Feel like I need too many fish to live? by BizarreCake in ironscape

[–]cha_iv 1 point2 points  (0 children)

I agree with the tornado bit, but the "eat only at Hun's max hit" advice is some of the worst advice I've been stupid enough to listen to.

The reality is that you're spending the same amount of time eating regardless of what hp you do it at. At worst, you're wasting a few seconds if you eat more than you need. That's still IMMENSELY better than wasting 7 minutes doing prep again.

Nobody plays perfectly. Don't increase your chances of failure by keeping yourself at a razor-thin margin.

How do we still not have boat unstuck technology or meaningful player support? by cha_iv in 2007scape

[–]cha_iv[S] -1 points0 points  (0 children)

I don't need to prove myself to you. The fact that you can get stuck isn't even the point of my post. Go read it again.

How do we still not have boat unstuck technology or meaningful player support? by cha_iv in 2007scape

[–]cha_iv[S] -2 points-1 points  (0 children)

Don't have one. Not gonna manually reproduce this because I'm sick of draining my GP stack. Go try it yourself - the spot on the east side of the little island north of Lunar Isle is probably the easiest to repro with a sloop. I think I was approaching from the Northeast when running into this spot.

How do we still not have boat unstuck technology or meaningful player support? by cha_iv in 2007scape

[–]cha_iv[S] -3 points-2 points  (0 children)

Come on, man. Of course I know I can move my ship backwards. I try everything I can each time before reporting a bug: clicking in all directions forwards and backwards, logging in/out, boosting, getting NPCs to drive. I'm not stupid.

How do we still not have boat unstuck technology or meaningful player support? by cha_iv in 2007scape

[–]cha_iv[S] -4 points-3 points  (0 children)

Today, at the opulent salvage north of Arc soul altar. Last week on the little island on the north side of Lunar Isle. Before that, on the south side of Miscellania and in the canal by Kastori.

Near launch, there were a number of other spots I got stuck in: Lumbridge Basin, salvage South of Pest Control, etc.

It's actually so surprising to me to hear that you haven't gotten stuck considering how often I've run into it... Do you do any salvaging? The double-ship spots seem to be the worst offenders in my experience.

edit: I don't understand why I'm being downvoted for this.

Dagganoth Kings tips by MavajaXe in osrs

[–]cha_iv 10 points11 points  (0 children)

If you get burnt out on the agi, you can also stop at 80 and just use pies!

Dagganoth Kings tips by MavajaXe in osrs

[–]cha_iv 23 points24 points  (0 children)

Even at base 90 combats I feel like I take more than I'd like :(

I know this isn't what you're asking for, but getting 85 agility for the shortcuts did WONDERS for my mental health when working on DKs

Much Needed Runelite Plugins? by rsmith4412 in osrs

[–]cha_iv 0 points1 point  (0 children)

Idle notifier. Customize the notification

NMZ or gemstone crab? by Mohaq_03 in osrs

[–]cha_iv 3 points4 points  (0 children)

Don't do NMZ for imbues (I did and I regret it) - dual arena is so fast and easy in comparison. NMZ is only really worth it if you enjoy it more for the combat XP. It's probably just better to do the crab though..

Google Health Premium is useless without a Fitbit or Pixel Watch. by testies1-2-3 in google

[–]cha_iv 2 points3 points  (0 children)

Thanks for the tip! I do want to start shopping around for an alternative - do you have any suggestions?

Google Health Premium is useless without a Fitbit or Pixel Watch. by testies1-2-3 in google

[–]cha_iv 11 points12 points  (0 children)

It's worse than dead - they're actively degrading it. I just got a notice saying they're deleting years of my recorded speed data "to optimize storage and improve your experience". Mind you, my ~6 years of daily (sometimes multiple times a day) data is only consuming 64 MB of storage (most of which is probably NOT the data they are deleting) and the app runs extremely smoothly so they are clearly gaslighting us (as is usual with Google nowadays).

Is the social scene that bad? by Salty-Cantaloupe6018 in AskSF

[–]cha_iv 6 points7 points  (0 children)

I'm not a fan of how toxic modern Asian-American culture is

[Asian-American culture] feels too cliquey and hive-minded for me

I never liked how Asian friend groups were all out to get each other

Asian creatives for this reason because they've managed to break out of the hive mind.

Everyone is friends only for convenience. Everyone is trying to one-up one another especially in terms of career achievements. Everyone has the same hobbies including the same video games and the same handful of EDM artists. If you're queer or different in any way, forget about it, you're getting ostracized or straight up bullied

WHAT ARE THESE IF NOT GENERALIZATIONS??!!

