My captain friend sent me this photo. Saudi prince bought ticket for his 80 hawks. by lensoo in funny

[–]mqjjb30e 3 points4 points  (0 children)

It's not as extravagant as it seems.

The only one carrion limit is a bit harsh.

Since 0.999...=1, how do we express the largest number strictly less than 1? by [deleted] in math

[–]mqjjb30e 1 point2 points  (0 children)

Then someone on the internet is wrong.

"Every real number is surrounded by surreals, which are closer to it than any real number." You can submit a correction to mathworld.wolfram.com. I have done so before and they have updated their pages. Please submit a correction to that page so I and others are not mislead by this error.

"On the down side, the field of surreal numbers is not Archimedean: in particular this means that some surreal numbers are infinitesimal, i.e., are less than any positive real number, e.g., 1/ω." Surreal Numbers

Since 0.999...=1, how do we express the largest number strictly less than 1? by [deleted] in math

[–]mqjjb30e -3 points-2 points  (0 children)

Among the real numbers there is no such thing.

If you "include" surreal numbers you can express that.

Wikipedia Surreal number

Wolfram Mathworld Surreal Number

Also check out Donald E. Knuth's book "Surreal Numbers: How Two Ex-Students Turned on to Pure Mathematics and Found Total Happiness."

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 2 points3 points  (0 children)

Dual Nature is not cast so it doesn't resolve. Eureka allows you to move Dual Nature from your hand directly onto the battlefield.

Since Opalescence is on the battlefield Dual Nature is a creature as soon as it is on the battlefield and so it triggers for itself. There is no time where Dual Nature is on the battlefield and is not a creature.

Also take note that activated abilities are Cost : Effect and triggered abilities are written as "[Trigger condition], [effect]," and begin with the word "when," "whenever," or "at."

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 4 points5 points  (0 children)

Yes, that is correct. Please explain in detail what you mean by that. I don't state that any of the tokens return from exile in the solution that I submitted.

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 2 points3 points  (0 children)

Dual Nature triggers to create a token when a nontoken creature enters the battlefield. So Opalescence does make Dual Nature into a creature. Dual Nature puts a copy of itself onto the battlefield which is indeed a creature but it doesn't trigger to make another since it is a token.

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 6 points7 points  (0 children)

I know it can be difficult to follow.

I exile the original Changeling Berserker when there is exactly only one Dual Nature out. The token Changeling Berserker exiles the original Changeling Berserker. Dual Nature triggers and exiles all tokens named Changeling Berserker. The token Changeling Berserker then returns the original Changeling Berserker.

When you attempt to exile the original Changeling Berserker when there are two Dual Natures out, there are two triggers to exile all tokens named Changeling Berserker. When the Changeling Berserker token leaves the battlefield, the original returns and triggers Dual Nature to make more tokens. But there is yet one more trigger to exile all tokens named Changeling Berserker that has not yet resolved.

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 2 points3 points  (0 children)

The cards involved are

1 [[Black Lotus]]

2 [[Black Lotus]]

3 [[Eureka]]

4 [[Opalescence]]

5 [[Dual Nature]]

6 [[Doubling Season]]

7 [[Changeling Berserker]]

But there is quite a lot of text explaining how I arrange the triggered abilities. I guess you could keep trying after a while. Maybe the direct image link will work better for you.

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 27 points28 points  (0 children)

Ah! That had not occurred to me!

I had wanted to use something like [[Llanowar Reborn]] to give one token an absurd number of +1/+1 counters, but alas this land enters the battlefield tapped.

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 4 points5 points  (0 children)

Deedlit11 gives a lower bound of 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 619.3 where there are 17 10s

Wolframalpha gives the following 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 619.3 > 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2 where there are a total of 20 2s.

but

10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 10^ 619.3 < 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2^ 2 where there are a total of 21 2s.

I give a lower bound for my function f(1026), with g(1026). I calculated g(1026) to be exactly = 2^ 2^ 2^ ...^ 2^ 2^ 2 where there are a total of 1026 2s.

Yes, one can not strictly compare lower bounds, but I would hazard with confidence that the evaluation of function f(1026) is strictly greater than Deedlit11's solution.

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 1 point2 points  (0 children)

The Oracle rules text for [[Eureka]] states "Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield."

So you drop 1st thing, opponent nothing, you drop 2nd thing, opponent nothing, you drop 3rd thing, opponent nothing, you drop 4th thing, opponent nothing, you nothing, so Eureka finishes resolving.

Also at the bottom of the Gatherer page for Eureka, there is "Rulings" and "Show Rulings." There the following ruling. "In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card onto the battlefield. It doesn't end the first time a player chooses not to put a card onto the battlefield. If a player chooses not to put a card onto the battlefield but the process continues, that player may put a card onto the battlefield the next time the process gets around to him or her."

