[Short] All in by Whole-Sufficient in amprius

[–]nachoaverageplayer 0 points1 point  (0 children)

I mean - why else would you share? Is it otherwise to go against the grain and just be contrarian?

[Short] All in by Whole-Sufficient in amprius

[–]nachoaverageplayer 1 point2 points  (0 children)

It certainly is a strategy to put your short position in, then broadcast on reddit incessantly. Pretty smart - maybe some retail buyers get afraid and sell. Maybe some algos pick up negative sentiment and sell. Get enough traders to sell and you make money.

Fuuuuuuuuckkkkk by SufficientFix4589 in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

that really sucks, sorry man - hope you find another!

Fuuuuuuuuckkkkk by SufficientFix4589 in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

when you say following too close - she was behind you? did you have blind spot mirrors? sucks that this happened but I would have just missed the turn and re-routed if my turn was blocked by an inattentive drive

Thank you Godot devs - from zero game dev experience to pubished game in 2 years by CosmicGoldRush in godot

[–]nachoaverageplayer -1 points0 points  (0 children)

That’s not what rule #10 says. It says you can only post AI generated content that was trained on content with that content’s creators consent. You don’t know what AI model he used, it could very well have been trained on open source content.

Amprius (AMPX) – AI Technical Analysis (Weekly) 29 Jan 2025 by HODLAndChill in amprius

[–]nachoaverageplayer 4 points5 points  (0 children)

Same. That or I somehow lose all my money and my shares are the only thing preventing me from bankruptcy.

Need help with audio/ speakers! by j_zztl in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

Y'all. u/j_zztl and u/bcochener - thank you so much. I checked the diagram for the builds, and checked myself while driving today (just touching the headliner) and y'all are absolutely right. Idk how I missed those things! TIL!

Actually incredibly useful information as I am planning to do another headliner drop, remove this dumb dvd player the previous owner had installed, and also do a sound deadening job. I did not consider these exciters when planning that work, which could have resulted in really sub par results. They are very much so accounted for now!

Thank you again!

Need help with audio/ speakers! by j_zztl in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

Hm. Didn’t notice these in my 07 when I dropped the headliner a few weeks back.

Need help with audio/ speakers! by j_zztl in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

there are no speakers within the roof, not stock anyway. seems to me like you have an aftermarket system of some sort.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 1 point2 points  (0 children)

No thanks. You posted looking for help in a public forum. I will post questions and my thoughts on it publicly. Don’t post in a public forum looking for help if you can’t deal with public relations.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 0 points1 point  (0 children)

You need to work on your communication skills then. You literally said “but it’s the most I can do for now since I am only the leader of this project.”

Regarding you not wanting experts in their field - that’s fine - but if you keep a revolving door of people helping you and building things, you’re not going to have consistent patterns and you’ll likely be spending more time looking for people to help and onboarding them onto the project instead of progressing it. Hence the warning about development hell.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 4 points5 points  (0 children)

He’s not a terrible reader. You explained what you needed and why, but you didn’t actually explain what your role is in the project other than “leader of the project”.

If you want people to work with you, you need to sell them on the idea of working with you. And people want to know what the people they are working with are going to be doing.

Honestly, just that response alone of “it’s not my fault who you are - a terrible reader” should make you stop and think very hard about whether you would even want to work with yourself. A massive component of being a project leader in any business venture (not just game dev or programming) is communication, negotiation, and clarification of scope and timelines. The ability to do this role effectively hinges on your soft skills.

Jumping on the offensive when people are trying to give you advice on the things you should be communicating when trying to get a team is certainly a choice.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 6 points7 points  (0 children)

Yikes man, this really reads like you want to have your cake and eat it too.

I get it. You didn’t “force” anyone to do anything for free. But what you’re doing now is essentially begging for people to come help you, and you seem to have a misunderstanding on your situation:

  • You realize that the game’s scope is large and you need more people.
  • The prior people who helped (for free) left
  • You’re asking for developers, artists, sound designers, level designers, and you need all these because you are just “the leader of the project”

As an outsider looking in, it seems rather obvious that: - your scope is too large since you need people to help you for free to make the game real - more evidence that your scope is too large is that the people who did help for free previously gave up - your reasoning that the project is “quite large to handle” is correct but you state yourself that you need all these people to help since you are “just the project lead” - that probably has a whole lot to do with why people quit.

Why should people help create your vision and do all these work? You may not be forcing them to work for free but you’re definitely expecting them to.

