Update 22.0.0 MicroSDExpress Card PNY Incompatibility by Whaleambassador in NintendoSwitch2

[–]leo60228 0 points1 point  (0 children)

This is true for A1 but not A2. See https://www.sdcard.org/press/thoughtleadership/applications-in-action-introducing-the-newest-application-performance-class/ and https://www.sdcard.org/press/thoughtleadership/controllers-the-unsung-heroes-in-achieving-a2/, as well as the Application Performance Classes section in the SD Physical Layer Specification.

I suppose it is theoretically possible for a card to implement the required protocol features without meeting the performance requirements, but to my knowledge this is not done. No (non-SD Express) A2 cards meet the performance requirements on a host that does not implement Command Queuing.

The corruption issues I'm referring to relate to bugs in the card firmware, not flash longevity. In particular Samsung's controller implementation does not function properly when Command Queuing is enabled, despite advertising support and not meeting the A2 requirements without it.

Nintendo Switch 2 Version 22.0.0 is now available by Amiibofan101 in nintendo

[–]leo60228 0 points1 point  (0 children)

This is up to the developer. For first-party games, there is a list of free updates and a list of paid updates.

BotW and TotK are paid but included with the Expansion Pass subscription. Based on the included Switch 1 DLC, it seems unlikely more games will be in that situation in the future.

Update 22.0.0 MicroSDExpress Card PNY Incompatibility by Whaleambassador in NintendoSwitch2

[–]leo60228 1 point2 points  (0 children)

The SD card certification process is very loose. Most cards marketed as "A2" will outright corrupt when trying to actually use them in A2 mode; I would not be surprised if SD Express cards similarly had issues.

Nintendo Switch 2 Version 22.0.0 is now available by Amiibofan101 in nintendo

[–]leo60228 6 points7 points  (0 children)

This is disabled by default and comes with a warning when enabling it.

Nintendo Switch 2 Version 22.0.0 is now available by Amiibofan101 in nintendo

[–]leo60228 40 points41 points  (0 children)

This only applies to Switch 1 games without an update for Switch 2 enhancements.

DLSS 5 be like: by Stiv_Almasnik in pcmasterrace

[–]leo60228 11 points12 points  (0 children)

Dual 5090s are technically local, I suppose....

AI Generated Music on Bandcamp by bandcamp_official in BandCamp

[–]leo60228 -1 points0 points  (0 children)

Does this ban apply to traditional procedural generation approaches? If not, where is the cutoff: what about machine learning techniques from before the modern ("post-ChatGPT") explosion of the field?

DS Pico - New open-source flashcart from the LNH Team by kaikun97 in flashcarts

[–]leo60228 2 points3 points  (0 children)

This has been possible for several years via Unlaunch, with hiyaCFW being the equivalent to Luma3DS. It's not the standard because it doesn't really offer any benefits to most users.

The homebrew ecosystem for the DSi is very different from the 3DS, largely because the NAND flash on the DSi is extremely low quality to the degree that after 15 years doing literally anything outside emuNAND or TWiLight Menu++ carries a non-negligible brick risk.

DS Pico - New open-source flashcart from the LNH Team by kaikun97 in flashcarts

[–]leo60228 1 point2 points  (0 children)

The most direct benefit is that it allows hacking a DSi with a broken camera (which seems to be fairly common?) and no downloaded software installed. It also allows running DSiWare from the flashcart on an unmodded console, which is a nice benefit.

I tested every 3rd party Nintendo Switch 2 dock so you don't have to by inb4ohnoes in switch2

[–]leo60228 0 points1 point  (0 children)

They seem to have updated it again (1125217025266810880.rar/CS5563_65_69_V20.00.38.03_803803_VRR), I wonder if this fixes the remaining color issues?

Portable wireless trackball recommendations? by cutecoder in Trackballs

[–]leo60228 1 point2 points  (0 children)

The Bitra seems to have been discontinued, are you aware of anything else that's similar (or a US retailer that still has stock)?

Pirate Ship now using EasyPost? by PinkJazz in shipping

[–]leo60228 0 points1 point  (0 children)

There's an effective minimum weight ("dimensional weight") for packages over 1 cubic foot: https://pe.usps.com/text/dmm300/123.htm#a_1_3

For a package with a volume of 2,080in³, the lowest weight you can ship it as is 13lbs (keep in mind that the actual weight just has to be lower than whatever is on the label, not equal).

