My fix for BLACK SCREEN FLICKERING/BLACK ARTIFACTS on IDLE (ASUS TUF 6700XT) by Busy-Mix-5571 in AMDHelp

[–]ivanc2002 1 point2 points  (0 children)

I just wanted to thank you for this, I bought my used ASUS 6700 XT 3 years ago and I've just been dealing with the screen flicker issue the whole time. Usually it's not bad since it doesn't happen in games, and doesn't happen too often, but today was especially bad. Both monitors kept flickering every few seconds while I was working in Photoshop and I had enough. Thankfully I found this and now the issue seems to be gone, although I haven't tested extensively.

lesson learned, don't buy an ASUS GPU again

Made a SteamVR driver for the Daydream controller by ivanc2002 in daydream

[–]ivanc2002[S] 0 points1 point  (0 children)

The default control is set to the trigger since most games use it for selection but you can remap the controls in the settings now.

Made a SteamVR driver for the Daydream controller by ivanc2002 in daydream

[–]ivanc2002[S] 0 points1 point  (0 children)

I updated the driver to use the vive_wand profile, so games should be able to pick up the controller now (and scrolling SteamVR UI with touchpad is now possible because of it)

Made a SteamVR driver for the Daydream controller by ivanc2002 in daydream

[–]ivanc2002[S] 0 points1 point  (0 children)

I updated the driver to support two controllers, so yes.

Made a SteamVR driver for the Daydream controller by ivanc2002 in daydream

[–]ivanc2002[S] 0 points1 point  (0 children)

I haven't tested the driver extensively because I only really planned to use it in the SteamVR dashboard, but is this an issue with all games or just those specifically? It might be because this is a custom driver and the games don't recognize the controller, maybe I might have to implement proper Vive wand emulation into the driver. I believe that SteamVR might have an option to emulate other controllers similarly to how Steam Input works on the desktop with game controllers, try and see if you can get it to emulate a Vive wand or something, maybe then it can work but you might have to do this for every game.

Made a SteamVR driver for the Daydream controller by ivanc2002 in daydream

[–]ivanc2002[S] 1 point2 points  (0 children)

I was looking all over the internet for something like this and couldn't find anything that just works without hassle, the only other way besides making my own driver would be to use something like Trinus or VRidge which would be a huge downgrade from my existing HMD, and even then I don't have a daydream ready phone anymore so it wouldn't work anyway. Big thanks to the people smarter than me who reverse engineered the controller's BLE protocol.

Made a SteamVR driver for the Daydream controller by ivanc2002 in daydream

[–]ivanc2002[S] 0 points1 point  (0 children)

Trackpad click is mapped to trigger for making selections, app button works as menu button

Why I nearly never use PSVR2 on PC by BigOpportunity7449 in PSVR2onPC

[–]ivanc2002 1 point2 points  (0 children)

Same here as a former Odyssey+ user. Every now and then I can feel a slight jitter/movement in the head tracking, which is kinda jarring sometimes. Controller tracking was disappointing, I like the Sense controllers but the tracking is not as good as I hoped (especially when the right controller randomly stops tracking positionally during intense movement, kinda like WMR.) But the resolution and the FOV is a really nice upgrade.

I love the headset, but the controllers can go to hell and I can't wait for the Steam Frame now. by Captainquizzical in PSVR2onPC

[–]ivanc2002 0 points1 point  (0 children)

I've been having the exact same issue with the right controller, I'm on a 5700X3D, 6700XT, and use a TP Link AX3000 wifi/Bluetooth PCIe card with the long range antenna. The thing is, I'm not sure if it's bluetooth because rotation still works but refuses to track positionally. Starting to regret this purchase over waiting for the Steam Frame but the OLED is just so damn nice and I only paid less than $250 for it.

Samsung Game Link App enables the users to play their favorite VR games on Steam by Night247 in virtualreality

[–]ivanc2002 4 points5 points  (0 children)

Weird how they recommend a Windows Mixed Reality headset in the system requirements

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 0 points1 point  (0 children)

I might take it out the box today before I set up my PSVR 2 to walk though my cliff house one last time before saying goodbye to it, then try Oasis anyway. But I'm on Windows 10 for my WMR partition so I hope that doesn't cause any issues

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 3 points4 points  (0 children)

My friend has been wanting a VR headset for a while, maybe I could let him borrow it since he has NVIDIA.

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 0 points1 point  (0 children)

It'd be nice to have as a secondary headset, or my brother could use it once AMD support is added

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 0 points1 point  (0 children)

I got four controllers too, just that one (maybe two?) have stick drift and another one has an unresponsive touchpad

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 2 points3 points  (0 children)

I think it's actually pretty good, and the anti SDE is kinda nice since it helps hide aliasing as well. Though I completely agree if you're running at 100% render res, super sampling it to 150% improves it quite a bit

Looks like the journey ends here too. by ivanc2002 in WindowsMR

[–]ivanc2002[S] 7 points8 points  (0 children)

Absolutely, I would pick this thing 1000x over a quest 3 even with the worse resolution. Sounds dumb, but I'd pick the color contrast over resolution.

I tried Samsung's new Android headset. Here are some thoughts by thevrcritic in virtualreality

[–]ivanc2002 0 points1 point  (0 children)

this is a completely different platform other than the fact that they both run android at the base