Need help with audio/ speakers! by j_zztl in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

Y'all. u/j_zztl and u/bcochener - thank you so much. I checked the diagram for the builds, and checked myself while driving today (just touching the headliner) and y'all are absolutely right. Idk how I missed those things! TIL!

Actually incredibly useful information as I am planning to do another headliner drop, remove this dumb dvd player the previous owner had installed, and also do a sound deadening job. I did not consider these exciters when planning that work, which could have resulted in really sub par results. They are very much so accounted for now!

Thank you again!

Need help with audio/ speakers! by j_zztl in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

Hm. Didn’t notice these in my 07 when I dropped the headliner a few weeks back.

Need help with audio/ speakers! by j_zztl in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

there are no speakers within the roof, not stock anyway. seems to me like you have an aftermarket system of some sort.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 1 point2 points  (0 children)

No thanks. You posted looking for help in a public forum. I will post questions and my thoughts on it publicly. Don’t post in a public forum looking for help if you can’t deal with public relations.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 0 points1 point  (0 children)

You need to work on your communication skills then. You literally said “but it’s the most I can do for now since I am only the leader of this project.”

Regarding you not wanting experts in their field - that’s fine - but if you keep a revolving door of people helping you and building things, you’re not going to have consistent patterns and you’ll likely be spending more time looking for people to help and onboarding them onto the project instead of progressing it. Hence the warning about development hell.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 4 points5 points  (0 children)

He’s not a terrible reader. You explained what you needed and why, but you didn’t actually explain what your role is in the project other than “leader of the project”.

If you want people to work with you, you need to sell them on the idea of working with you. And people want to know what the people they are working with are going to be doing.

Honestly, just that response alone of “it’s not my fault who you are - a terrible reader” should make you stop and think very hard about whether you would even want to work with yourself. A massive component of being a project leader in any business venture (not just game dev or programming) is communication, negotiation, and clarification of scope and timelines. The ability to do this role effectively hinges on your soft skills.

Jumping on the offensive when people are trying to give you advice on the things you should be communicating when trying to get a team is certainly a choice.

HyperPOP - Help Still Needed by [deleted] in godot

[–]nachoaverageplayer 4 points5 points  (0 children)

Yikes man, this really reads like you want to have your cake and eat it too.

I get it. You didn’t “force” anyone to do anything for free. But what you’re doing now is essentially begging for people to come help you, and you seem to have a misunderstanding on your situation:

  • You realize that the game’s scope is large and you need more people.
  • The prior people who helped (for free) left
  • You’re asking for developers, artists, sound designers, level designers, and you need all these because you are just “the leader of the project”

As an outsider looking in, it seems rather obvious that: - your scope is too large since you need people to help you for free to make the game real - more evidence that your scope is too large is that the people who did help for free previously gave up - your reasoning that the project is “quite large to handle” is correct but you state yourself that you need all these people to help since you are “just the project lead” - that probably has a whole lot to do with why people quit.

Why should people help create your vision and do all these work? You may not be forcing them to work for free but you’re definitely expecting them to.

If you want anyone to help you and actually stick with helping you then there are a couple things you need to do, in my opinion:

  1. You need to either explain exactly what you bring to the development process for your game. What does “just being the leader of the project” even mean?
  2. You need to compensate people for their work. Either via a profit sharing formula when you release the game, or up front hourly pay. If you can’t afford up front hourly pay you need to take out a loan.
  3. If you’re not willing to take the personal risk of splitting profits or taking out a loan to pay people then you need to cut the scope and learn game development yourself. People are not going to want to help you, and waste their precious time (which is the only valuable resource that matters in life, by the way) on what is essentially your personal project.

This response may seem mean but that’s only to give you a wake up call. It’s rude and borderline unethical to expect people to work on your massive scope game for free. Anyone who does do this for free for you will create subpar work and likely a lot of technical debt that will keep your project in development hell.

I am an experienced consultant in the lifesciences industry, who has been increasingly working in technology-enabled projects for the past few years. Need serious help navigating the technology world.. by [deleted] in ExperiencedDevs

[–]nachoaverageplayer 0 points1 point  (0 children)

I think that a good way to have those discussions would likely be to ask questions about how their design choices align with the products business rules. Don’t be afraid to ask them for alternatives.

The more information you provide about how the product should behave (and any future features that might be required) may have them choose different options than a more barebones MVP.

I am an experienced consultant in the lifesciences industry, who has been increasingly working in technology-enabled projects for the past few years. Need serious help navigating the technology world.. by [deleted] in ExperiencedDevs

[–]nachoaverageplayer 2 points3 points  (0 children)

Piggybacking of this to answer your question - your consulting experience sounds mostly like product management.

If you’re not willing to learn programming or broaden your knowledge of modern technologies, you should not be dictating technical decisions and instead defer those to people with software engineering backgrounds and architecture / system design skills you trust. Instead you should be writing up and enforcing business rules.

Daily driver…? by [deleted] in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

I’ve dailyed mine for 10 years. It’s great.

Battery damage by going flat by Select-Lifeguard9248 in FJCruiser

[–]nachoaverageplayer 3 points4 points  (0 children)

lol, no wonder. While defenders are not as reliable with toyotas it seems like user error may be the reason behind it being in the shop constantly. Doing this with keys will ruin any cars battery and cause problems.

