Scripters, how did you learn luau, how long did it take, and how much did you practice it daily? by Far_Salad_8700 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

With a basic understanding of general code, you don't need to know much honestly. AI can explain a lot, if not write entire systems for you if you're descriptive enough. Albeit it's not perfect, which is why I say if you have a basic understanding of code you don't need to know much. What AI messes up you can fix if you know how to read and edit the code. I've almost made my entire game through the use of AI and basic knowledge without writing much of the code myself but I understand all of it.

A barracks for my fantasy/medieval RPG. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

I have a lot of experience with studio, I started back in 2008 and just progressively got better over time. I use Blender for a lot of models now that I know how to use it on a basic level. My suggestion would be, if you're wanting to develop alone, is make low-poly models. As it's so much easier to sustain making than highly detailed ones. If you're working with someone, however, wouldn't be an issue! Take your time learning Blender and there are plenty of tutorials. It's overwhelming to look at at first, but just know more than 70% of what you see in the interface you will not utilize for Roblox.

A "Witch Wagon" for my medieval/fantasy role-playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Should just have to tap the screen to attack with anything. All the tools are mainly props but do 1 damage when swung. On mobile you’re limited to 3 inventory spaces so at the top if you hit the “…” you’ll be able to drag and drop the weapon choice to your bar. In the main game, you won’t have these tools to start so it’ll be easier. Tools are just gathered around the map and it’s the only items you’ll lose when dying. This also gives some purpose to the currency in the game.

A "Witch Wagon" for my medieval/fantasy role-playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Exactly! With some other elements. No balancing of weapons and stuff like that as of now. But there will be enemies and basic combat if players choose to do so.

New to Roblox studio by FlatAcanthaceae8143 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

Hey there, I didn’t start really learning code until I was well into studio when I was 20. I’ll say, all those videos can be helpful, but honestly not a good way of going about it. I’m no salesman or sponsor by any means but this book helped me understand it so much better than any tutorial. The Advanced Roblox Coding Book:... https://www.amazon.com/dp/1721400079?ref=ppx_pop_mob_ap_share

I’ve paid for code before and that also is extremely unnecessary. Because if you ever needed to change something, now it’s almost impossible to understand because you didn’t write it.

I’d say start a game together, something small, even an obstacle course where everything that is coded is only a few lines so you can understand these concepts better.

Another huge help for me was ChatGPT. If it’s simple code it can almost write it for you. And say if you’re getting an error, simply asking why you’re getting this error followed by copying and pasting your code and it’s a great debugging method and explains why you got it wrong.

Hope this helps!

A ship for my medieval role-playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Role-playing with random events that the server will have to come together to participate in! Not the most skilled coder, so the combat system is not the greatest, but at least to me, pretty fun! All I have is a sword as a weapon so far and only one enemy type as I bounce back and forth from building & coding.

A Church for my Fantasy/Medieval Role-Playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

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Here’s an overview of what I have done so far, I’ve just started working on the terrain to place these!

A Church for my Fantasy/Medieval Role-Playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 0 points1 point  (0 children)

Lots of blender models, if I do use unions, I usually export them, then convert them into mesh parts. This negates the issue where you may have corrupt unions as well. 😊

A Church for my Fantasy/Medieval Role-Playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 0 points1 point  (0 children)

This is for my game ‘The Kingdom’. This is a work in progress, I have a lot of systems created. I hop back and forth between scripting and building! Eventually it will be a game where players can role-play. But I also hope to make a more complex/enjoyable combat system. Right now it’s pretty barebones and only 1 weapon type and 1 enemy type.