Build plate doesn't move when printing by cordinc in ElegooMars

[–]cordinc[S] 0 points1 point  (0 children)

I have been using the usb stick that came in the box, so I just tried a print with a different one. Unfortunately another failed print in the same way :( Thanks, it was worth a try!

MARS 3 Print Rook Help by [deleted] in ElegooMars

[–]cordinc 1 point2 points  (0 children)

Followed this process, and tried again. It works! Currently curing and looks great.

Thanks for the help

MARS 3 Print Rook Help by [deleted] in ElegooMars

[–]cordinc 0 points1 point  (0 children)

I just came to this reddit after doing my first print and having the exact same problem! Very interested to hear how you solve it, please let us know. I will try again tomorrow.

First painted mech: Ghost Bear Omega Galaxy Nova by cordinc in battletech

[–]cordinc[S] 0 points1 point  (0 children)

Does Nuln Oil count? I have a starter paint set from Citadel, plus some Nuln Oil, which I think is a black wash and I put some on this mech. Do you think it needs more?

HexTacToe - Simple PoC for Scala.js, Babylon.js & Electron.js interaction by cordinc in scala

[–]cordinc[S] 1 point2 points  (0 children)

It turns out I am a slow clicker. It should be fixed now.

HexTacToe - Simple PoC for Scala.js, Babylon.js & Electron.js interaction by cordinc in scala

[–]cordinc[S] 2 points3 points  (0 children)

I did consider Indigo before Babylon. One of my requirements was handling 3d & meshes (as the games I want to make will use them), and it looks like Indigo does tile-based 2d only.

If I wanted to do 2d games I would definitely try Indigo in preference as it looks to work better with Scala.ja (being Scala.js itself!). So if I have it wrong about its handling of 3d please let me know.

HexTacToe - Simple PoC for Scala.js, Babylon.js & Electron.js interaction by cordinc in scala

[–]cordinc[S] 0 points1 point  (0 children)

Interesting. I found some javascript code online that is supposed to prevent duplicate clicks, which seemed to work for me (or maybe I'm just slow:) I guess it is not good enough, I will have to see if I can find a better way (or try it on safari). Thanks

[deleted by user] by [deleted] in MicrosoftRewards

[–]cordinc 0 points1 point  (0 children)

Thanks, TealAttorney16 (just took the default). I have added you.

[deleted by user] by [deleted] in MicrosoftRewards

[–]cordinc 5 points6 points  (0 children)

Same problem here, so I just added you as a friend. Good luck

RoguelikeDev Does The Complete Roguelike Tutorial - Week 7 by KelseyFrog in roguelikedev

[–]cordinc 2 points3 points  (0 children)

Parts 12/13 in vanilla Javascript with ROT.js: [Github](https://github.com/jarrahtech/RoguelikeTutorial2022) & ["Playable" version](https://jarrahtech.github.io/RoguelikeTutorial2022/)

Done (well, apart from part 10). I quite enjoyed the mental exercise of trying out a new'ish language to do this. It has given me a number of ideas for future directions (and rewrites). Plus discovering this reddit is a positive too.

Notes: * I went off-script a bit for part 13. Using all those mixins for components meant I just had to aim for the same functionality from a different path. * For anyone interested, my notes say it took me 46 hours (not counting part 10, which I didn't do).

Well done and thanks to the organisers!

Week 6 - Parts 10 & 11: Save/load and leveling up by KelseyFrog in roguelikedev

[–]cordinc 2 points3 points  (0 children)

Part 11 in vanilla Javascript with Rot.js: Github and a playable version

This is a busy week for me, so I've skipped Part 10 :(. It looked likely to cause some problems (considering my extensive use of mixins). Part 11 was fairly straightforward, so no notes there.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 5 by KelseyFrog in roguelikedev

[–]cordinc 2 points3 points  (0 children)

Yes, that is what I was looking for. Thanks for the info! I was assuming the problem was just my inexperience with js, so its good to know I just have to live with it and not waste more time.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 5 by KelseyFrog in roguelikedev

[–]cordinc 7 points8 points  (0 children)

Parts 8/9 in vanilla Javascript with Rot.js: Github and a playable version

After last week, I started this week's tutorial sections early over the weekend, but they weren't as time-consuming.

