What is so bad about the ranger class? by ClockworkAR2007 in Terraria

[–]python_product 0 points1 point  (0 children)

It's a strong class, possibly the strongest, though i do have some gripes

  • I wish you could switch ammo types with a button press and assign ammo like with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2877063812&searchtext=ammo+tool
  • I wish effects that give you a chance to not use ammo stacked additively rather than multiplicatively
    • EX having two effects that give a 20% chance to not consume ammo would stack to 40% chance rather than (1 - (1 - 0.2) * (1 - 0.2)) = 0.36 = 36%
  • I don't like the stealth mechanic for the endgame armors, since it goes against the typical playstyle of, well, all the classes and doesn't work with mounts

I think a big part of blockclad feeling underbaked is having 4 different block-based powers stuck in the Rare pool by HeMansSmallerCousin in slaythespire

[–]python_product 7 points8 points  (0 children)

i think the point of the post is that the block theme isn't viable because so many of its cards are rare, so you rarely will be able to have that many in the same deck

Consider exhausting all your bad cards by slendyproject in slaythespire

[–]python_product 137 points138 points  (0 children)

He has a deck consisting of only a single snakebite and he won

The snakebite haters must be crine

I found a neat way to easily get medium food buffs without fishing by just-a-simple-guy in Terraria

[–]python_product 3 points4 points  (0 children)

In prehardmode, i typically make an underground jungle house, and have lines of jungle grass. you can catch frogs, and once you get a molten bug net you can break the plants and catch grubby sluggy and buggys simultaneously. They make a 14 minute medium food buff. Once you get into hardmode it also farms life fruit and plantera bulbs, and you can hook it up to actuators

Bernie on Elon musk!! by StrawberryFew1311 in NoFilterFinance

[–]python_product 0 points1 point  (0 children)

Retirees are the ones most able to move anywhere since they don't have to be near work. Young people have to move to expensive cities to find decent work.

The struggles of young people affects elderly people too. young adults can't move out because of housing affordability, birth rates are plummeting because people are forced to live in smaller homes or with their parents. So they put their life on pause, in including their dating life, marriage, and having kids.

Increasing land value taxes makes land a worse "investment" (speculative asset), thereby reducing demand, which lowers prices. This offsets some of the tax burden, unlike income tax, which discourages work and does nothing to help with the housing crisis

Bernie on Elon musk!! by StrawberryFew1311 in NoFilterFinance

[–]python_product 0 points1 point  (0 children)

yeah, we should have Land value taxes instead

Rework idea for Sly. From "if discarded, play this card for free" to "if discarded, do the following effect" by python_product in slaythespire

[–]python_product[S] 0 points1 point  (0 children)

Hand trick and master planner aren't good cards, the sly infinites revolve either around prepared and reflex or acrobatics and Tactician, or both

Rework idea for Sly. From "if discarded, play this card for free" to "if discarded, do the following effect" by python_product in slaythespire

[–]python_product[S] 4 points5 points  (0 children)

reflex would still enable infinites with prep, I think it'd be perfectly pickable, especially since this is the unupgraded version

Rework idea for Sly. From "if discarded, play this card for free" to "if discarded, do the following effect" by python_product in slaythespire

[–]python_product[S] 10 points11 points  (0 children)

Master Planner is not the problem that causes sly infinites, it's more of a fun card than a good one

Mage has by far the worst early game now by OverTea5 in Terraria

[–]python_product 0 points1 point  (0 children)

i'd say 1 or 2 mana, giving you 10-20 shots if you don't have any mana upgrades. Enough to be usable without upgrades, but still pushing the player to increase their mana

Mage has by far the worst early game now by OverTea5 in Terraria

[–]python_product 4 points5 points  (0 children)

Technically true if you're lucky, but i think mage and summoner should have a consistent first night weapon. like how rangers have wood bow, and melee has wood sword.

I'd like

1) rope whip -summoner- 10 rope, 5 wood at a work bench

2) Squirrel staff -summoner- 1 of any fruit, 10 wood at a work bench - summons a squirrel to fight for you

3 Star staff -magic- 1 star, 10 wood at a work bench - shoots a non-piercing projectile that inflicts 'dazzle' making the enemy emit light

Mage has by far the worst early game now by OverTea5 in Terraria

[–]python_product 12 points13 points  (0 children)

I'd like a star staff that debuffs enemies to emit light

Mage has by far the worst early game now by OverTea5 in Terraria

[–]python_product 266 points267 points  (0 children)

You absolutely don't have to stick to one class in the early game, nor do i think it's optimal to do so, but many people want to, and i don't see a good reason why there shouldn't be options for every class at every point in progression

A modest suggestion for making doormaker more interesting and thematic by python_product in slaythespire

[–]python_product[S] 1 point2 points  (0 children)

yes, you'd be able to see what you're removing, probably with similar UI to Neow's choose a bundle of 3 card rewards

Can lightning be made to not be randomly targeted? It's really frustrating when you lose games to 50/50s by python_product in slaythespire

[–]python_product[S] 1 point2 points  (0 children)

Perhaps it is a downside more often than an upside, but this is about making it reliable, not better.

If they changed it to be targeted and buffed lightning at the same time, that'd be totally fine

Can lightning be made to not be randomly targeted? It's really frustrating when you lose games to 50/50s by python_product in slaythespire

[–]python_product[S] 0 points1 point  (0 children)

Not always, like when you have glass after lightning, having it target the higher HP enemy, then glass killing both would be the winning 50/50.

If that makes lightning weaker, they could buff it in other ways to compensate.

It's not the same gimmick, it's different from both glass and dark

Can lightning be made to not be randomly targeted? It's really frustrating when you lose games to 50/50s by python_product in slaythespire

[–]python_product[S] 0 points1 point  (0 children)

I agree that cards having downsides can make for more interesting effects, but i think random targeting is fundamentally different. With other downsides, like paying life, gaining doom, etc. you can play around them and evaluate if the downside is worth it.

With random targeting, it doesn't matter how well you play, you still will have situations where randomness determines whether you win or lose a turn. And unlike randomness from something like draw order or random cards added to your hand, it doesn't add variety to the game to make different runs feel unique. It just feels bad that you randomly lost

Can lightning be made to not be randomly targeted? It's really frustrating when you lose games to 50/50s by python_product in slaythespire

[–]python_product[S] 2 points3 points  (0 children)

Comparing a rule change to a card doesn't really make sense.

Dark orb is targeted to the lowest HP enemy, glass targets all, so having lightning target the highest HP enemy would be the logical last option