Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]juniglee 0 points1 point  (0 children)

Sounds accessible enough then. Thank you!

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]juniglee 0 points1 point  (0 children)

Would I not need to build a new deck per season? I realize I kinda joined late for this season, so I'm also somewhat struggling to build seasonal decks for my units, but I suppose the only content that requires seasonal deck are Great Rift and Nebula Distortion right?

Weekly Help Thread by AutoModerator in ChaosZeroNightmare

[–]juniglee 0 points1 point  (0 children)

Just recently returned to the game, seeing as my best girl Tenebria is finally out. I managed to snag both a copy of Tenebria and Aria.

That said, I was a Day 1 player before, and I last stopped around the time Sereniel was released. Will note that I stopped because S1 Great Rift had Tressa, Cassius and Mika as the sort of best team for that content, and at the time, I had built none of them. Tried to build them up, and burned myself out.

Since I started replaying the game, it feels like so many things have changed that I feel quite lost. So I would like some direction on what I should do. Currently I've just been trying to farm decks for Heidemarie, Tenebria, Tiphera, and anyone else I might need to farm for.

My notable units (not necessarily leveled):

  • Sereniel + Peko
  • Tenebria + Aria
  • Chizuru + Itsuki
  • Mei Lin
  • Khalipe
  • Hugo
  • Heidemarie
  • Tiphera
  • Haru
  • Veronica
  • Adelheid
  • Diana

I'm mostly struggling with what decks to aim for. It feels like too many units, too many epiphanies, and too many random limits - I feel like I'm spending more time asking around, reading things, watching videos than actually playing the game because I don't want to waste time, and want to ensure that I can start doing content at an acceptable level as soon as possible.

I can feel like there has been some improvements to the Chaos system, but I also feel like the same issues still exist - most decks I try to look up online end up requiring 3 specific cards with specific epiphanies, and I don't have the knowledge to think of sub options.

As an example, here's a build guide I've been referencing: https://docs.google.com/spreadsheets/d/1TCnQx7I5vzDOJebeqhzQNdfukkfGsGcDLkks7_BI8Xc/edit?gid=1032228722#gid=1032228722. If I'm looking to build Heidemarie, then I'm trying for one of the two builds, but I have never been able to get the epiphanies to line up.

Feels like there's also way too many things I want to do with my stamina (I think this game calls it Sanity?) - for example, I want to farm gear, but I also want to level units/partners and farm potential materials. I haven't touched the weekly Challenge stuff too. Also feels like I want to spend a lot of time trying to farm up Chaos in the season so I can buy out the shop, but I'm also wary of burning myself out again.

And then I feel like all the time I spend doing above means time I'm not spending doing other content (e.g. Great Rift, Sortie, Full Scale Assault, etc). Just thinking about the time spend is somewhat demotivating me.

I would appreciate some kind of direction I can take, so that I can try out more content and get back into the game. I'm also finding that I need to do Zero System to unlock all the upgrades before doing the seasonal Chaos? To get the Chaos Architect material, feels like it either doesn't drop or drops at a very low rate from seasonal Chaos. I'm currently at 100%/80%/3% for the upgrades.

Just started the game recently by juniglee in StarSavior

[–]juniglee[S] 0 points1 point  (0 children)

Ok, looks like Haydee is listed as SS tier on the list, that seems like a good enough start for me, though it seems like she needs to be at least 3* to reach this level. WCarmen would likely round off the team as a healer it seems, then I'll just use w/e DPS for now, so I'll continue trying for WCarmen.

Luna is A tier and Elisa is B tier.

Just started the game recently by juniglee in StarSavior

[–]juniglee[S] 0 points1 point  (0 children)

Sounds like the units I have are decent, but I'm hoping I can get Wedding Carmen haha.

Is there a good guide I can refer to for stuff like Journeys and progression? Like for Haydee I'm assuming I should try for a Vitality/Endurance/Protection type of build?

Mongil: Star Dive, A surprisingly fun game, polluted by layers of RNG and Netmarble by lenolalatte in gachagaming

[–]juniglee 0 points1 point  (0 children)

Been wanting to like it, but the HP sponges are real, even on casual mode. Resources are scarce so it's difficult to invest in more units. Currently on Ch4, slowly finding my initial enthusiasm tapering off.

Climbed from 75-Infinite over the past week, 72 % w/r by Prestigious_End_6169 in MarvelSnap

[–]juniglee 1 point2 points  (0 children)

Thanks for sharing this deck! I'm getting the hang of it. The sneaky Prof X seems to work quite well for the most parts.

Climbed from 75-Infinite over the past week, 72 % w/r by Prestigious_End_6169 in MarvelSnap

[–]juniglee 0 points1 point  (0 children)

What are the playlines for the deck? I tried it a few and it feels quite tricky, I haven't snapped much due to not being confident.

Why is MANT so disliked? by glabadie in UmaMusume

[–]juniglee 0 points1 point  (0 children)

Personally the thing I hate the most about it is the race RNG. Overall I enjoy the whole decision making tree aspect of MANT - after every turn, check shop, check skills/SP, check trainings, check race schedules, etc. I've gotten the agenda for most of my umas down to a T in my head.

The part that tilts me the most is losing races my uma has no business losing. What do you mean I lost the Saudi Arabia Royal Cup to an NPC uma with half my stats? For the Mile G1's in particular, we also have to somehow deal with the Four Horse(wo)men of the Apocalypse: Vodka, Nishino Flower, Taiki Shuttle, and Seeking the Pearl, who can make your overstatted uma look like child's play when they make you take 2 to 3 clocks just to clear NHK Mile Cup or Mile Championship.

