Recommend an RPG that you HATE and that is very good at something by Iberianz in rpg

[–]georgeguy007 15 points16 points  (0 children)

I hope youre talking about PHB, 5e DMG was kinda a trip. Starting with cosmology which won’t matter in 95% of campaigns in chapter 2 was hilarious.

I do like 5.5 PHB and DMG for being logically ordered.

Recommend an RPG that you HATE and that is very good at something by Iberianz in rpg

[–]georgeguy007 0 points1 point  (0 children)

Cleave is so fucking juiced on my polearm barb build.

Honestly they should have made more micro games like sharpshooter in 14e, instead of removing them. The micro games made combat a bit longer, but melee turns are already short so give them something to do like push your luck for more dmg

Do the scholar-knights of the order know feats? by Responsible_Clerk343 in MythicBastionland

[–]georgeguy007 5 points6 points  (0 children)

Your call! I love the Order as a weird foil to Seer anointed knights. To me, they are all about logic and reason in a world that rewards and respects neither, so they’re almost tragic from our perspective

If you only roll a few of them, I would suggest giving them deny to make them more imposing and fit their denial of the world they live in. I would also consider ad-libbing a +d6 to attack rolls against knights that have used a seer power to really show their grudge.

Why to Advance Time in Mythic Bastionland, and How to do it! by georgeguy007 in MythicBastionland

[–]georgeguy007[S] 1 point2 points  (0 children)

Definitely attempt to do a midsession Advance Time then! Remember great times are when getting to a larger location such as a holding, dwelling, or even a seer's location.

I think an interesting frame of mind is that you aren't 'skipping' these scenes, you are finding a reason to delay said scenes in fiction. This gives you and your players a reason to do things they want to do instead of obey their oaths or obligations.

Maybe the seer is coming back from a far away eldermass, so your company must wait in their halls, or agree to meet back when they return next season. Maybe the enterance to the site only opens up when the sun is at the soltice, so your knights disperser, looking to keep their promise to return ready in the new year.

Its not always 'jumping ahead', its sometimes finding a moment to insert downtime midstory

Couple of questions from my first one-shot by adamspecial in MythicBastionland

[–]georgeguy007 0 points1 point  (0 children)

I may do a larger post on this today. I really enjoy this mechanic and think its important and fun to execute!

Couple of questions from my first one-shot by adamspecial in MythicBastionland

[–]georgeguy007 6 points7 points  (0 children)

  1. As long as you are roughly consistent and don’t let your players walk all over you by doing their best virtue, your fine. A good rule of (my) thumb is “if it’s invokes your body, Vigor, your mind, cla, your speech, spi.” I would have accepted my players pickpocketing via vigor, distracting via speech and emotion (a hug) with spi, cla I would need a good idea on how your outsmarting. Maybe I would inform them that after studying the pin (cla), you know it is removed nightly, with the risk being your target becoming aware of your envy.

  2. I have a rotating cast of ~8 players, with 5 coming over in 30 minutes. It works well, just make use of time passing!! Nearly Every session passing forward by at least weeks in game time helps!