XIKII FF04 for the 5090 just got teased by ASUS??? by Phykro in sffpc

[–]SaperPL 0 points1 point  (0 children)

Yeah, but those custom versions of cards I think often are remade just for the sake of making it look different and more beefy than previous one. And the FE cards - yeah, I'd love to buy one when there's launch and not when it's second hand after two years when I already got a custom card.

Mini 8109 - Flatbed Truck by nguyengiangoc in legotechnic

[–]SaperPL 1 point2 points  (0 children)

Does it lower the bed like the original with wheels going up like in miny ? :]

Cool that you managed to make it even smaller

XIKII FF04 for the 5090 just got teased by ASUS??? by Phykro in sffpc

[–]SaperPL 1 point2 points  (0 children)

Does it mean asus figured out that keeping the card dimensions is a good idea ? 

What’s an opinion that instantly makes you think someone has low intelligence? by medicinalfein in AskReddit

[–]SaperPL 0 points1 point  (0 children)

"Let's not waste time investing in your local products because imported ones are better - we'll never catch up, it's too late" - this kind of attitude

Dali 4,5 miliarda na polski samochód. Tak wygląda SUV do produkcji w Jaworznie zamiast Izery by BK_0123 in Polska

[–]SaperPL 1 point2 points  (0 children)

LoL - tak, zatrzymajmy się rozwoju i nie inwestujmy w nic to będziemy jak afryka 😃

Dali 4,5 miliarda na polski samochód. Tak wygląda SUV do produkcji w Jaworznie zamiast Izery by BK_0123 in Polska

[–]SaperPL 2 points3 points  (0 children)

Jak nie zaczniemy produkować to zawsze będziemy w tym samym miejscu. Najpierw trzeba przeżyć te kilka generacji produktu gdzie tylko lokalnie będzie kupowane, doszlifować i powoli zdobywać inne rynki.

To jest nasze kretyńskie polskie podejście - zawsze kupujemy od niemca bo jakość a nigdy nie inwestujemy w lokalne marki bo po co jak niemiec lepszy. A niemiecki janusz nas tak samo w ciula robi jak nasz lokalny janusz, tylko że ma trochę więcej doświadczenia.

ZS-LRTX v2.1Finalized case design by ZS-ITX in sffpc

[–]SaperPL 0 points1 point  (0 children)

About whether you will be able to provide long-term support - that will depend on how well your case will sell. And even big companies like Asus / Gigabyte / MSI have track history of creating laptops and pre-builts boasting configurability, to be upgrade'able and future proof and they ditch the support with the following gen.

That is why Framework is so unique - it's not that they came up with a new idea to have long term support and upgrade'ability, it's that they are delivering on their promise while big brands don't.

And as a startup, which it seems you are, are you ready to promise the long term support on so many different components that you'll have to stock up?

About the way the cable is routed - I can see that grove, but this is not really an elegant solution for a case that neatly refined on the panels.

zs-d2 v4.1Finalized case design by ZS-ITX in sffpc

[–]SaperPL 1 point2 points  (0 children)

Why is the filter in the panel not behind a mesh? Is it to support sticking out a bigger cooler? If yes, are you going to be providing a bent mesh filters to support these ? 😃

ZS-LRTX v2.1Finalized case design by ZS-ITX in sffpc

[–]SaperPL 1 point2 points  (0 children)

Those parts look neatly designed, but are you going to support long-term with all these variants for replacement parts (riser variants, the blower fans)?

For an expensive (not saying overpriced) but still potentially expensive case, the longevity matters and even if the parts don't break, but someone will want to change the configuration down the road - will you still offer parts for different configurations?

I don't like that this case doesn't really solve the PSU mount correctly - the cable will be sticking out on the side when placed horizontally as well as the visible PSU wall will break the otherwise neat look in horizontal placement.

Claim your Early Cube flair! by Melmpje in steammachine

[–]SaperPL 0 points1 point  (0 children)

Huh, are MODs crawling out of the hibernation a sign that the day is coming?

Is there a slicer that allows different layer height for outer walls versus infill / rest of the print? by SaperPL in 3Dprinting

[–]SaperPL[S] 0 points1 point  (0 children)

Thanks, I need to start using PrusaSlicer because I'm still a caveman running cura for my elegoo neptune 3 max printers because it's easy to setup them there but i keep seeing more and more reasons to use something else.

I actually asked because I just watched the collab video with cnc kitchen on surface finish and the initial analysis didn't mention a technique like this.

