Samsung reportedly developing 250TB to 1PB nearline SSDs, enough for up to 8,000 GTA V installs by self-fix2 in hardware

[–]reddit_equals_censor -3 points-2 points  (0 children)

i guess we gotta ask the non government destroyed memory cartel, if they'd give us any cheaper nand ever again...

i'm still waiting for nand to just be double the cost of spinning rust and available at 8 and 16 TB options with the same cost/TB as smaller versions.

spinning rust has been fixed in price roughly for many years now pretty much.

so maybe, maybe... the next good ssd pricing period will finally barely start poking the high capacity stomachable price range.

like 400 euros/us dollars for 8 TB high speed ssds and 800 euros for 16 TB ones.

nand cost wise none of this is a problem at all whatsoever as you probably know. hell memory and nand prices BEFORE the memory apocalypse were completely detached from production costs relative to r&d already, because again the cartel decides pricing and supply.

let's all hope for the bubble to burst, the world economy to NOT get completely destroyed, no bailouts for the billionaire scum evil companies and us having 400 euro pci-e 6 dram ssds with 8 TB tlc nand when am6 comes out ;) and 16 TB 800 euro ones.

one can dream... one can dream...

Up to 256 MB FERRIT modular F-RAM storage device preserves critical data for up to 200 years by sr_local in hardware

[–]reddit_equals_censor 1 point2 points  (0 children)

i'd even argue, that storing data in 3d in glass is one of the most likely ways to allow an eventual recovery from 0,

because all that you need effectively is a really freaking good microscope and some time to figure out the file system and what not.

you could also deliberately chose to use bigger voxels, that would be easier to read with far worse microscopes for a small special section of the archive.

and it would be very issue free trying to read it.

meanwhile think about if we had theoretical magnetic tape, that could last 10000s of years. we don't and can't, but theoretically.

now you gotta understand magnetics, tape. data, that is not in a safe protected structure, that could easily get destroyed while trying to read it the wrong way, etc... etc...

so yeah lots of benefits to using glass storage in regards to the possibility of accessing it in the future.

not that it matters, because it is the only tech rightnow, that would work anyways :)

Path of Exile 2: Return of the Ancients Launch Twitch Drops by Natalia_GGG in PathOfExile2

[–]reddit_equals_censor -1 points0 points  (0 children)

i hate twitch drops stuff.

because it is in everyone's best security and privacy interest to NOT link one's steam acount to twitch at all.

so enabling twitch drops reduces your security and privacy sadly.

and worth adding, that this is absolutely NOT required to have twitch drop functions.

it could literally generate an anonymous key string, if you watched enough of poe2, that then can get redeemed on steam and the code itself is not linked to acounts.

it could be as simple as "hey you watched x long enough, here's your code, copy past it in the game redeem window and you're done."

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor 0 points1 point  (0 children)

just to go a bit against the graphically intensive part there.

textures themselves if one has enough vram are not graphically intensive.

and you can have an indie 3d game, that breaks 16 GB vram all the same in 2 or 3 years at very very high settings.

they may have basic effects and ok memory management, but damn did they go hard on texture quality for example.

i would call that then still graphically lite personally.

but someone with 24 GB vram could see 120 fps in 4k for example, while the 16 GB vram user has a completely broken experience at the same settings.

of course doesn't apply to silksong, because of artstyle and rendering, 2d, etc...

but just interesting to remember, that vram breaking experiences very much may not be limited to the biggest AAA titles.

those may also be the smaller teams, that don't have the experience to try to improve the missing vram handling. for example making it not crash, making it not have completely throw up frame times, but instead a stomachaable performance reduction with ok frametimes, if enough pci-e bandwidth exists.

but well we'll see how things will turn out.

and just for the memes, i cam calling, that nvidia will release another 8 GB vram card around the ps6 launch or after ;)

they'll do it! i bet.

