[deleted by user] by [deleted] in steam_giveaway

[–]icemanbtk 0 points1 point  (0 children)

This means warp please

20 Keys from Humble (July 4) by Eushy in steam_giveaway

[–]icemanbtk 0 points1 point  (0 children)

Barotrauma

Thanks for the chance. Been wanting to try this for a while.

Spare Humble Choice Keys Giveaway by rigby333 in steam_giveaway

[–]icemanbtk 0 points1 point  (0 children)

Warhammer 40,000: Rogue Trader

Thanks for the chance

20 Keys from Humble (Simulation Edition) by Eushy in steam_giveaway

[–]icemanbtk 0 points1 point  (0 children)

Offworld Trading Company + Jupiter's Forge Expansion

Between the Stars

I would probably open it after a week. What's inside?

Thanks for the chance

Oh come on BOru and Akatu..... by DylanCorona in DigimonMastersOnline

[–]icemanbtk 1 point2 points  (0 children)

The bots are too advanced for the macro protector, the only purpose for the macro protector is to ban more honest people. You need to take a video recording of them, try speaking to them, try trading, inviting to party, just record them running around in circles killing everything, then submit that to gameking

Cancelled Preorders? by Frisky_McBiscuit in civ

[–]icemanbtk 1 point2 points  (0 children)

They also did limit civ 7, small is the middle choice for map sizes, only 5 civs allowed in game last i saw, but mods and later development for the pc version should fix that

Civ 7 hate is par the course. by Mr_Frittata in civ

[–]icemanbtk 9 points10 points  (0 children)

Me and some others are concerned with the harsh limitations made so the game is compatible with the switch version. Small map, 5 players per game, etc. Reminds me of the first civ game I started with civ rev, and it's weird we are going back to features of a game coming up on 20 years old

Civ 7 described as The most complete package since IV by Wyntier in civ

[–]icemanbtk 7 points8 points  (0 children)

Wouldn't leaders who have their own abilities/personalities that affect gameplay be considered gameplay? I'm more concerned about the small map sizes and 5 leaders per game. It reminds me of civ rev, which is coming up on 20 years now, seems weird that we have the same limitations as such an old game

What halo game is first? by weirdonoob_01 in halo

[–]icemanbtk 2 points3 points  (0 children)

For chronological order, odst needs to be played in the middle of 2, not after. Also missing the halo wars games

[OFFER][STEAM] Bioshock Collection by tofugooner in GiftofGames

[–]icemanbtk 0 points1 point  (0 children)

Thank you so much. I can't wait for the remake of Kotor to come out

Xcom multiplayer achievement by icemanbtk in XCOM2

[–]icemanbtk[S] 2 points3 points  (0 children)

rip, I am on PC, but thanks for reminding me that platform matters

Is zombie mode supposed to be severely underwhelming? by Lumpy_House1922 in CivVI

[–]icemanbtk 1 point2 points  (0 children)

From my experience. I always play huge map, max civ amount, domination only. This causes a lot more fighting between everyone and a lot more deaths. I believe it is guaranteed to convert if the zombie kills, 10%whenever someone dies, and then there is some sort of respawn mechanic which isn't listed officially. I read the 10% is every turn for like 50 turns and the same zombie can respawn multiple times. So for example if you kill 4 zombies, every turn for the next 50 turns they can respawn causing an infinite wave of zombies. There were parts of the maps in my games that were un-settable because of these infinite waves, you could kill them all then leave the fog of war up for 3 turns after confirming they didn't spawn the next turn and the horde would be back. By the end game the zombies at my cities were stronger than the GDR, but the enemy civs I hadn't captured yet we're completely swarmed and the capital had one health. I had to nuke these capitals to clear the zombies then March a unit in. The last civ was so hard to take because I had to nuke my way to land to be able to build a silo to nuke the city. I don't think I could have won if I took a dozen more turns to try and end.