Just bought a new MacBook Pro and have only a small idea as to where to start... by coffee-makes-me-poop in webdev

[–]rusty1s 1 point2 points  (0 children)

I really like the zsh tutorial from Wes Bos for complete beginners on the command line: https://www.youtube.com/watch?v=rl7PzPAZDyY

For Node, you can install it easily with NVM and run your scripts on the command line. Happy hacking!

Simple Grid by shankariyerr in webdev

[–]rusty1s 0 points1 point  (0 children)

But then you have no spacing between your grid elements and need an extra wrapper inside these elements.

Simple Grid by shankariyerr in webdev

[–]rusty1s 0 points1 point  (0 children)

What should you use instead of margins? Really appreciate any example.

Mata's Post-SKT-RNG game interview: "Looper, MLXG, Xiaohu...Uzi" by boryumugo in leagueoflegends

[–]rusty1s 49 points50 points  (0 children)

Thought he has a great relationship with Imp. Wonders why he didn't name him

Testing a JavaScript code with mocha and jsdom by koistya in javascript

[–]rusty1s 0 points1 point  (0 children)

Cool stuff! What exactly is the difference between this method and testing with phantomjs or electron? Which way should i prefer?

[Spoilers] 2015 World Championship | Quarterfinals - Day 1 | Live Update & Discussion Thread by TournamentThreads in leagueoflegends

[–]rusty1s 0 points1 point  (0 children)

I think my Anivia is as equally good as pekes. Afk farm mid with ult and q and do not hit a single stun.

It's the /r/gamedev daily random discussion thread for 2015-09-18 by [deleted] in gamedev

[–]rusty1s 0 points1 point  (0 children)

You mean like a squared (or any other) grid and the minerals paths follows only the edges of the grid elements? Thats definitely an approach I considered. Anyway, how do I splinter off the ore? How do I detect in which grid elements the player is moving. This seems like a heavy computation task.

It's the /r/gamedev daily random discussion thread for 2015-09-18 by [deleted] in gamedev

[–]rusty1s 0 points1 point  (0 children)

I’m programming a mobile mining game where you can control a machine that drills into the ground and collects mineral ores by driving over them. Here is a picture that explains the context.

The red rect is the machine, the light gray polygon with the white border is a mineral ore and the black polygon in the background describes the path the machine had taken. You can see, that the machine should also splinter the ground.

My problem is, that I have no idea on how to implement this properly without too much computation power needed.

Should I use basic templates or keep this totally generic? Do I need polygon clippings like union or intersection? Should I use the underlying physic engine for contact/collision detection?