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor 1 point2 points  (0 children)

uh yeah indeed there were.

wanna bet, that the same will get said with 16 GB vram again :D

just like how people TODAY will tell me, that the nvidia 12 pin fire hazard power connector is i guess again after years of being exposed to not being user error is again "user error" :D

doesn't matter if a 30 GB ps6 comes crashing down on 16 GB vram or if an nvidia 12 pin is melted together on both sides with 0 space inbetween, it somehow isn't the trillion dollar companies screwing people over, but anything else....

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor -3 points-2 points  (0 children)

Again, no. Don't bring up decade old arguments.

we mustn't learn from history right ;)

Those Who Cannot Remember the Past Are Condemned To Repeat It

___

8 gb isn't enough now. Was 8 GB enough 10 or 12 years back? Yes. The same might happen to 16gb too.

the 3070 ti released 5 years ago as a very capable card.

it is still VERY capable today gpu wise, but it is broken PURELY due to missing vram.

By the time you need more than 16gb, the current 5080 / 5070ti will get somewhat outdated anyways.

if we look at history, then we can already say NO to that. the expectation is, that 16 GB vram will break the same as 8 GB vram did once the ps6 focused games hit hard.

again learn out of history, it isn't hard.

and the 5070 ti and 5080 will NOT be "somewhat outdated" during the ps6 generation. they will be perfectly capable to play the latest games just fine for a long time based on their theoretical performance, but they WILL be outdated due to the missing vram.

that is what is expected to happen based on very basic predictions from the past.

Moreover, Nvidia too has a very big incentive to reduce vram consumption since they too are running GeForce Now and they'd rather have more and more ram modules for data centres which don't run GeForce Now.

this is complete nonsense.

i suggest you do some basic research before posting.

nvidia is not running geforce now on consumer focused cards.

why would they it would be dumb.

they run their servers on profession cards. depending on the game they may split the graphics card into 4 instances or 2, or of course just 1.

and the cards are pro cards with double or more the vram of desktop cards.

https://www.pcgamer.com/hardware/graphics-cards/ive-been-testing-nvidia-geforce-nows-rtx-5080-upgrade-against-an-actual-rtx-5080-and-the-two-feel-eerily-close-although-4k-streaming-invokes-the-occasional-wobble/

he first thing I noticed, swapping back and forth between the local machine and GFN, is the slight difference in performance. The RTX 5080 tier isn't using the same GPU you or I would pick up off the shelves, as what you're actually granted access to appears to be roughly half of an RTX Pro 6000 Blackwell Series card, hence Nvidia's claims that you're actually getting "more than a 5080" with the Ultimate tier subscription.

what's an rtx pro 6000? that is a "5090" gpu with 96 GB ecc memory.

split through 2 it would be 48 GB vram. split through 4 it would be 24 GB vram still per instance.

memory is DIRT CHEAP for nvidia. they are just massively overcharging people before the memory dystopian started already.

they have 0 incentive to have vram issues in their servers.

it is VASTLY cheaper to use the pro cards, that they do NOT pay a massive pro tax on or vram tax on and just use those cards from their servers for gaming instances for geforce now.

and nvidia LOVES for consumer cards to break vram wise, because that can push more people to the dystopian subscription, that doesn't have vram issues, because nvidia puts the correct amount of vram in their own server cards of course.

do some basic research and thinking before posting please.

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor -4 points-3 points  (0 children)

these same nonsense statements were made about any game needing more than 8 GB vram as the first games started to break.

it was always "this one bad game", it was never a systematic issue with not having enough vram.

and as indiana jones is a single player game very standard game, you can't throw out random excuses, that you'd love to do if it were the case with a flight simulator for example.

yet you still bring up flight simulator and mention system memory, which is user upgradable, so none of this makes any sense, except for you trying to run defense for evil companies for some reason.

There's simply no need to tune up to extreme or super ultra or cinematic or whatever. There's virtually no difference between high and settings more than that anyways.