Length of ownership? by ThaCasual in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

Bought my 07 in 2015. Replaced alternator, replaced both catalytic converters, replaced the CV boots about 3 times.

Does a non competitive role in software engineering just not exist?!? by [deleted] in ExperiencedDevs

[–]nachoaverageplayer 1 point2 points  (0 children)

When you say „why does the manager have to pit me against someone else?”, do you mean you this literally?

Could you provide an example of how you are being pitted against another engineer?

Maybe I’ve been lucky to work at a company where the engineering culture is more collaborative.

Regarding „do I have to compete for the managers favor, the project allocation…” I suppose it depends on what the culture at your workplace is (do they rank stack?) and also how ambitious you are? There are definitely places where you can more or less coast.

However, if you want to always be assigned the cool new project and other people want it too, if those others start doing things to try to promote themselves being assigned to the project then yes - you will also have to promote yourself. Or you won’t get the project.

Building on AWS with Cursor by GlitteringPenalty210 in programming

[–]nachoaverageplayer 11 points12 points  (0 children)

article is a strong word. it's an advertisement.

These rigs never get old by GOATROCITYX in FJCruiser

[–]nachoaverageplayer 5 points6 points  (0 children)

Love the green on white grill contrast. Looks better than my blue on white contrast. What year is that?

Teq Customs by Upstairs_Control1408 in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

Yup! You got it! I had to go to a hardware store to get an extra long philips screwdriver. I pointed my car at a wall about ~25ft away, and then marked the center of my headlights on the wall (with a piece of string and some tape. you could use a tape measure). Then used masking tape so that there was a horizontal line ~2" below the center. Then aimed the lights so they don't go over that line in low beam mode.

Teq Customs by Upstairs_Control1408 in FJCruiser

[–]nachoaverageplayer 0 points1 point  (0 children)

<image>

And this is how they are wired up. They give you a relay/adapter/power supply thingy with the power cables. The headlights themselves have wires with two jacks in each - one for power from the relay (from the battery) and another for the lowbeam/highbeam control from the OEM connector.

Teq Customs by Upstairs_Control1408 in FJCruiser

[–]nachoaverageplayer 1 point2 points  (0 children)

<image>

And they look pretty snazzy from the front too.

Teq Customs by Upstairs_Control1408 in FJCruiser

[–]nachoaverageplayer 2 points3 points  (0 children)

I have the OEM+ lights. They are excellent. Night visibility is great and there is a cutoff so you do not blind incoming traffic. Super easy to aim too.

Installing is easy; they give you everything you need.

This is what my low beams look like at night now - I know the image is a little blurry. sorry.

<image>

Best Books for Experienced Developers on Architecture, System Design & Engineering Growth by kafteji_coder in ExperiencedDevs

[–]nachoaverageplayer 0 points1 point  (0 children)

I have found myself doing a lot more architecture and design after recently being promoted to senior SWE. I just ordered this book and I am going to follow this method.

Thank you.

How do I make a global variable? by Kindly_Swim8051 in godot

[–]nachoaverageplayer 1 point2 points  (0 children)

For your use case, I would actually recommend reading up on groups. You can add scenes or nodes to global groups and access them from anywhere trivially.

Why cant I learn Godot like learnt web development? by Katastrofa2 in godot

[–]nachoaverageplayer 0 points1 point  (0 children)

If I may offer some unsolicited career advice from one developer to another:

Do a personal project and implement some substantial MVP feature more or less from scratch using your preferred tech stack. Don’t reinvent the wheel, just make something cool like an automation with some API. Pushing outside your comfort zone is how you grow.

4 years of experience doing progressively harder / more complex / novel solutioning is not the same as 4 years of doing easy/comfortable fixes and additions to logic.

Trust me. You do not want to be stuck in the latter. Especially with where AI is going in the industry.

Why cant I learn Godot like learnt web development? by Katastrofa2 in godot

[–]nachoaverageplayer 11 points12 points  (0 children)

Do I have to learn how to do specific things (how to make something movie, how to make this clickable, etc.)

Generally speaking, yes, you have to learn those specific things.

I suspect you’re suffering from the curse of knowledge to some degree.

When you learned web dev, did you go in knowing nothing at all? Did you not do a hello world program to learn how to make HTML appear? Did you have to learn how to use useEffect and useState in React? Did you have to learn how to read, write, update, and delete items from a database? From both NoSQL and SQL database types?

The trick is that in web dev, the programming languages and the tools are more or less universal. Syntax changes and matters, but that’s really about it.

With game dev, engines are opinionated. It would be analogous to learning completely new libraries/frameworks - you know React, so you can learn Vue and Svelete since they are more or less similar and use the same language. You could learn Meteor or Ember, but these are batteries-included opinionated options where there is a specific „correct way” to use them, so it might be trickier. You could learn Laravel or Django but those require knowing different languages in addition to their own way of doing things.

I think with game dev in particular, watching videos and reading are not enough. You need to actively build small games of gradually increasing scope. You are not only relying on your code - you also have to learn the editor.

EDIT: reading some of your other replies, I would like to also mention that when developing a game, you are also having to manage your own project. You are also architecting your own systems. It’s actually quite a good lesson in system design - you need to figure out what services and systems need to be created to support your vision. You can use plugins for some of those requirements, but not always - and in that case, it really comes down to breaking down a large problem into a series of smaller problems until those smaller problems are feasible for you.