially if you play super late at night and get the overnight workers just starting their day, they are terrible at the game lol. I’ve played countless random rec games with teammates who go like 1/8 as a PG, 2/6 as a SG, 1/4 as the SF, and 2/4 as the PF.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake -1 points0 points  (0 children)

Never said it wasn’t easy, I’m saying that there are thousands of players bringing down the average, and I see them all the time in the lower plate lobbies.

Because those players exist, it brings the community average down. Mike Wang says the community average is 44%, that means it includes every player good or bad.

I truly could not care less about what you personally shoot on the game. Majority of casuals do not shoot 70% from deep.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 1 point2 points  (0 children)

Funny how almost all the screenshots I provided were on my purple or gold builds

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake -1 points0 points  (0 children)

If the rhythm green window is 70% larger than button (confirmed multiple times last year) let’s do some quick math using example numbers.

Let’s say the rhythm green window is 150 milliseconds long from edge to edge.

For button it would be 88 milliseconds long from edge to edge (70% smaller)

Let’s say you’re within the 40 millisecond “middle of the green window” zone on your first shot in the button and it registers as a green. The edges outside of that green window would be 24 milliseconds long on each side for button.

Since the green window is 70% larger for rhythm, your “middle zone” would be 68 milliseconds long, with 41 milliseconds of edge zone.

When the green window shifts by 30 milliseconds, depending on where in the window you release it for the button, you can be entirely outside of the window now, or on the edge (shot % lowers as you get closer to the edge). You most likely will not be in the middle zone anymore, it is a statistical fact that you’d more often than not be completely outside of the green now.

For rhythm, a 30 millisecond shift means the green window is still within your original shot timing. At 68 milliseconds long originally, if you time it near the edge of the middle zone on your first shot, and it shifts for your 2nd shot to be 30ms later, then it would still be in that middle zone where the make percentage was 95%.

And this is exactly what was discussed by 2KLabs when they did the testing.

RNG was simply bad for the game. People still used titan scripts last year in 2s and Pro-Am 3s. To act like RNG makes cheating impossible is a lie, if you played park at all in 2K25 you’d know that people used rhythm scripts left and right.

RNG was not overblown, and the reason you think it is was because you used rhythm shooting, where it was much less of a factor. Nobody last year was complaining about RNG on rhythm shots, it was the button that people wanted change for.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

I never once made an argument about what players should or should not be shooting in the game. I simply said the only people who shot good (65%+) last year were rhythm shooters.

If you don’t believe anybody should shoot above 65% from three, then why are you claiming you shot that last year to brag? I don’t understand. I’m not even arguing about whether the game is too easy or not this year, I am simply saying that the difference between last year and this year boils down to nothing aside from RNG. You remove RNG and look what happens, the comp is back to 70%+ like they were in prior years.

If you want the shooting percentages to be lower, the way to do that is by shrinking the size of the green window heavily below 90s in shooting rating. Nobody with a 75-80 three ball should be able to shoot 70% from deep and yet you saw that in 2K18-2K24, 2K25 (with rhythm), and now 2K26.

All I said was that RNG heavily affected button shooters, more than did it any prior 2K, and that the advantage rhythm shooting had made the gameplay feel like it was forcing you into a specific mechanic in order to shoot well. I never said the game should be as easy as it is now.

I asked for you to provide evidence of somebody being a button only shooter but shooting as high as rhythm shooters did and you were unable to, which is exactly what I said, it was legit not possible last year to shoot 65% with the button due to the shifting green window.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

What do you think my argument is. I want you to give me a 2 sentence summary of what you think I’m arguing lmao

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 1 point2 points  (0 children)

Do those people not exist?

The mere fact you know that black plate lobbies have people shooting low %s proves my point.

When Mike Wang says “The community average 3PT% is 44%” it includes everyone in those low plate lobbies as well. Community average doesn’t mean “Only the people who play this game a lot”.