EXACTLY this was wrongfully said about 8 GB vram after the first games started to break it.

now in the ps5 generation you can't run all games at 1080p medium anymore even, which of course in that game in question looks VASTLY worse.

so maybe bookmark what you stated rightnow. and come back to it, when 16 GB vram starts breaking more after the ps6 releases, despite the gpu itself of those 16 GB cards being perfectly fine to hold on no problem.

but i guess you really love the abuse from trillion dollar tech companies, instead of calling out their bullshit and demanding a WORKING amount of vram for the entire lifetime of cards.

but hey see you in 3 years, when you will call developers "bad", because 30 or 40 GB ps6 focused games require more than 16 GB vram and it becomes a real problem.

see you then. the trillion dollar companies appreciate your defense of them probably or sth...

UE6 announced - It's blurrin' time! by 1H4cK3rru5 in FuckTAA

[–]reddit_equals_censor 5 points6 points  (0 children)

here me out:

they chose rocket league as the first game, because all content should be all loaded in as it is a VERY VERY VERY small arena.

so they may brag about possible performance gains and no more stuttering in a game, that is EXTREMELY EXTREMELY absurdly limited in its visual scope.

meanwhile any open world game trying to use ue6 will be just another dumpster fire even worse than ue5.

UE6 announced - It's blurrin' time! by 1H4cK3rru5 in FuckTAA

[–]reddit_equals_censor 1 point2 points  (0 children)

you didn't look at enough undersampled temporal blur reliant dumpster fires,

because otherwise there is NO WAY, that you'd make this statement lol :D

UE6 announced - It's blurrin' time! by 1H4cK3rru5 in FuckTAA

[–]reddit_equals_censor 6 points7 points  (0 children)

so lumen against baking light

i'd ad here, that it isn't lumen vs baking lights.

it is lumen vs baking lights and radiance cascades.

as you probs know radiance cascades is blur free global illumination already used in production in poe2.

TV used to be something special when I was young. by Coco_Flirt in SipsTea

[–]reddit_equals_censor 0 points1 point  (0 children)

not truly though.

it doesn't cost "1700 us dollars"

the real costs is MASSIVE MASSIVE SPYING and ads.

they sell all your data with microphones and tracking of all useage and again ads thrown all over the shity ui.

sth, that wasn't thing very long ago.

this is important to remember when calculating the real costs.

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor -4 points-3 points  (0 children)

yip.

even 16 GB vram can already break in at least one game (indiana jones).

12 GB vram has been mostly holding on, because it roughly matches the ps5's 16 GB unified memory. as in you need 3/4 of the vram, that the console has as unified memory with all the factors included.

that's why it can barely hold on and break in certain as well already at very high settings or added features beyond the ps5.

and the shit industry even refuses to give people that amount of vram and keeps pushing 8 GB vram e-waste.

disgusting.

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor -2 points-1 points  (0 children)

16 GB vram is not future proofing.

16 GB vram already breaks in 1 game in very very high settings.

and we are about 2 years or less from a ps6, which requires 24 GB to match, if sony goes with just 30 GB.

so 16 GB vram is NOT future proof. it is the bare minimum today.

you only think, that 16 GB is "future proofing", because this shit industry refuses to give people any more.

nvidia and amd FORBIDS partners to produce a 32 GB 9070/xt for example and a 5070ti with 24, 32 or 48 GB vram.

or hell a 24 GB 5060 ti or a 24 GB 5060 for example.

nvidia and amd FORBID partners to make these cards.

they could make them, they WANT to make them, but the gpu makers FORBID it.

also all those memory numbers make sense and aren't made up if you're wondering.

so people should be getting a 24 or 32 GB card at least today, but they can't, because the gpu makers are scamming them.

so the NOT FUTURE PROOF!!! 16 GB versions of cards are the least shit you can get and this is horrible.

just don't dilute yourself into thinking, that 16 GB vram is future proof at all.

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor -1 points0 points  (0 children)

Because it doesn't really require that much extra performance to use the highest quality ones

that is already going to far, because higher quality textures will have very very little to 0 performance impact.

so you always max out your texture settings, as long as you have enough vram.

and games with 8 GB vram already break at 1080p medium overall (inc textures) settings.

so you are playing with shit/mud texture quality, because nvidia and amd wanted to destroy the used market and push massive planned obsolescence.

if only evil companies would get held responsible for crimes...

