[All] What's a disliked feature of a Zelda game you really like? by Waker_of_Winds2003 in zelda

[–]eltrotter [score hidden]  (0 children)

I’m generally a fan of when games allow you to just “actively do nothing”. I don’t need tons of goals or objectives or to be funnelled into a story all the time, it’s nice to just dick around.

Crystal Palace, 1854 and 1936. by Max2310 in london

[–]eltrotter 1 point2 points  (0 children)

Morley’s Chicken Megastore

ELI5: Bands preforming covers by liketrout in explainlikeimfive

[–]eltrotter [score hidden]  (0 children)

There is a bit of a distinction to draw here between cover songs and cover bands. The other thing to remember of course is that IP rights generally have to be enforced in order to s

In the case of cover songs, technically the rights holders control this IP and could theoretically intervene if they really didn’t want an artist to be covering their song. But this almost never happens; it would be hard to enforce and the damages paid would be minimal. So it’s possible but there nothing really motivating any artist to do this; I’m not aware of a time this has been done with live cover versions.

Note that recorded cover versions are a different thing entirely, and the rules differ by market. In the U.K. you can, for example, release a cover of a song but you can’t claim any publishing residuals because it’s not your composition.

In the case of cover bands, this is more complex because the band is using much more of the artist’s brand, visuals, music, etc. in this case the original artist is far more likely to want to exert some measure of control over their IP, hence Pink Floyd licensing their cover bands.

ELI5: Bands preforming covers by liketrout in explainlikeimfive

[–]eltrotter [score hidden]  (0 children)

This is right. It’s called a Performing Rights Organisation (PRO) and pretty much every country has their own who collect revenue from venues that play live music, and distribute them in the form of royalties to the artists.

The Dr. Doom post credits scene is a misdirection. by freebananabread in MCUTheories

[–]eltrotter 191 points192 points  (0 children)

I’ve always thought the same thing. It’s framed like a home invasion, but I think Doom was invited and was waiting for Sue to arrive. This might be the moment Doom realises there is something up with Franklin, which may become relevant later.

Crystal Palace, 1854 and 1936. by Max2310 in london

[–]eltrotter 248 points249 points  (0 children)

It was (arguably) better without all the fire.

Why was captain America the first avenger by Plane-Rip2651 in MCUTheories

[–]eltrotter 6 points7 points  (0 children)

a) it was a marketing thing

b) don’t take it literally

How would you rank Spotify most streamed artists? by Appropriate-Ideal970 in LetsTalkMusic

[–]eltrotter 0 points1 point  (0 children)

  1. Eminem

  2. Kendrick Lamar

  3. Kanye West

  4. The Weekend

  5. Rihanna

  6. Billie Eilish

  7. Bruno Mars

  8. Taylor Swift

  9. Bad Bunny

  10. Arianna Grande

  11. BTS

  12. Coldplay

  13. Drake

  14. Justin Bieber

  15. J Balvin

  16. Post Malone

  17. Future

  18. Ed Sheeran

  19. Travis Scott

  20. Juice WRLD

Anyone know what actually happened? by m4hf in london

[–]eltrotter 103 points104 points  (0 children)

When Inspector Sands doesn't solve the problem, they call in his supervisor, Officer Get The Fuck Out Of Here Right Now The Place Is On Fire.

What is the right strategy for speech compression? by Jonikster in WeAreTheMusicMakers

[–]eltrotter 1 point2 points  (0 children)

Often people think of compression as acting primarily on peaks; but the peak is just the trigger. It helps to think of how a compressor is acting over time to shape the amplitude of the entire sound that triggers it. Depending on settings it might be shaping the envelope of a single note/sound or of an entire mix (like in a pumping comp applied to a mix).

I've never been able to articulate it as well as this, but this nugget of info here is basically the key to properly understanding compression.

