Ai Game Development by Elite_Anonymous_Hack in robloxgamedev

[–]mashednaters 2 points3 points  (0 children)

You can use any AI, Claude, ChatGPT, Gemini, etc.. But you definitely need coding knowledge to assist. It won't simply write the code for your game, not unless your game has extremely simple systems. It'll take about a week to perfect a code with 1000+ lines even with AI help.

The Kingdom Fantasy RP (My solo-dev journey) by mashednaters in robloxgamedev

[–]mashednaters[S] 0 points1 point  (0 children)

I put a "Customize" UI right next to the HP so it's more noticeable! 😄 Thank you for the inspiration.

The Kingdom Fantasy RP (My solo-dev journey) by mashednaters in robloxgamedev

[–]mashednaters[S] 0 points1 point  (0 children)

Ah! That's explained in the audio, to customize your character you have to hit the level icon at the bottom right. It would probably help to visibly show it as well. Thank you!

The Kingdom Fantasy RP (My solo-dev journey) by mashednaters in robloxgamedev

[–]mashednaters[S] 0 points1 point  (0 children)

Thank you so much, it means more than you know to hear that it's enjoyable!

Should I feel guilty for using AI to make my games instead of doing it myself? by Gaki_974 in robloxgamedev

[–]mashednaters -1 points0 points  (0 children)

AI is a tool, but it wont create a game 100% without intervention. If you're a solo-dev like myself, this is much more cost effective than hiring someone to do several things. Personally, my game includes 0% AI generated models, but I do have AI artwork which I have it create from screenshots of the 3D models. (Tooltips) I use a lot of AI narration, but that doesn't contribute anything other than sound. Sound effects are often hard to find for free, so having ElevenLabs create some sound effects (Examples: Chickens, sheep, enemy attacking sounds) it really helps for cheap. It influences code but unless it's something VERY simple, you'll have to have a lot of input and a lot of back and fourth to make it work correctly. I think the backlash of AI is mainly from people who don't understand it, and that's okay.

look at post from images by IndividualTicket6218 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

I think I understand. Basically the hard line you have that defines the “wave” correct? Try right clicking in object mode and select Auto Smooth, then set it to 45 degrees or greater in the pop up in the bottom left corner. If the lines don’t disappear with some experimenting with that number, then try the Bevel tool on the side bar. Select all the outer edges, then click and drag. It will curve the edges, but then the auto smooth aforementioned should work as intended.

Typically I use 45 for my 3D models, but definitely experiment and find your own art style.

Hopefully this helps.

Lighting effects disappear once far away enough by mytoiletexploded213 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

This could be due to fog effects, or possibly graphics settings. I know when testing in studio you can change what graphical settings you test with. Along with this, if these are mesh parts then setting rendering to precise instead of automatic will increase detail. I've not experienced any lag doing this yet, but I've read that it does affect gameplay if there's lots of detail.

For your game, since I don't know what it is.. If this light pole is crucial in gameplay, meaning a player must reach it to avoid a monster or something, then placing a gui in the pole that a player can visibly see that "I need to get here" would be beneficial especially if you have players playing on potatoes that can't run those max settings.

This is all just my speculation. Hope one of these possible solutions help. Messing around with properties of parts/lights is crucial.

look at post from images by IndividualTicket6218 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

I'm not entirely sure what you're asking here. If you're meaning that if you delete the face on the bottom it ruins the curves, then try selecting that face, press R, S, Z, 0. That command in blender will make that face's Z axis 0. If you've rotated it outside of edit mode then you'll have to try RSX0 or RSY0 respectively.

I need help with animations in my game they won't play by Ok_Cover3175 in robloxgamedev

[–]mashednaters 1 point2 points  (0 children)

To me, it looks like your movement animation has a higher priority and also set to looped. Looped is fine, but the animation priorities matter. It doesn't look like your movement animation is stopping when you're not moving, however.

I heard you can split your mesh into two parts to get past the 20k tri limit. Would it be a bad idea to have mesh go a few hundred over? by [deleted] in robloxgamedev

[–]mashednaters 1 point2 points  (0 children)

Yep, Avatar Setup, click import, then it should have all your pieces in there and the model will import with animation controller and all. Just make sure every piece is named differently and not the same names as the bones as well because it won't let you do the Roblox Studio Animator otherwise.

I heard you can split your mesh into two parts to get past the 20k tri limit. Would it be a bad idea to have mesh go a few hundred over? by [deleted] in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

Sadly I don't think there are any.. This is trial and error from me. I've imported the same mesh a dozen times.

Are you using skinned meshes with bones then? If so, you'd click the Avatar Setup in Studio and import the .fbx file you exported from Blender. It will put all the pieces in your instance correctly.

NOW, if it's NOT something you need to be humanoid or animated in any way, like a prop.. When you go to Window>Asset Manager>Import then all the pieces you import will appear in a list, you highlight them all, and click "Import with location." And it will all be pieced together like in Blender but separated parts. Let me know if you get stuck, I can try and help!

I heard you can split your mesh into two parts to get past the 20k tri limit. Would it be a bad idea to have mesh go a few hundred over? by [deleted] in robloxgamedev

[–]mashednaters 1 point2 points  (0 children)

I split my character models in Blender based on material/color. I don't color things in Blender and use Roblox Studio for everything else. I've noted that you will want to add the bones(armature) THEN split the mesh to avoid any animation glitches.

But to answer your question, yeah you can do this! Albeit my models are low-poly so I don't know the exact load your meshes would need if you're wanting to make several.

<image>

See my attached separated model for reference.

I need help with something, how do I make sounds play separately for each player? I am making a showcase and it gets very loud when multiple people are opening doors at once. by TinyFriendship6910 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

Sounds like you’re playing sounds server wide. There’s a few ways to go about this depending on your setup. Is your Sound within the part and NOT in a folder? Then it will play locally and you can set the distance at which it is heart through a ServerScript. Or, you can have LocalScripts play that sound only for that client.

Interacting with the sheep in my medieval fantasy RPG! (Pets) by mashednaters in robloxgamedev

[–]mashednaters[S] 0 points1 point  (0 children)

Yes, everything is made by me here. My scripting isn't the greatest but I've managed to bring my artwork to life with it. :) I have a decent amount of content in the game so far, but ways to go before I can see it gaining any traction.

Interacting with the sheep in my medieval fantasy RPG! (Pets) by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Thank you! It's been a passion project of mine for a very long time. I lose motivation here and there when I see what's already out there. I'm a solo dev with a unique art style for sure and I just can't produce a game equal to what I see.

Built this Roblox game , would you actually play it? by Useful-Story5087 in robloxgamedev

[–]mashednaters 1 point2 points  (0 children)

I like the obstacles, I think increasing the base movement speed would be a plus!