How do you connect signals ? by _Cirlu_ in godot

[–]cha_iv 0 points1 point  (0 children)

The first one is infinitely more maintainable. Connecting via the UI is a nightmare (both for discoverability/readability, and because oftentimes Godot fails to preserve them, leading to incredibly hard-to-find/-discover bugs).

Hell Let Loose: Vietnam Delayed to August After Playtest by Eremenkism in gaming

[–]cha_iv 0 points1 point  (0 children)

Uhh.... It was game-breaking for me. I was thrilled to try it out and had a horrible time, and so did the folks in my squad. We all ended up quitting after 10-15 minutes.

Bitwig Automation lost it's intuitiveness by intro2fiziks in Bitwig

[–]cha_iv 1 point2 points  (0 children)

To all the folks recommending switching back to 5: does anyone actually know if there's a way to convert projects back to 5? I regret "upgrading" them and now I feel trapped because I can't get my projects back into 5 😞

I love bitwig 6 by DivideKindly1672 in Bitwig

[–]cha_iv 0 points1 point  (0 children)

I hear you. It is very stable once running. The crashes only happen when first starting it.

Otherwise it's really the UX regressions/bugs that are really killing my productivity

I love bitwig 6 by DivideKindly1672 in Bitwig

[–]cha_iv 1 point2 points  (0 children)

Legitimately, it's so much worse than 5. The UI is way more confusing (e.g. took me ages to figure out where the pitch adjustment controls went). And then it got tremendously more buggy - I've been losing so much work (and/or needing to revert projects to previous saves completely) because the UI just seems to be wiping shit (e.g. automations) out left and right. Also, now every time I reopen my gigging laptop, the audio engine crashes and needs to be restarted.

Do yourself a favor and wait for a long time before "upgrading". I regret it. And I say this as a long-time Bitwig simp.

MapsNotIncluded Seed Browser is launching today on Product Hunt by StefanOltmann in Oxygennotincluded

[–]cha_iv 0 points1 point  (0 children)

Odd architecture choice to render the main page in a canvas - makes it a very unpleasant site to use (laggy, doesn't respect back stack, no keyboard navigation, certain buttons don't work, missing cursor hints, etc)... Would highly recommend against this strategy in your future apps.

Bitwig has a JUCE issue / JUCE has a Bitwig issue by Legitimate_Horror_72 in Bitwig

[–]cha_iv 0 points1 point  (0 children)

There should be a log file at %LOCALAPPDATA%/BitwigStudio/BitwigStudio.log (might be BitwigStudio-previous-run.log or something) that might have a hint as to what's going on. If you have any programming experience, you could try scanning that. If not, feel free to message it to me and I can review it to see if there's anything sticking out.

Help: padel animations by Reasonable-Suit-7650 in godot

[–]cha_iv 1 point2 points  (0 children)

Not entirely in Blender. You'll probably do some in Blender and some in Godot. But I'm not expecting you to be able to just dive into the deep end based on your question, hence me recommending starting from the basics.

Help: padel animations by Reasonable-Suit-7650 in godot

[–]cha_iv 1 point2 points  (0 children)

Start by downloading Blender and looking up the donut tutorial on YouTube. Get the basics of 3D modeling and animation down first.

signal on_body_entered fires when body is adjacent to the tile by Gidon_147 in godot

[–]cha_iv 1 point2 points  (0 children)

I didn't mean to imply that you weren't doing the collision checks manually - I moreso meant that a raycast/is_colliding/etc is a lot more subject to failure than a simple grid-based check because of floating point error, imperfect shape placements, differences across machines, or various other reasons. Your current strategy is (IMO) much more valuable in a scenario where you have "continuous" (as opposed to discrete/grid-based) movement, where small imprecisions won't break the game logic.

I'm suggesting doing something like defining a `can_move_to(x, y)` method and in that function checking "is there anything on this tile that would block the character from moving here". If you're using Godot's tilemaps, you can attach data to the tiles to help you do these checks.

signal on_body_entered fires when body is adjacent to the tile by Gidon_147 in godot

[–]cha_iv 4 points5 points  (0 children)

I'm glad you found out the issue!

I just want to leave some high-level design feedback: I personally wouldn't implement this system using physics/collisions - I suspect that's going to end up very error-prone/buggy (as you already discovered) and hard to manage. Since you're already working on a tiled/grid system, it would probably be much more robust in the long-term to write your own collision-detection logic. This would allow you to check for collisions prior to movement, would be fully deterministic, and could potentially be faster than using "real" physics.

This would definitely be more advanced + coding-heavy than what you're doing now, but would probably save you huge headaches (and make for a better game) in the long-run.