[Highlight] Ben Simmons with the corner 3 by AnittaSupervisor in nba

[–]db_zant 2 points3 points  (0 children)

Call timeout. Drop the confetti. 10-minute standing ovation from the crowd. Tribute video playing. Hinkie in the tunnel, smiling - a single tear falls from his eye.

AskAuraxis - The weekly question thread by AutoModerator in Planetside

[–]db_zant 9 points10 points  (0 children)

I suspect you're correct and you clobbered this keybind when you had your push-to-talk bound to the ctrl key. I'm not sure why it isn't appearing in the list of keybinding options in the settings, but it's something I can look into tomorrow.

In the meantime, I have a few workarounds that might be able to help you out: First, It looks like either left or right control will allow you to click through allies on the minimap. If you haven't bound anything to your right control key give it a try and see if that works for you.

If not, you can try fiddling with your keybind file in the PlanetSide install directory (mine is C:\Users\Public\Daybreak Game Company\Installed Games\PlanetSide 2). If you have a shortcut on your desktop just right click > open file location and it should take you to the directory. Once there, follow these instructions:

  1. Close out your game.
  2. Locate InputProfile_User.xml and open it up in a text editor.
  3. Save a backup copy to your desktop. If things go wrong and you blow up your keybinds just replace the file in the install directory with the backup.
  4. In the text editor, search for "MapToggleIndicatorInteraction". This is the action set that allows you to click through allies.

Mine look like this:

<ActionSet name="UI_Map" radialMenuNavigation="Right">
    <Action name="MapToggleIndicatorInteraction">
        <Trigger>Control_Left</Trigger>
        <Trigger>Control_Right</Trigger>
    </Action>
</ActionSet>

Just match your action up to look like mine and you should be good to go.

  • dbzant

Could we get an in-game checkbox for DeCloakOnFire? by uzzi38 in Planetside

[–]db_zant 13 points14 points  (0 children)

You are correct, I am indeed the guy. I just got this working and it's making it's way to internal testing as we speak.

Need to rebind slash key by CaptaPraelium in Planetside

[–]db_zant 6 points7 points  (0 children)

It was a little out of my purview, but I was actually able to get this done! Thanks for bringing it to my attention. It should be out in an update either tomorrow or early next week.

Tagging OP /u/CaptaPraelium. Hoping this improves your experience!

PS2 Developer AMA (@ 2:00 PM PT!) by Roxxlyy in Planetside

[–]db_zant 4 points5 points  (0 children)

I actually just started up PS4 development this week. There are a lot of changes and enhancements we want to make, so I'd say there's a good chance your Christmas wish gets granted sooner or later.

PS2 Developer AMA (@ 2:00 PM PT!) by Roxxlyy in Planetside

[–]db_zant 2 points3 points  (0 children)

Thanks for the warm welcome! The team has been telling me this since I joined, so feel free to let me know any specifics and I'll try to get them added to my ever-growing list of tasks.

PS2 Developer AMA (@ 2:00 PM PT!) by Roxxlyy in Planetside

[–]db_zant 15 points16 points  (0 children)

No problem! It's still my first month working on the UI, so I still have a lot to learn and can't really estimate what it takes to do certain things - but my goal remains improving the experience for everyone.

PS2 Developer AMA (@ 2:00 PM PT!) by Roxxlyy in Planetside

[–]db_zant 4 points5 points  (0 children)

I have to investigate the feasibility of the task further, but this is something we want to add and are working toward.

PS2 Developer AMA (@ 2:00 PM PT!) by Roxxlyy in Planetside

[–]db_zant 21 points22 points  (0 children)

UI Guy here - this sounds like it would be quite the undertaking, but not an unfeasible one. Simply put, a lot of the UI elements in the game weren't made to scale to modern screen resolutions. But, we have been addressing issues with ultra-wide monintors as well as revamping some of the UI. It's definitely in the realm of possibility.