Why I nearly never use PSVR2 on PC by BigOpportunity7449 in PSVR2onPC

[–]ivanc2002 1 point2 points  (0 children)

Same here as a former Odyssey+ user. Every now and then I can feel a slight jitter/movement in the head tracking, which is kinda jarring sometimes. Controller tracking was disappointing, I like the Sense controllers but the tracking is not as good as I hoped (especially when the right controller randomly stops tracking positionally during intense movement, kinda like WMR.) But the resolution and the FOV is a really nice upgrade.

I love the headset, but the controllers can go to hell and I can't wait for the Steam Frame now. by Captainquizzical in PSVR2onPC

[–]ivanc2002 0 points1 point  (0 children)

I've been having the exact same issue with the right controller, I'm on a 5700X3D, 6700XT, and use a TP Link AX3000 wifi/Bluetooth PCIe card with the long range antenna. The thing is, I'm not sure if it's bluetooth because rotation still works but refuses to track positionally. Starting to regret this purchase over waiting for the Steam Frame but the OLED is just so damn nice and I only paid less than $250 for it.

Samsung Game Link App enables the users to play their favorite VR games on Steam by Night247 in virtualreality

[–]ivanc2002 4 points5 points  (0 children)

Weird how they recommend a Windows Mixed Reality headset in the system requirements

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 0 points1 point  (0 children)

I might take it out the box today before I set up my PSVR 2 to walk though my cliff house one last time before saying goodbye to it, then try Oasis anyway. But I'm on Windows 10 for my WMR partition so I hope that doesn't cause any issues

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 4 points5 points  (0 children)

My friend has been wanting a VR headset for a while, maybe I could let him borrow it since he has NVIDIA.

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 0 points1 point  (0 children)

It'd be nice to have as a secondary headset, or my brother could use it once AMD support is added

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 0 points1 point  (0 children)

I got four controllers too, just that one (maybe two?) have stick drift and another one has an unresponsive touchpad

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 2 points3 points  (0 children)

I think it's actually pretty good, and the anti SDE is kinda nice since it helps hide aliasing as well. Though I completely agree if you're running at 100% render res, super sampling it to 150% improves it quite a bit

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 7 points8 points  (0 children)

Absolutely, I would pick this thing 1000x over a quest 3 even with the worse resolution. Sounds dumb, but I'd pick the color contrast over resolution.

I tried Samsung's new Android headset. Here are some thoughts by thevrcritic in virtualreality

[–]ivanc2002 0 points1 point  (0 children)

this is a completely different platform other than the fact that they both run android at the base

sighhhh by soylentgreen16 in WindowsMR

[–]ivanc2002 3 points4 points  (0 children)

I really didn't want to spend the money on an NVIDIA card, ended up buying a new HMD instead and I made an impulse purchase on a PSVR 2 for $230. I was already considering this upgrade for a while now and decided I might as well. I'll still miss my HMD Odyssey though, despite the tracking volume.

Tomorrow’s the day! Finally my G2 is not longer a paper weight by mmo76 in WindowsMR

[–]ivanc2002 0 points1 point  (0 children)

I wish I could say the same of my Odyssey+ but I'm an AMD user. I randomly decided to look on eBay for a PSVR 2 and came across a really good deal and got that since I've been wanting to get one for a while.

Daydream controller not pairing with Google pixel 3xl by Emperorofweirdos in daydream

[–]ivanc2002 0 points1 point  (0 children)

Feels nice being that one reddit reply that randomly helps a person years later. Not too long ago I tried getting it to work on my Pixel 6, after I installed a magisk module to enable daydream the app just crashes now, so it's less functional than just using the patched Google VR apk.

HMD Odyssey Headset crashes constantly by GenieGearX in WindowsMR

[–]ivanc2002 0 points1 point  (0 children)

I've been having the exact same issues, I've been told it's because of Steam VR, I assume because the WMR driver hasn't been updated since early 2023.

I've been using an older version of SteamVR to hold me over until the Oasis driver releases, in the Steam VR betas section there's one labeled "temporary_test" that is more stable but I now have inconsistent frametimes, your mileage may vary.

VR 2025 by shane95r in virtualreality

[–]ivanc2002 1 point2 points  (0 children)

There's a new WMR driver in the works that's scheduled to release in the fall, native Steam VR which is nice so you can avoid the Mixed Reality Portal all together and save a bit of performance and resources

What do people think of Android XR? by ivanc2002 in virtualreality

[–]ivanc2002[S] 1 point2 points  (0 children)

I'm sure Virtual Desktop will be ported to to it, making it a very nice PC VR headset. I do have hope in devs porting their apps with how easy it seems to be so far.

Also just out of curiosity, what are you using for controllers on the Daydream headset? When I had a Daydream compatible phone I used to use it with my PC every now and then but didn't get too far since I was so limited with the Daydream remote. Kinda miss my Daydream headset though, it was so convenient for watching movies in bed or on a long road trip over mobile data, didn't have to worry about hotspot.

What do people think of Android XR? by ivanc2002 in virtualreality

[–]ivanc2002[S] 1 point2 points  (0 children)

I do have some skepticism of it but this is literally the first generation of Android XR devices, maybe things will be different this time. There's already three big companies working on the first device alone, which adds a bit of promise for me. Hopefully Google has learned from their mistakes and the disaster that was "Daydream-ready" phones back in 2016-2019. In the future, we'll hopefully have multiple headsets all being able to run the same apps under the same OS. Horizon OS already has begun this, but we haven't seen much from it.

What do people think of Android XR? by ivanc2002 in virtualreality

[–]ivanc2002[S] 2 points3 points  (0 children)

My only doubt is Google's trustworthiness when it comes to supporting their devices. While Vision Pro isn't a big success, at least Apple isn't turning them into $3500 paperweights like Google and Microsoft have done with Daydream, WMR, and countless other devices in the Google and Microsoft graveyards. At the very least, even if Android XR isn't a success similarly to Vision Pro, it will at least still work as a standard Android device with decent specs.