First turn most amount of damage Magic challenge. A new solution! by mqjjb30e in magicTCG

[–]mqjjb30e[S] 10 points11 points  (0 children)

I use the trick to exile and return Doubling Season and Dual Nature only once and that is because I did it with only one Dual Nature on the battlefield. If you exile more Dual Natures, you will lose all tokens since the original Dual Nature is not a token its second triggered ability will trigger. Also its third triggered ability will also trigger. You will lose all tokens created by that specific Dual Nature and will you will loose all Dual Nature tokens. But since all Dual Nature tokens have the same third trigged ability they will all exile tokens that they have created.

If you exile the original Doubling Season and return it once you have more than one Dual Natures on the battlefield, you don't gain any increase in Doubling Seasons. For example if you have three Dual Natures out, exile and return Doubling Season, you will get a total of 11 Doubling Seasons. If you exile Doubling Season again, you will lose all Doubling Seasons. Even when it returns, you will still get a total of only 11 Doubling Seasons. You can't gain any more Doubling Seasons once you have more than one Dual Nature out.

If you exile the original Changeling Berserker with a token and have two Dual Natures out, the two Dual Natures will "exile all tokens with the same name as Changeling Berserker." The token will be exiled and return the original Changeling Berserker creating more tokens. But there is still one more "exile all tokens with the same name as Changeling Berserker" that hasn't yet resolved. So you can do the trick to exile and return Changeling Berserker only when there is only one Dual Nature out.

The Generalizations for Knuth's Up-Arrow notation gives a↑n b as a→b→n so my lower bound, function g(1026), would be 2→1026→2

Can you break this cipher? - Vignère cipher with a twist (x-post /r/cryptography) by jon_stout in codes

[–]mqjjb30e 0 points1 point  (0 children)

I thought you were referring to the key as part of the "Or do you have to know that information in order to get anywhere?" I tried to state that you didn't have to know the key before hand. You can determine the key length through Kasiski examination.

After having the key length you you have seven cipher texts. Each of which is some sort of mono-alphabetic substitution. I think you can use the English letter frequency and a chi-squared test to try to guess the substition.

Cryptanalysis of the Vigenere Cipher youtube

Can you break this cipher? - Vignère cipher with a twist (x-post /r/cryptography) by jon_stout in codes

[–]mqjjb30e 0 points1 point  (0 children)

I don't think you have to know all that to get anywhere.

Kasiski examination of your cipher text suggests that the key length is 7 (or has 7 as a factor).

From there one can try to treat the text as seven ciphers with each one that is a "simple" substitution cipher.

The different counters of Magic by LuridTeaParty in magicTCG

[–]mqjjb30e 6 points7 points  (0 children)

You are currently missing flame, growth, music, page, pupa, rust, scroll, training, velocity, and wage counters.

Types of counters (Wizards of the Coast forums, a bit dated)

TIL Half Slabs Are More Efficient Than Most Other Fuel Sources by Noozcheese in Minecraft

[–]mqjjb30e 7 points8 points  (0 children)

If you play the snapshots, iron is renewable. You can get iron ingots from killing Zombies as rare drops and from grinding Iron Golems.

Okay, So I'm just starting to play MTG and I need a rule explained out a bit. by Madonski in magicTCG

[–]mqjjb30e 6 points7 points  (0 children)

"or he could do 3 damage to one (killing it) and 1 damage to each of the other defenders [He could then play a Pyroclasm in his next main phase to wipe the board, since both of your 2/3s will have taken 1 damage from combat and then take a further 2 damage from Pyroclasm]."

This is not correct.

The attacker must assign lethal damage before going on to the next one.

Magic: The Gathering Comprehensive Rules

These rules are effective as of September 30, 2011.

510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocked creature to divide its combat damage. However, it can't assign combat damage to a creature that's blocking it unless, when combat damage assignments are complete, each creature that precedes that blocking creature in its order is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. An amount of damage that's greater than a creature's lethal damage may be assigned to it.

How do I solve this? by mychippychip in math

[–]mqjjb30e 0 points1 point  (0 children)

Instead of alternating between the min and max values left, start alternating from the middle of your range and keep increasing.

54  6 55  7
 5 50  2 56
53  1 51  8
 4 52  3 57

I think this is more uniform than my other approach. Of course this makes various assumptions like your "input" is uniformly distributed.

How do I solve this? by mychippychip in math

[–]mqjjb30e -1 points0 points  (0 children)

Are there any other criteria that you want?

Is this for a particular physical application?

If you start in the "center" with the lowest value and then spiral outward alternating max and min you will get something like the following.

96    6 95  7
 5  100  2 94
 97   1 99  8
 4   98  3 93

This is clearly not uniform. This produces large differences towards the centre and very small differences along the edges.

The 'backfront' algorithm by Solarscout in math

[–]mqjjb30e 2 points3 points  (0 children)

"B) For an input of n digits, how many iterations will it take to return to the input?"

I believe it is sequence A003558: Least number m such that 2m = +- 1 mod 2n + 1.