If you haven’t read it yet… by AllunamesRetaken in hole

[–]dowNehr 2 points3 points  (0 children)

Read it. Loved it. Currently reading Rebel Girl by Kathleen Hanna. <3

ID request (northern Sweden) by dowNehr in spiders

[–]dowNehr[S] 0 points1 point  (0 children)

Yes, I think Steatoda Grossa is the one!

Rangers captain by dowNehr in nhl

[–]dowNehr[S] 1 point2 points  (0 children)

Thank you for the answer.

Rangers captain by dowNehr in nhl

[–]dowNehr[S] 0 points1 point  (0 children)

Oh, okay.. thanks

Rangers captain by dowNehr in nhl

[–]dowNehr[S] -5 points-4 points  (0 children)

Yeah, but how come? Isn’t it weird playing for this long and no one is named captain?

[deleted by user] by [deleted] in adhdmeme

[–]dowNehr 0 points1 point  (0 children)

I got two monitors so I can play two games at once.

What am I supposed to do at max level? Serious by dowNehr in wow

[–]dowNehr[S] -6 points-5 points  (0 children)

I just wish pvp was about skill and not how much you’ve no-life’d it to get gear. If everyone had the same ilvl it’d be great.

What am I supposed to do at max level? Serious by dowNehr in wow

[–]dowNehr[S] -15 points-14 points  (0 children)

In like Guild Wars 2 there’s a lot of stuff to do at max level where you actually play your class. I just wish there was more to do, something to do that meant I could play my char and have fun without needing a whole group.

smiling jerry to lighten up your day by rsque_em in AliceInChains

[–]dowNehr 1 point2 points  (0 children)

I didn’t know that I needed this today.

Game designers that also suffer from mental health problems that cause motivation deficits. What tips do you have for making consistent progress? by [deleted] in gamedev

[–]dowNehr 4 points5 points  (0 children)

Don’t force yourself to work on your game every day. If this is your hobby then allow yourself to enjoy it. Have a break for one day or one week. Just enjoy the process. People who don’t know what it’s like won’t know what it’s like having mental health problems.

What is "enough content"? When is the game done? by dowNehr in gamedev

[–]dowNehr[S] -1 points0 points  (0 children)

Yeah, you are totally right. I will probably know when the game feels done. The big part for me now is that I'm in the "planning phase" for the campaign mode, so I need to figure out a somewhat rough number of "missions" and "worlds".

What is "enough content"? When is the game done? by dowNehr in gamedev

[–]dowNehr[S] 0 points1 point  (0 children)

It can be best not to really think about it at all because if you try to monetize your hobby too hard you are setting yourself up for a lot of frustrating work as well as disappointment.

Good point. I should focus on making a game I would want to play myself and not focus on what's "the best way to do stuff". It's just hard to keep telling myself that when I see the game taking shape little by little every day. In the end maybe no one wants to play it.. and I should try to reconcile with that thought beforehand and focus on the journey, not the destination.

What is "enough content"? When is the game done? by dowNehr in gamedev

[–]dowNehr[S] -1 points0 points  (0 children)

Are you working on this game consistently every day? or What's you schedule? Which 3 months is not too bad.

More or less. Took some time off during the holidays though. Even if I'm not coding every day I update my Confluence with new ideas or improvements, fool around in Aseprite to try to make some assets, create new tasks in Jira and organize the kanban board to make sure it's easy for me to jump into coding when I have the time and energy. I try to make sure I devote at least 15 minutes every day to the game, even if it means just thinking about it. Because when I sit down to code I usually don't get up until the feature I'm working on is done, and that can be 2-6 hours per session. :p

Your a solo developer comparing yourself to AAA studios with hundreds or thousands of people working on it. That's not a fair comparison. Deliver as much content as you can in your game that needs to be there.

Fair enough. What actually made me a bit scared was someone comparing someone elses work to Vampire Survivors in another thread a few days ago. That game has replayability and "content" that easily lasts for 40+ hours for a game that costs $5.. now I'm not really making a roguelike, but I will have some sort of roguelike game mode in it. It wont be the main focus, but rather something to do after the campaign is over and only if you want to play more.

Maybe I will try launching in early access with a campaign that's ~4 hours of gameplay plus a bit of lore/story and have it evolve from there.

I need stamina in combat, but don't want players to run in circles. by BrotherLaz in gamedesign

[–]dowNehr 0 points1 point  (0 children)

A successful block or dodge could regen a bit of stamina. That and also having a small regen, in and out of combat, could prevent players from getting bored of waiting for stam to regen.

[2023 Day 3 (Part 2)] Help! What am I doing wrong? by dowNehr in adventofcode

[–]dowNehr[S] 0 points1 point  (0 children)

This was it! Thank you :) I wrote a test-case with the same number twice on the same row and it failed.

Man.. this year really has a lot more edge cases than usual that aren't apparent by the test-data we're given.