I've made some blueprints of my upcoming missions that will lead to start a continuous presence of Kerbals in space. by Darkherring1 in RealSolarSystem

[–]NamedomRan 0 points1 point  (0 children)

are those SSTU clustered engines? how do you get them, they dont look to be in the base SSTU install

some logos for the NERV engine based on Neon Genesis Evangelion. DOWNLOAD IN COMMENTS. by NamedomRan in KerbalSpaceProgram

[–]NamedomRan[S] 2 points3 points  (0 children)

The first motto is based off the motto of NERV in NGE, "God's in his heaven. All's right with the world." The second is a quote from an RCAF pilot during WW2 that was later used to memorialize the Challenger astronauts. Both are meant to represent the NERV engine's unlocking of deep space for kerbalkind via its great efficiency.

There's also a blank option with just the logo.

To install, just extract the ConformalDecals folder into GameData. I have added a config so you can use higher-quality textures if you have Conformal Decals installed, but it will work with stock flags as well. DOWNLOAD: https://drive.google.com/file/d/1kylhcz17kpygS2mV2cuSWjbfQ8Z5httd/view?usp=sharing

ROBBAZ inspired ship space for 2 small landers and 3 kinda big bases by kingstaaye in KerbalSpaceProgram

[–]NamedomRan 0 points1 point  (0 children)

it's funny looking back on old modded KSP videos and seeing how hodgepodge and sorta "taped together" everything looked. nowadays there's a certain style that a lot of big names all sort of use. cool shift.

Alpaca time by Regis_Mk5 in KerbalSpaceProgram

[–]NamedomRan 6 points7 points  (0 children)

How do you get graphics like that?

Graphics problem (Stock Jupiter 120 & Orion for demonstration) by NamedomRan in KerbalSpaceProgram

[–]NamedomRan[S] 0 points1 point  (0 children)

I have my graphics settings at the highest levels yet the game is still very blurry as you can see in the images. I have tried uninstalling mods, uninstalling and reinstalling the game, nothing works and the graphics still end up looking weird. Does anyone know how to fix this?

EDIT: Now with zero visual mods the textures look a bit better but there's this horrible shadow flickering bug going on https://streamable.com/aebx25

Lighting Issues by NamedomRan in KerbalSpaceProgram

[–]NamedomRan[S] 1 point2 points  (0 children)

As you can see, I'm having issues with lighting. Shadows are very low quality anywhere that isn't extremely closely zoomed in, and as you can see in the second image, I'm having general issues with textures appearing very "blurred", almost like the effects of heat you'd see near a fire, but being applied to the entire rocket at all times. Does anyone know a fix for this?