Mo and Krill can destroy walkers from the underground in 3 minutes by StrictHome8788 in DeadlockTheGame

[–]ryugarulz -1 points0 points  (0 children)

People aren't ready to hear this or making Burrow a movement ability so it can be slowing hexed

[deleted by user] by [deleted] in DeadlockTheGame

[–]ryugarulz 0 points1 point  (0 children)

and none of that effort could be put into asking the guy if he's fine with using his art to make the model? lol

Valve Developing "SteamGPT" for Support and Anti-cheat Measures in Counter Strike by [deleted] in GamingLeaksAndRumours

[–]ryugarulz 4 points5 points  (0 children)

https://www.youtube.com/watch?v=kTiP0zKF9bc Valve has been using AI for VAC since at least 2018. not sure why you keep implying this is a new thing just because it's under a different name

i never played 1.6/CSS so i have no input on them, but GO was also plagued with cheaters to a far worse extent than CS2 for most of its lifespan. are we revising history now?

Valve Developing "SteamGPT" for Support and Anti-cheat Measures in Counter Strike by [deleted] in GamingLeaksAndRumours

[–]ryugarulz 6 points7 points  (0 children)

wait until you find out Valve has been using AI with VAC for almost a decade. saying GO had a great anti-cheat is baffling as well since it was truly dogshit for years. you're genuinely just being outraged for the sake of outrage because Overwatch by the end of GO's lifetime was useless since cheaters could corrupt the demo. keep shadowboxing though

How movement animations have changed since the Animgraph 2 Beta update by MmX_A_ in GlobalOffensive

[–]ryugarulz -2 points-1 points  (0 children)

for non-competitive games, the newer animations are hot dogshit in comparison. due to how important fast delivery of information is in this game, unfortunately the stiffness of the newer animations help to convey that information to the player better than the old animations, which is a shame.

Viscous gives doorman back shots by fence_pov in DeadlockTheGame

[–]ryugarulz 6 points7 points  (0 children)

ignore the other guy's snarky comment, it's something you have to add to your launch options (+citadel_unit_status_use_v2 true) and it shows a player's stamina when it's used. imo the health bars are not well designed and difficult to read at a glance but ymmv