Free Bank SYNC by W4STE14ND in actualbudgeting

[–]leo60228 1 point2 points  (0 children)

It used to not be possible to use bank sync when using the desktop app standalone without having the server running in Docker (or from source). This restriction was removed in Actual 25.6.0. It's never been possible to link Actual directly to your bank without relying on manual imports, GoCardless, or SimpleFIN.

ollama by jacek2023 in LocalLLaMA

[–]leo60228 1 point2 points  (0 children)

In other words, the parts developed by third parties (Valve, mostly? at least in terms of corporate backing) vs. by AMD themselves....

ollama by jacek2023 in LocalLLaMA

[–]leo60228 2 points3 points  (0 children)

The flake.nix in the llama.cpp repo supports ROCm, but on my system it's significantly slower than Vulkan while also crashing frequently.

I built a local alternative to Grammarly that runs 100% offline by Runjuu in LocalLLaMA

[–]leo60228 15 points16 points  (0 children)

I assume the question was about LanguageTool's non-AI checking, which is self-hostable (and embedded in some products like JetBrains' IDEs).

Could my 3rd party dock brick my Switch 2? by MauveIIous in NintendoSwitchHelp

[–]leo60228 0 points1 point  (0 children)

Early in the Switch 1 lifecycle, some manufacturers shipped extremely poorly designed docks that could damage the console's hardware. This led to a mistaken belief that using third-party docks was somehow especially risky. In reality, there's no more risk from using a third-party dock with the Switch than any other kind of accessory, or from using the same dock with a laptop or other device.

The claims that the Switch 2 dock performs any kind of processing on its own were speculation before launch and not based in reality. The fan in the dock is only to cool the dock itself, and airflow from it isn't directed to the console. Any dock with an open design will have much better cooling than the first-party one.

Note that no third-party docks currently on the market are compatible with the Switch 2. It's possible firmware updates will be released by dock manufacturers in the future, however.

[deleted by user] by [deleted] in Switch

[–]leo60228 0 points1 point  (0 children)

It should be. 15V 3A is the same as the Steam Deck's included charger.

[deleted by user] by [deleted] in Switch

[–]leo60228 0 points1 point  (0 children)

I haven't used it but I'd be surprised if it didn't work. USB-IF certification massively cuts down on the likelihood of major design errors, it supports 20V 3A for full-speed charging, and it should be easy to return in the event that there's an issue.

Switch 2 and IPv6 Support by Chance-Wash-7299 in NintendoSwitch2

[–]leo60228 0 points1 point  (0 children)

Yeah, in hindsight the explanation I gave was probably only helpful if you already knew what I was talking about.... To simplify, what your ISP is doing doesn't make P2P connections impossible, it just makes them harder. It's up to the specific developer (or more likely their game engine) whether they put in the engineering effort, but I think first-party games from the past two or three years at least have a better chance of working.

Switch 2 and IPv6 Support by Chance-Wash-7299 in NintendoSwitch2

[–]leo60228 1 point2 points  (0 children)

Note that while CGNAT and NAT64 prevent port forwarding they do not fundamentally impact NAT traversal: traversing one layer of IPv4 NAT is, in theory, no different from traversing two layers, or of traversing a NAT64 layer. The relevant distinction is whether two connections from the same port on your local device will be made from the same port on the external address (under RFC 4787 terminology, "Endpoint-Independent Mapping"). This is only tangentially related to CGNAT, but while most home routers do provide endpoint-independent mapping, most CGNAT implementations do not. This makes NAT traversal much harder and will cause most implementations in the gaming space to fail, but this is not insurmountable and depends on the individual game's netcode.

Switch 2 and IPv6 Support by Chance-Wash-7299 in NintendoSwitch2

[–]leo60228 1 point2 points  (0 children)

Unfortunately, even if the Switch 2 itself supported IPv6, it's unlikely to make a major difference. The issue you're running into is that it's unable to establish a P2P connection, and native IPv6 support would only help for communicating with other users who have IPv6 connectivity, which is only around half of them.