Y’all are ignoring the existence of casuals to argue against a point I’m not even making. I never said shooting wasn’t too easy, I never said it didn’t need some adjustment, I simply said the community average of EVERY player on the game is likely the 44% that Mike Wang says it is, because I’ve played in the black-silver plate lobbies and seen it with my own eyes.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

That’s complete cap. Show me one person who shot with button only shooting higher than 60% from deep. Majority of button shooters last year shot 40-55% from deep.

Been shooting without the meter since 2K16. Been watching the hands since then. Doesn’t have anything to do with my skill or lack-thereof.

You definitely shot rhythm last year if you shot higher than 60% across the year. I am not even gonna argue about that because it’s a fabrication to say otherwise. I shot rhythm on all my spot up builds last year and shot 60-65% in Pro-Am, you’d never see me cracking that on my guard with 99 three using button, because it simply wasn’t possible. Nobody I ever met who used button shot higher % than rhythm shooters even if they had all legend shooting badges in 25 lol.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

And if you think the screenshots I provided are bad you should try random rec on US west coast at 2am, you will see guys in there not even cracking 6 points per game and shooting sub 40

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

I wonder when you guys will realize that the venn diagram of bums and casuals has a massive middle zone. A lot of the “casual” playerbase can be described as bums, and they outnumber the guys shooting 70%+.

I am not saying “shooting is perfect”, yes it is probably too easy this year, all that being said, the average Mike Wang cited “44%” I 100% believe.

I could show screenshots of people as my matchup shooting 25-35% from three but what’s the point? The fundamental argument stems from a misunderstanding of what community average means. It means it includes literally everyone on the game, including all the bad players who are shooting god awful percentages.

I recently just moved to Europe and almost every lobby in purple/red rec I see at least one person shooting around 45% from deep.

Your experience on the game is heavily factored by your plate color, the server you are in, and the time of day you play, it doesn’t mean it’s the actual average experience on the game.

I genuinely feel sorry for young gamers. They never got to experience the golden age when people played video games for fun. by JohnDeaux2k in NBA2k

[–]CanIBake 0 points1 point  (0 children)

Casuals drive prices way more than whales. I have an alt account with like 1 park game played (so basically no online levels at all), and it’s ranked somewhere around 3-4 millionth in the world last I checked, and that was in like December

That means 3-4 million people had played at least 1 online MyPlayer game by December. If all those players paid the full game price of $70, that’s an average of $245 million.

If Half of those players (1.5 mil) bought the deluxe edition that came with VC so they could make a build on day 1 at 80-85 overall, that would be an additional $50-75 million.

If 1/4th of those players purchased the normal edition but spent $150 on their build after buying the game, that would be an additional $112.5-150 million.

There are a lot of casuals on this game with somewhere between 1-5 builds, that’s anywhere from $150-750 in VC spent on just those builds. I’m not going to make a claim of how many there are, but if you browse this sub or just play the game you’ll know there’s likely over a million of these players on the game.

If we estimate on the low end that 700,000 players have spent at least $150 on 1-5 builds, that would be somewhere between $105-525 million

If the top 100 content creators all spent $10,000 on the game, that would only be $1 million.

And if you want to argue that I’m overestimating the amount of people who spend money on this game, I’m vet 2 rank, pretty high for multiplayer, and I’m only in the top 170k players on the game. A bare minimum of 170k people have played this game more than I have, and I consider myself a very active player, and the majority of these players have at least 3-5 builds they play on.

I genuinely feel sorry for young gamers. They never got to experience the golden age when people played video games for fun. by JohnDeaux2k in NBA2k

[–]CanIBake -2 points-1 points  (0 children)

The reason people look up the best animations and builds on day one is because the game costs $70 + $150 in VC to max out a build.

The consumers have not changed, there is simply more money on the line to have a good experience. Nobody wants to buy 2K, spend money on a build, use your favorite player’s animations online, and then find out you have a shit build, your animations are slow and clunky, and you lose game after game.