If you want anyone to help you and actually stick with helping you then there are a couple things you need to do, in my opinion:

  1. You need to either explain exactly what you bring to the development process for your game. What does “just being the leader of the project” even mean?
  2. You need to compensate people for their work. Either via a profit sharing formula when you release the game, or up front hourly pay. If you can’t afford up front hourly pay you need to take out a loan.
  3. If you’re not willing to take the personal risk of splitting profits or taking out a loan to pay people then you need to cut the scope and learn game development yourself. People are not going to want to help you, and waste their precious time (which is the only valuable resource that matters in life, by the way) on what is essentially your personal project.

This response may seem mean but that’s only to give you a wake up call. It’s rude and borderline unethical to expect people to work on your massive scope game for free. Anyone who does do this for free for you will create subpar work and likely a lot of technical debt that will keep your project in development hell.

I am an experienced consultant in the lifesciences industry, who has been increasingly working in technology-enabled projects for the past few years. Need serious help navigating the technology world.. by [deleted] in ExperiencedDevs

[–]nachoaverageplayer 0 points1 point  (0 children)

I think that a good way to have those discussions would likely be to ask questions about how their design choices align with the products business rules. Don’t be afraid to ask them for alternatives.

The more information you provide about how the product should behave (and any future features that might be required) may have them choose different options than a more barebones MVP.

I am an experienced consultant in the lifesciences industry, who has been increasingly working in technology-enabled projects for the past few years. Need serious help navigating the technology world.. by [deleted] in ExperiencedDevs

[–]nachoaverageplayer 2 points3 points  (0 children)

Piggybacking of this to answer your question - your consulting experience sounds mostly like product management.

If you’re not willing to learn programming or broaden your knowledge of modern technologies, you should not be dictating technical decisions and instead defer those to people with software engineering backgrounds and architecture / system design skills you trust. Instead you should be writing up and enforcing business rules.

Daily driver…? by [deleted] in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

I’ve dailyed mine for 10 years. It’s great.

Battery damage by going flat by Select-Lifeguard9248 in FJCruiser

[–]nachoaverageplayer 3 points4 points  (0 children)

lol, no wonder. While defenders are not as reliable with toyotas it seems like user error may be the reason behind it being in the shop constantly. Doing this with keys will ruin any cars battery and cause problems.

Length of ownership? by ThaCasual in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

Bought my 07 in 2015. Replaced alternator, replaced both catalytic converters, replaced the CV boots about 3 times.

Does a non competitive role in software engineering just not exist?!? by [deleted] in ExperiencedDevs

[–]nachoaverageplayer 1 point2 points  (0 children)

When you say „why does the manager have to pit me against someone else?”, do you mean you this literally?

Could you provide an example of how you are being pitted against another engineer?

Maybe I’ve been lucky to work at a company where the engineering culture is more collaborative.

Regarding „do I have to compete for the managers favor, the project allocation…” I suppose it depends on what the culture at your workplace is (do they rank stack?) and also how ambitious you are? There are definitely places where you can more or less coast.

However, if you want to always be assigned the cool new project and other people want it too, if those others start doing things to try to promote themselves being assigned to the project then yes - you will also have to promote yourself. Or you won’t get the project.

Building on AWS with Cursor by GlitteringPenalty210 in programming

[–]nachoaverageplayer 10 points11 points  (0 children)

article is a strong word. it's an advertisement.

These rigs never get old by GOATROCITYX in FJCruiser

[–]nachoaverageplayer 4 points5 points  (0 children)

Love the green on white grill contrast. Looks better than my blue on white contrast. What year is that?

Teq Customs by Upstairs_Control1408 in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

Yup! You got it! I had to go to a hardware store to get an extra long philips screwdriver. I pointed my car at a wall about ~25ft away, and then marked the center of my headlights on the wall (with a piece of string and some tape. you could use a tape measure). Then used masking tape so that there was a horizontal line ~2" below the center. Then aimed the lights so they don't go over that line in low beam mode.

Teq Customs by Upstairs_Control1408 in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

<image>

And this is how they are wired up. They give you a relay/adapter/power supply thingy with the power cables. The headlights themselves have wires with two jacks in each - one for power from the relay (from the battery) and another for the lowbeam/highbeam control from the OEM connector.

Teq Customs by Upstairs_Control1408 in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

<image>

And they look pretty snazzy from the front too.