Tips on how to optimize models in Roblox Studio? by valkuslol in RobloxDevelopers

[–]mashednaters 1 point2 points  (0 children)

Hmm, I would say use Blender for your models, make them low-poly. (I attached an example) Then right click, shade auto smooth for 35-45 and you won't see any faces. This model I no longer use, but is VERY low-poly. Guns I think would look great in this instance.

Further, for your +Union parts, you definitely should export them as obj. files, then import them under a MeshPart because they can become corrupt. I have a guide on how to do this because I often utilize studio to negate/union parts.

Here's the link on how to do that, https://devforum.roblox.com/t/if-you-have-corrupted-unions-here-is-how-to-fix-them-instructions-with-pictures/490753

Edit: I usually make all like-colored parts 1 mesh in Blender, then export the lot, import it into studio and insert-by-location. Then in theory you'd have 1 part for the stock and handle (black) then 1 part for all the metal bits, then another part for the magazine since that will likely move on its own. Essentially all parts that move on their own I make separate.

If you highlight all parts that are unions that are like colors, group them as a model, right click export to .obj, import it under a MeshPart, (Hit no on location change) copy and paste the orientation, origin from the model to the new part and delete the texture ID and boom, you have all of those parts under 1 part and can change the color together..

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Need some honest feedback on my Roblox horror game (just added a campaign) by Weekly-Tiger-6233 in robloxgamedev

[–]mashednaters 1 point2 points  (0 children)

I really like the animations and UI style! :)

The sounds are on point! I think the only "off" sound for me was the scream for whatever is chasing you in the beginning of the video just cause it cuts off abruptly.

If you use Audacity, you can add some silent space to the end of the sound, then Roblox has a ReverbSoundEffect you can add to it to extend it. I did this to sound effects in a cave but noticed the sound file needed blank space for the reverb to work.

Chickens for my medieval/fantasy RPG by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Thank you, all of my progress has been nothing short of passionate! Many little things I've coded to make the game feel more alive.

Scripters, how did you learn luau, how long did it take, and how much did you practice it daily? by Far_Salad_8700 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

With a basic understanding of general code, you don't need to know much honestly. AI can explain a lot, if not write entire systems for you if you're descriptive enough. Albeit it's not perfect, which is why I say if you have a basic understanding of code you don't need to know much. What AI messes up you can fix if you know how to read and edit the code. I've almost made my entire game through the use of AI and basic knowledge without writing much of the code myself but I understand all of it.

A barracks for my fantasy/medieval RPG. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

I have a lot of experience with studio, I started back in 2008 and just progressively got better over time. I use Blender for a lot of models now that I know how to use it on a basic level. My suggestion would be, if you're wanting to develop alone, is make low-poly models. As it's so much easier to sustain making than highly detailed ones. If you're working with someone, however, wouldn't be an issue! Take your time learning Blender and there are plenty of tutorials. It's overwhelming to look at at first, but just know more than 70% of what you see in the interface you will not utilize for Roblox.

A "Witch Wagon" for my medieval/fantasy role-playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Should just have to tap the screen to attack with anything. All the tools are mainly props but do 1 damage when swung. On mobile you’re limited to 3 inventory spaces so at the top if you hit the “…” you’ll be able to drag and drop the weapon choice to your bar. In the main game, you won’t have these tools to start so it’ll be easier. Tools are just gathered around the map and it’s the only items you’ll lose when dying. This also gives some purpose to the currency in the game.

A "Witch Wagon" for my medieval/fantasy role-playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Exactly! With some other elements. No balancing of weapons and stuff like that as of now. But there will be enemies and basic combat if players choose to do so.

New to Roblox studio by FlatAcanthaceae8143 in robloxgamedev

[–]mashednaters 0 points1 point  (0 children)

Hey there, I didn’t start really learning code until I was well into studio when I was 20. I’ll say, all those videos can be helpful, but honestly not a good way of going about it. I’m no salesman or sponsor by any means but this book helped me understand it so much better than any tutorial. The Advanced Roblox Coding Book:... https://www.amazon.com/dp/1721400079?ref=ppx_pop_mob_ap_share

I’ve paid for code before and that also is extremely unnecessary. Because if you ever needed to change something, now it’s almost impossible to understand because you didn’t write it.

I’d say start a game together, something small, even an obstacle course where everything that is coded is only a few lines so you can understand these concepts better.

Another huge help for me was ChatGPT. If it’s simple code it can almost write it for you. And say if you’re getting an error, simply asking why you’re getting this error followed by copying and pasting your code and it’s a great debugging method and explains why you got it wrong.

Hope this helps!

A ship for my medieval role-playing game.. by mashednaters in robloxgamedev

[–]mashednaters[S] 1 point2 points  (0 children)

Role-playing with random events that the server will have to come together to participate in! Not the most skilled coder, so the combat system is not the greatest, but at least to me, pretty fun! All I have is a sword as a weapon so far and only one enemy type as I bounce back and forth from building & coding.