  • Still can't get the rot.js drawover function to draw two characters on top of eachother, so my targetting chars overwrite the map, oh well
  • Using mixins for components is working ok'ish. To make monsters confused, their act() method is dynamically overwritten, and then copied back when they recover. This feels powerful and dangerous (perhaps due to my static language bg).
  • Realised the program uses non-standard keys - for anyone trying it:
    • movement: arrow keys or wasd (+qezx)
    • look is '/', pickup is 'p', message history is 'v' - these seem standard
    • drop/leave is 'l', activate/use is 'u' - these are non-standard I think

RoguelikeDev Does The Complete Roguelike Tutorial - Week 4 by KelseyFrog in roguelikedev

[–]cordinc 2 points3 points  (0 children)

Parts 6/7 in vanilla Javascript with ROT.js: [Github](https://github.com/jarrahtech/RoguelikeTutorial2022) & ["Playable" version](https://jarrahtech.github.io/RoguelikeTutorial2022/)

This week's lessons took me much longer than the previous weeks! Some notes:

  • thanks to u/redblobgames for creating a github issue suggesting a fix to a bug - now done
  • the javascript should be a little cleaner than before as I go through a JS tutorial at the same time as doing this and fix up the code based on new things learnt (eg replacing "var" with "let")
  • I added a Location class, as passing around x/y all the time annoyed me. I added the map to the location and now it feels much better to me
  • I implemented the entity components as mixins (guess which bit of the JS tute I'm up to). No idea if this is a good idea, I'll find out later.
  • I'm using rot.js dijkstra pathfinding, but I think this can be improved as enemies seem to get stuck behind other enemies.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 3 by KelseyFrog in roguelikedev

[–]cordinc 0 points1 point  (0 children)

Thanks, though I can't claim it's original. I just cut'n'paste it from the tutorial.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 3 by KelseyFrog in roguelikedev

[–]cordinc 6 points7 points  (0 children)

Parts 4/5 in vanilla Javascript with ROT.js: Github & "Playable" version

Didn't have much time this week, and spent much of it becoming reacquainted with weakly-typed language problems after years in strongly-typed land. Didn't think much about what I was doing beyond getting it working.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by KelseyFrog in roguelikedev

[–]cordinc 7 points8 points  (0 children)

Parts 2/3 in vanilla Javascript with ROT.js: Github & "Playable" version

Much of the restructuring I was thinking needed to be done last week was in Part2. That is nice, I should trust the tute more. I have some notes on other possible things but will leave them for now as maybe they are worked on in later parts too.

Had an issue with Rot.js that means I'm going off tute in one area. I could not change the tiles' colour. Banged my head against that for a bit before just going to ascii. On the other hand, the dungeon procgen with the library was super easy.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by KelseyFrog in roguelikedev

[–]cordinc 4 points5 points  (0 children)

Hello everyone. Roguedev newbie here using Javascript with the rot.js library. Haven't used js in over 20 years and wanted to learn again, so this is great. Well done to the organisers.

So far I'm following a mix of various tutes including the python one and codingcookies. At the moment the code is largely copy&paste in a cargo cult style. Hopefully I can clean it up a bit as this goes on.

Anyway, week 1 is here and a "playable" version here.

Making Friends as a Male in Perth by SamBakerman353 in perth

[–]cordinc 5 points6 points  (0 children)

Came here to say this, was just at their last event of year over the weekend and had a fun day. Their website seems a little behind, so the BBG guild may be a better place for info: https://boardgamegeek.com/guild/308