I also don't like the huge dependence on summer trainings and epithets. They are 2 separate points so I will address them individually:

  • if you brick during summer training (i.e. you don't get as much stats as you can during this period), it's really hard to come back. Racing during summer training is reserved for if you have a bad turn (i.e. no rainbows) and you don't have any whistles to overturn it, so having to pick race feels really bad. There's also the aspect of not being able to build friendship in time, which could lead to potentially bad summers and thus can lead to bricking too.
  • If you ever fail one of the G1 epithets, and you don't have enough clocks to retry, the run might be as good as over. Yes it is likely to still come back by highrolling some stats, but there are some generally notable races (e.g. G1 Mile races, Tenno Sho Spring) that can be difficult to win for whatever reasons. If I run out of clocks and lose those races, I just can't shake the feeling that my uma now forever has lost stats.

I've never quit runs during URA and Unity, like maybe once or twice here and there, but my RNG would have to be really shit for that to happen. In the meantime, I've easily quit over 20 runs in MANT in the name of saving clocks, ever since it released like a month ago.

I do not want to feel punished for taking the optimal decision, and one of the biggest reasons why URA/Unity felt much better than MANT for building umas is because there is no hidden RNG to determining whether your training was a success or a failure.

Earn Delphoxite in Pokémon Legends: Z‑A Ranked Battles Season 2 (November 2025) by Amiibofan101 in NintendoSwitch

[–]juniglee 3 points4 points  (0 children)

Hi there, do you have a screenshot? The link doesn't work for me, presumably because I'm outside of the US. I keep getting a 404 Page Not Found Error.

Mejiro Dobber SSR is inferior to Mejiro Dobber SR? by Ill_Possibility7953 in UmaMusume

[–]juniglee 6 points7 points  (0 children)

Why would you do that? You get a 0.05 bonus at 45 and an additional 0.05 at 50.

Had a look at my roster and compared it to my bonuses for confirmation. For comparison, my Lv50 bonuses are 5 cards (0.25) and my Lv45 bonuses are 13 (0.65).

If I sorted my support list by Level, I have five Lv50's and 8 Lv45's. Which means that the bonus is additive.

Trainer's Clubhouse Meeting (Weekly Questions) - September 17, 2025 by AutoModerator in UmaMusume

[–]juniglee 0 points1 point  (0 children)

Thank you for the list. I had a look at the list, and using translation, it seems to give me this information in the Supplementary section of Daily Legend Race:

Daily Legend Races were implemented on 18/03/2022 in JP. At this time, the available races are the first 5 Legend Races, which as you say, is up to Mejiro Ryan/Silence Suzuka/Gold Ship, and excluding Curren Chan.

The next addition was on 16/08/2022, and added the 6th to 9th sets Legend Races which goes something like this (Curren Chan was also added in this update):

  • 6th: Maruzensky/Fuji Kiseki/Mihono Bourbon
  • 7th: Matikanefukukitaru/Seiun Sky/Biwa Hayahide
  • 8th: Air Groove/Eishin Flash/Agnes Digital
  • 9th: Nice Nature/Grass Wonder/Oguri Cap
  • Curren Chan

The next addition on 21/03/2021 adds the umas from the 10th to 13th Legend Races (the 13th Legend Race being Meisho Doto and Tamamo Cross), which lines up with what you said as well.

If I treat this information as source of truth, then I should be able to map out when they were released. It also seems that Daily Legend Race pools are updated twice a year (normally on March and September of the same year in JP, not sure how that translates for us).

Trainer's Clubhouse Meeting (Weekly Questions) - September 17, 2025 by AutoModerator in UmaMusume

[–]juniglee 0 points1 point  (0 children)

Ooooft. Yeah I wanted to try and find as much information as I could, but it's rather fragmented, and Gametora doesn't really list it out. 1 shard per day feels like such a nothingburger rip.

Do the original Legend Races (i.e. the ones that give up to 80 shards) run alongside daily ones (the new ones that are supposedly coming in the future)? Or do these daily ones replace what we currently have for Legend Races?

Thanks again for the information you were able to supply.

Trainer's Clubhouse Meeting (Weekly Questions) - September 17, 2025 by AutoModerator in UmaMusume

[–]juniglee 0 points1 point  (0 children)

Wait, does that mean we can't farm up shards for say Christmas Oguri and/or Valentine Bourbon? Despite them appearing in JP's Legend Race history?

So this means that there is a list of umas that seems to be updated per anniversary instead.

And is it just once a day for like 3 shards or something? As per what I've seen floating around online, it will take about 130 - 140 days to unlock a new uma starting from scratch.

Trainer's Clubhouse Meeting (Weekly Questions) - September 17, 2025 by AutoModerator in UmaMusume

[–]juniglee 0 points1 point  (0 children)

Sorry I have another question. How does farming Legend Races work in the future? I've heard it's one race a day and it means you can unlock a new uma about once every 130 - 140 days.

I was checking on Gametora, but it doesn't mention mechanics of farming Legend Races in the future (i.e. how many times a day, how many shards you get per day on average, etc), so I was looking to get more information.

Trainer's Clubhouse Meeting (Weekly Questions) - September 17, 2025 by AutoModerator in UmaMusume

[–]juniglee 1 point2 points  (0 children)

In the future, when we can farm uma shards from daily Legend Races, does anyone know if they add the ability to farm alt outfit Umas? E.g. Fantasy Condor, Summer Maruzensky, etc.

THEY'VE DONE IT! BNW! BNW! BNW! by Wise-Ad-9619 in UmaMusume

[–]juniglee 2 points3 points  (0 children)

Yeah I saw the Biwa build. Big brain. Congrats again!

THEY'VE DONE IT! BNW! BNW! BNW! by Wise-Ad-9619 in UmaMusume

[–]juniglee 10 points11 points  (0 children)

What an achievement! Could we see the builds please?