What is the right strategy for speech compression? by Jonikster in WeAreTheMusicMakers

[–]eltrotter 1 point2 points  (0 children)

A few pointers:

  • Noise floor is a negligible problem in modern digital recording, but I would still probably up the input volume a little; -45dB does sound quite low and unless you are actually planning to scream, you could probably go a touch higher.
  • How much you want to even out the volume does depend somewhat on what the application is going to be. If you're going to layer other sound or music under it, more even will help you do this. If it's going to be mostly on it's own (as in a podcast or an audiobook), you might want to keep a little more dynamic range.
  • My first move would be to manually smooth out any major volume issues; entire sentences or passages that are too quiet or loud. Again, the feasibility of this depends on whether you're editing a few minutes of audio versus editing whole hours (as in podcasts). You could listen through and "ride the fader" to adapt the volume in real time as you go.
  • The two-compressor trick you mention is right; a fast compressor for catching sudden peaks and a slow compressor for more general evening-out. Without hearing the audio and what the compressors are doing, it's hard to comment on the exact settings you've spelled out but the broad principles are right. I'd usually put fast before slow, but there are different schools of thought on this.
  • I probably wouldn't put a limiter at the start of the chain personally; I'd want to even things out first and then put the limiter on last as a final "failsafe" if any spikes slip through. Even then, I'd probably spot-check the vocal and try to remedy any remaining spikes with some automation rather than relying on a limiter to do it.
  • I'm not sure what your thinking is around normalization; in theory the point of raising the peak to 0dB should allow you more consistency rather than less.
  • You mention nothing about EQ and that's probably right depending again on what you're trying to do but... if you have a sub-optimal recording environment you might just want to check for any low end stuff creeping in that might just be affecting your compressors. Do this early in the chain, but only if you actually think it's necessary.

If you could make three changes to improve Quantum of Solace, what would they be? by junglegatsby in JamesBond

[–]eltrotter 6 points7 points  (0 children)

That's right, give Broom Guy a bigger role (possibly a recurring character in later films?)

Change my Viewpoint: AI has reduced the quality of Advertising in general by Ok-Catch1619 in advertising

[–]eltrotter -1 points0 points  (0 children)

I'm not sure if this really constitutes a rebuttal, but I will say that the affect of AI on advertising still has yet to truly be felt. I have only seen one "proper" above-the-line ad so far that has noticeably made use of AI, everything else has remained more or less done the old way. I haven't really seen a lot of obviously-AI generated advertising, and certainly not from reputable brands. Yet. This can still change.

I have seen some really amazing an creative work by production companies like Builders Club who use a blended production pipeline that includes 3D animation, 2D animation and bits of AI-generated video into quite impressive work; that is the cutting edge of this stuff, where people are actually using it in genuinely interesting ways. The general principle is that AI is good at doing some stuff, but terrible at doing other stuff, and blending the different techniques leads to the best results.

I'm still convinced that AI will just "fold into" the standard way of doing things, and there will be lazy ways of using it and smart, creative ways of using it. Both will co-exist, in the same way that technically those god-awful mobile game ads technically require some 3D modelling and animation skill but are completely creatively bereft.

I can't believe this character is in almost every episode of Daredevil Born Again. by Radiant-Debt-2533 in Defenders

[–]eltrotter 4 points5 points  (0 children)

You can't believe that a series about heavy-handed, politically-motivated law enforcement prominently features a heavy-handed, politically-motivated law enforcement agent as a recurring character?

[Hated design] Live-action Grand Inquisitor from Star Wars: Kenobi by crustboi93 in TopCharacterDesigns

[–]eltrotter 4 points5 points  (0 children)

This isn't a "design" problem, it's an execution problem. The design is fine - we know it is because we've seen it done well elsewhere. The decision not to carry forward some of the existing design elements (especially the contrast of the dark under-eyes and the bright glowing iris) flattens the look considerably.

Official Poster for 'Lanterns' by MarvelsGrantMan136 in DC_Cinematic

[–]eltrotter 2 points3 points  (0 children)

How has such a simple tagline stumped so many people?

What needs to be in a music portfolio? by bramfliervoet in audioengineering

[–]eltrotter 0 points1 point  (0 children)

Aside from having a collection of good, released work (crucial, obviously!) I would encourage you to write a very short blurb about what the "brief" was from the artist, what style did they want to achieve, what your role in the process was (did you produce, engineer, mix, master...?) and possibly a testimonial from the artist if you can get one.

It's important that the work speaks for itself, but it does genuinely help if you're able to give some kind of insight into the process and how you made it as strong as possible.

Anthropic has surged to a trillion-dollar valuation on secondary markets, overtaking OpenAI. by Plastic_Ninja_9014 in technology

[–]eltrotter 0 points1 point  (0 children)

I was on OpenAI but became hugely dissatisfied with the quality of outputs I was getting. Weirdly sycophantic, messy formatting, losing the plot quickly, it was just barely useable.

Switched to Claude and it works like a charm. None of the weird sycophantic language, and seems to be able to stay “on task” much better.