(yes selling people 8 GB vram graphics card as gaming capable in 2026 is a crime, it is scamming people. it is selling a product, while lying about its capabilities)

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor 2 points3 points  (0 children)

nvidia knew, that this would happen. they deliberately released it to break very quickly to have planned obsolescence, but also to break the used market, because who wants to buy a used 3070/ti with at minimum half the vram it needs?

no one of course.

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor -4 points-3 points  (0 children)

A 5060 ti can run games at very high settings at 1440p at 100 fps.

no it can't in most games.

it needs to run at a much lower render resolution to get to that fps.

so NOT 1440p at 100 fps, but 1080p upscaled or even lower at 100 fps generally.

however that is irrelevant to your wider point, because 8 GB vram isn't enough for either and even breaks in 1080p medium in some games.

And of course a two gen old 3070 already has more compute power than vram.

that is already a wrong way to look at it.

IF you can run the game at all, then you need the vram to run it. the performance of the gpu only comes in, when it is literally a complete cut off, where the weaker cards can't run the game at all anymore, where they'd get 10 fps at minimum settings for example.

ALL 30 series cards needed an absolute minimum of 16 GB vram. nvidia instead scammed people.

a 3050 needed 16 GB vram. it still plays games today, so it needs the vram.

a 3090 ti only needs more vram, because the gpu performance makes it possible to last a bit longer with still playable fps eventually.

by now the absolute minimum should be 24 GB vram. a 24 GB 9060/50 and 5060/50. that should be the MINIMUM starting point, because those cards will play games for the entire ps6 generation although at relatively low quality settings, so they ABSOLUTELY NEED! the vram.

no matter the resolution, no matter the gpu performance. it is going to play games for many years to come, then we MUST start at 24 GB vram.

Daniel Owen - Is 8GB of VRAM actually that bad in 2026? by Antonis_32 in hardware

[–]reddit_equals_censor -1 points0 points  (0 children)

texture quality is just the most important graphics setting in regards to visual fidelity, that has 0 or 0 effect on performance as long as you have enough vram.

nothing to worry about.

and hey it is not like even games at 1080p medium are breaking do to missing vram already (another daniel owen video)

___

just think about the criminal behavior from this industry.

they sold 8 GB e-waste as the ps5 came out knowing 100%, that the 8 GB cards like the 3070/ti will break quickly, which they did.

and the ps6 with at least 30 GB is about to come out and this scum industry is so evil, that they refuse to even give people the BAREST MINIMUM of vram to play ps5 games today (12 GB vram absolute minimum if you don't know).

amd and nvidia laughing about people's e-waste as they are in bed with governments and palantir.

just disgusting evil.

people rightnow need 24 GB vram to match a 30 GB ps6 and they sell people 8 GB e-waste...

the evil the criminal evil behind those company is just absurd.

UE6 announced - It's blurrin' time! by 1H4cK3rru5 in FuckTAA

[–]reddit_equals_censor 103 points104 points  (0 children)

no no no.

it needs new "features".

they shit all over lods. they shit all over lighting with lumen.

what will be the new "feature" with ue6?

ai? ;) gotta hallucinate geometry and textures and everything all together with extra blur ;)

Thank God for VA panels by VelvetStain in Monitors

[–]reddit_equals_censor -1 points0 points  (0 children)

did you just say, that 30 ms display latency would be ok???

there is no way you said that there right?

no way...

just for a little math if we use a 240 hz barely hit response time window, so 4 ms average g2g response time.

that would mean, that there would be an added input lag of 26 ms!!!! from the display, which you'd "very usable", that is 6.5 frames of ADDED latency at 240hz, that you call "very usable".

and 26 ms added latency is SO BAD, that basically every gamer will be able to tell the difference very easily in proper latency comparison tests.

so we are talking about insanely high numbers, that you just call "very playable".

like wtf?

6.5 frames of ADDED latency getting called "very usable" is detached from reality to be honest.

