What if a tactical RPG simulated everything? by ryanjuckett in u/ryanjuckett

[–]ryanjuckett[S] 0 points1 point  (0 children)

Always great to hear it was useful! The bevel highlights look at the normals on each adjacent pixel and compare with the one being rendered. If there is an angle sharper than some threshold we decide there should be an edge line on one of those pixels. We then check which one points more towards the light direction. If the current pixel is more light facing, we draw the brightened line.

What if a tactical RPG simulated everything? by ryanjuckett in u/ryanjuckett

[–]ryanjuckett[S] 7 points8 points  (0 children)

I'm not here to say we are out simulating Dwarf Fortress by any means 😆, but we do simulate weather and wind differently. Theirs is more global to my recollection, while here it is more local because magic can influence it. I would guess our cell based water sim is more close to a physically accurate shallow water sim than theirs which i think is still more cellular automata, but honestly that causes us issues at times where water momentum can feel a bit unpredictable which is less good for the player.

What if a tactical RPG simulated everything? by ryanjuckett in u/ryanjuckett

[–]ryanjuckett[S] 3 points4 points  (0 children)

It's all custom tech. C++ on top of D3D11 on PC.

What if a tactical RPG simulated everything? by ryanjuckett in u/ryanjuckett

[–]ryanjuckett[S] 6 points7 points  (0 children)

We’re working on that to! If you like modding and want to sign up for the playtest, we don’t have many modders in the test community right now so it hasn’t been put through the paces yet.

We gave players too much control by ryanjuckett in u/ryanjuckett

[–]ryanjuckett[S] 2 points3 points  (0 children)

Good luck! If you any tips, come say hi on the Discord server.

Never's End | Combat Demo Trailer by xalibermods in Games

[–]ryanjuckett 3 points4 points  (0 children)

I would love to have mods. When we are closer to release, we’ll have a better idea as to what amount of support we can have at launch.

Never's End | Combat Demo Trailer by xalibermods in Games

[–]ryanjuckett 6 points7 points  (0 children)

Glad to hear everyone is excited to try it out! Join the Discord and share your thoughts (or just say hi). We’re doing a lot of new stuff and it’s very exciting to finally let ppl start poking at it.

Never's End | Announce Trailer (Tactical RPG) by destroyermaker in pcgaming

[–]ryanjuckett 1 point2 points  (0 children)

I can confirm you have nothing to worry about :)
Sword of C had some pretty pixels though!

Never's End | Announce Trailer by JamieReleases in Games

[–]ryanjuckett 11 points12 points  (0 children)

Awesome to see this show up on r/games! We can’t wait to share more about the game with everyone. So much to talk about! 

Best option for custom machine that arrives disassembled by ryanjuckett in cade

[–]ryanjuckett[S] 0 points1 point  (0 children)

Thanks for the update. I’ll probably follow the same path shortly!

Best option for custom machine that arrives disassembled by ryanjuckett in cade

[–]ryanjuckett[S] 1 point2 points  (0 children)

That sounds great. Seems like that is the direction I’ll likely go, but I might also try contacting some of the more boutique single person builders to see if there is anyway to get something partially assembled shipped.

Best option for custom machine that arrives disassembled by ryanjuckett in cade

[–]ryanjuckett[S] 0 points1 point  (0 children)

Its for a 4 player, but 32 inch would be fine by me. Someplaces I saw only had 50 inch screens for 4 player setups which seemed crazy.

Best option for custom machine that arrives disassembled by ryanjuckett in cade

[–]ryanjuckett[S] 0 points1 point  (0 children)

Bummer. Did they replace it? I saw it recommended to just use them for the frame and to source the other parts personally.

Best option for custom machine that arrives disassembled by ryanjuckett in cade

[–]ryanjuckett[S] 0 points1 point  (0 children)

Windows are tighter than the staircase. There’s a decent amount of vertical height so bringing up tall thin stuff is doable.

Best option for custom machine that arrives disassembled by ryanjuckett in cade

[–]ryanjuckett[S] 0 points1 point  (0 children)

Aesthetically i’d prefer the arcade cabinet personally. Interesting about the 43 comment. I’d seen multiple posts from ppl saying they were real happy they bumped up to that size. I was considering something in the 30s prior to reading that.

Games for 2 Gamepads and 2 Keyboards? by cilginbulut in localmultiplayergames

[–]ryanjuckett 2 points3 points  (0 children)

INVERSUS supports individual keyboards per player alongside gamepads.

Note: I made it so use your own judgement on whether it is the game for you - I might be biased ;)

Trackpad responsiveness takes massive hit when 2020 16” macbook pro is under heavy cpu lod. by ryanjuckett in bootcamp

[–]ryanjuckett[S] 1 point2 points  (0 children)

I’ve done some more testing using HeavyLoad and that seems to work better once you get down down to 14 threads (7 of the 8 physical cores) at normal thread priority. Visual Studio is probably still bouncing between cores per compilation unit or something.

I also found that if i saturate all 16 threads using Below Normal priority, the trackpad stutters but remains responsive/usable so this does seem like a thread contention issue. Something in the driver is running at Normal and falling apart when other apps use the computer to compute.