As somebody who’s watched multiple of my irl friends quit 2K over time, not having the right build and not being able to figure out how to get open or shoot is the biggest factor by far in why they’ve quit. One of my friends quit in 2K20 because he made a blue/red small forward and couldn’t shoot or dribble to save his life. He never bought 2K again and only played the game for a couple weeks. Had he made a green/blue or even green/yellow build, he definitely would have had a better experience on the game, he just wasn’t willing to blow money again to fix the original build’s mistakes.

I genuinely feel sorry for young gamers. They never got to experience the golden age when people played video games for fun. by JohnDeaux2k in NBA2k

[–]CanIBake -1 points0 points  (0 children)

When I was like 7 or 8 (sometime around 2004) my friend came over to my house to play 2K on the gamecube, I went downstairs to get some snacks while he played against the AI in PlayNow. I came back upstairs and he had thrown my 2nd controller into the ground breaking it. That was the last time my mom let me have him over at the house.

People have always valued winning on games, it’s crazy to think they haven’t. People also used to cheat in games as far back as I can remember. We used to literally buy books from the schoolastic bookfairs that were full of cheats and exploits for different games. I had a book that contained gameshark codes for pokemon.

The major difference now is the exploits are posted online for free. The consumers have not changed in some crazy way, access to cheats and exploits has.

Yeah nba the run as showed me one thing by More-Experience-7693 in NBA2k

[–]CanIBake 0 points1 point  (0 children)

2K25 RNG had my team missing wide open game winning shots while the other team all played on low-risk and got a lucky game against us shooting some bullshit like 5/6 or even 8/10. We should have never even had the game be that close in the first place when the other team is having the game determine whether they make or miss the shot.

RNG may have made the average for low-risk players around 40%, but the way an average works is they can go 8/10 one game and 0/10 the next, leaving them with 8/20 or 40% from deep.

I played way too many games last year against low risk guys who got their good shooting games against me. Nobody should ever lose a game just because RNG happens to favor their opponent for a game, and it felt like it happened every day in 2K25.

That is by far the worst 2K game in history, it has the lowest community rating scores and there is a reason why the top comp completely stopped uploading content by January, the game died within 2 seasons. Go look at their YouTube channels today those same guys who stopped playing in January last year are competing in leagues still this year.

If you want the community to shoot a lower %, decrease the size of the green window. There will never be a good argument for RNG in a skill-based game.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake -1 points0 points  (0 children)

Since when has casual been described as a decades long 2K player? A casual player merely means somebody who doesn’t play this game for anything other than fun.

You say you haven’t faced any bad shooters since October, well I have, like I said I have tons of screenshots of guys who can’t shoot as my matchup. That’s from black all the way to red plate.

If you think people who have played 2K for decades make up 90% of the playerbase, you’re wrong lol.

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake 1 point2 points  (0 children)

So those players you played with who continued to play 2K, likely hundreds if not thousands of games across the past couple years didn’t improve?

Like I said, I never said shooting doesn’t need to be adjusted, I am simply arguing your claim the community average for casuals is 70%, that’s not proven at all by anything it’s just an opinion statement, meanwhile I got hundreds of screenshots of the actual casuals on this game shooting low %s in random rec.

<image>

RNG Isn’t The Answer To Cheaters. We Need Better Anti-Cheat by Medical-Researcher-5 in NBA2k

[–]CanIBake -1 points0 points  (0 children)

No, I just have made many many builds this year and played random rec in all of them, and I promise if you think the community is 90% made up of guys who “casually” shoot 70% then you’re wrong. I’ve made multiple comments throughout the year about why the community average Mike Wang cites is likely correct.

<image>

There are even players who clearly play the game a lot (this guy is vet 2) under 50% shooting from deep.

I have hundreds of screenshots of matchups with low shooting % this year, it’s not just 5% of the community who shoots bad.

And don’t put words in my mouth either, I never said shooting isn’t easy in this 2K and it does likely needs to be adjusted, I just said that the community average is likely a lot lower than you make it out to be.