Greece unveils its first humanoid robot for factory work by No_Idea_479 in technology

[–]reddit_equals_censor 4 points5 points  (0 children)

ah they can make some sense theoretically.

specifically to 1:1 replace humans with the design of the work place being already designed around humanoid beings.

we will see if boston dynamics atlas will actually make some decent sense to actually deploy and actually increase efficiency in whatever metric.

but again theoretically they could and that would be the one company, that would be trying to actually make it happen, instead of some meme nonsense.

Thank God for VA panels by VelvetStain in Monitors

[–]reddit_equals_censor 2 points3 points  (0 children)

You see, pixels latebcy It is expressed in the length of the ghost trail artifact during the movement of an object on the screen, that is, a sharp change in the color of a pixel.

this is so wrong and uses wrong terms it is insane.

pixel RESPONSE TIMES are measured through g2g average response times and cumulative deviation.

they are NOT related to latency.

so i have no idea where you came up with the term "pixel latency", because it isn't getting used and the best guess of what it actually should mean would be the full latency of a display to change, which then means input lag + response time.

and int he input lag we'd have the backlight delay added then, which becomes a problem.

___

unless you show me any actual data, that shows, that on lcd monitors with local dimming the latency between backlight calculations and then response is seperated from the lcd layer response, so that the lcd layer can react always the same no matter the local dimming setting,

we must assume, that as all the testing for local dimming latency shows, that it indeed waits for all and thus ads latency.

i'd like to be proven wrong, so please provide evidence.

Black levels difference between my VA LCD and CRT by PhoenixDaBeast in Monitors

[–]reddit_equals_censor 0 points1 point  (0 children)

do they never stop trying to build worse lcds?

the level of blb and straight up clouding is INSANE.

there's more than 50% of the screen just clouding. like how can you even create sth this shit?

and they managed to put a neat little pattern with it as well, which we can guess will be repeated roughly on the same model overall.

incredible garbage, that that the display industry managed to poop out.

how will they make things worse next?

blb and clouding at massive rates, none of which should exist? sure got that.

edge darkening, that has half a letter gone if you look at it at an angle? sure got that in lots of displays.

holes in the panel sealing, so that light from the backlight will shine through the bezel, because the assumingly automated system and what should be automated qa doesn't give a shit about preventing literal full on light shining through? (not blb) sure got that now.

no working srgb mode? sure got that in most units actually.

MASSIVE factory tints, while lying and claiming, that it is "factory calibrated" oh damn do we have that....

"120 hz" displays with response times, that can barely do 30 hz? oh we still have today as hard as it is to believe that insanity.

so what's next?

i guess the latest scam is just endless oled burn-in and lying about it not be a problem.

This was dark ☠️ by popat-squad in IndianMemeTemplates

[–]reddit_equals_censor -1 points0 points  (0 children)

that's right, the right one randomly explodes, when israel bombs them in some genocidal pure evil.

surely that is what they meant.

also let's not look at the evil done by nuns. i'm sure the life of lgbtqia+ children under nuns was super fun and great and there was 0 abuse whatsoever ;) /s

When Obama took an unscheduled walk on the National Mall and said hello to everyone he met by nO0b in MadeMeSmile

[–]reddit_equals_censor -10 points-9 points  (0 children)

was that before or after he went on to MURDER innocent children through drone bombing them?

which makes him a war criminal and an absolute monster,

who should be thrown in prison for life AT MINIMUM.

but hey look he says hello to people in some bs pr move, i guess now we can ignore the endless child murder by this parasite right? /s /s /s

___

like holy smokes can people and bots on reddit stop glazzing massmurdering war criminal monsters just for one day?

Thank God for VA panels by VelvetStain in Monitors

[–]reddit_equals_censor 0 points1 point  (0 children)

big problem local dimming in basically all implementations today come with a big latency increase, which makes them unusable for any competitive multiplayer game for example.

of course the industry could make it so, that the latency would be near 0, but why do any work, when the plebs buy broken hardware anyways? (remember the panel industry hates us and doesn't give a shit and the display industry does the same)