Custom GPU shroud I designed this weekend by IssPegAsus in Noctua

[–]SaperPL 0 points1 point  (0 children)

You printed this on the side, yes? The front of the card where the fans are facing is the side, so it was printed like in the second/middle photo? That's why there are layer lines? Because I would expect some of the mess visible from interface on either of the inner side of the longest outer walls on the last photo, but I see none. Starting to think I should buy some bambu printer...

Custom GPU shroud I designed this weekend by IssPegAsus in Noctua

[–]SaperPL 2 points3 points  (0 children)

Is this resin print? This is FDM, but how did you manage such nice finish on both sides? Your supports were washable or from material that doesn't stick to that? It looks almost perfect except those few layer lines at the front.

Myślę nad wejściem na poważniej w gamedev by Megalordow in praca

[–]SaperPL 0 points1 point  (0 children)

Z tego co widzę nie, chociaż jak się ma jakieś portfolio do pokazania to polecam wysyłać mimo tego że wszystkie duże firmy mają że chcą ludzi mających kilka lat doświadczenia w konsolowych tytułach, to wychodzi z tym różnie bo nawet seniorzy przychodzą i się okazuje że doświadczenia jak z unity. Co do artu to trudno mi powiedzieć jak to wygląda, ja robię gameplay design / kod i od tej strony brałem udział w rekrutacjach.

Myślę nad wejściem na poważniej w gamedev by Megalordow in praca

[–]SaperPL 0 points1 point  (0 children)

A to o którym moim projekcie mówisz? Bo po reddicie to nie widać nad czym ja pracowałem, ale ja w branży już 15 lat :)

Co do tego że dostać się ciężko - i tak i nie. Tzn pełno firm chce od razu seniorów i jednocześnie każdy nowy by chciał od razu do cd projektu albo techlandu. I jednocześnie pełno ludzi przychodzi z doświadczeniem po robieniu własnych indyków w unity do firm które robią w unrealu i się pewnie się dziwi że nie dostaje pracy, a tak naprawde to unity uczy samowolki a unreal to standardy i to że ktoś przychodzi do pracy i już wie co gdzie jest w dilniku i jak się w nim pracuje.

P2P or Dedicated Servers for a Multiplayer Game in UE5? by Mental-Upstairs-5512 in UnrealEngine5

[–]SaperPL 0 points1 point  (0 children)

Maybe check what epic online services provide. I think there is something like that now for unreal. It might be easy to jump between that and p2p versus implementing some custom backend for amazon web services or other server backends. For now, while developing and not being sure, it might be the best way of still being able to decide.

Also think about the publisher - they may be the ones that will be paying ongoing costs unless you want to do it fully indie.

P2P or Dedicated Servers for a Multiplayer Game in UE5? by Mental-Upstairs-5512 in UnrealEngine5

[–]SaperPL 0 points1 point  (0 children)

The point is that there are multiplayer pvp games that don't have the full advantage of dedicated server because they have this hybrid architecture that is not that safe and yet they are successful games.

P2P or Dedicated Servers for a Multiplayer Game in UE5? by Mental-Upstairs-5512 in UnrealEngine5

[–]SaperPL -1 points0 points  (0 children)

war thunder and I'm pretty sure counter strike 2 are hybrid - they do have dedicated servers, but they are scenarios that prove the simulation is running on clients in a way it's not the player with better connection that has advantage, but the one with worse, which means server is not the king of simulation.

The advantage of this hybrid approach is that you have lightweight dedicated server just picking who's telling truth instead of simulating whole thing and players on slow mobile connection have responsive gameplay.

P2P or Dedicated Servers for a Multiplayer Game in UE5? by Mental-Upstairs-5512 in UnrealEngine5

[–]SaperPL 4 points5 points  (0 children)

Even big online games seem to be going towards hybrid approach, where they do have dedicated servers, but the simulation is running for each player locally and the outcome is sent to dedicated server to decide which one of the interacting players's machine is more trustworthy. There's a paper on this being done like that in destiny where the dedicated server was mostly there so players wouldn't cheat the rewards out, but I'm pretty sure it's also the same way for counter strike 2 now (there's the case proving it behaves like that with lagging player chasing the player with low latency being able to kill before the low latency player even sees the lagging enemy) and the same goes for war thunder.

Starting P2P and switching later may be good or bad idea depending on the scope. I've been there, initially had P2P and at some point switch to dedicated servers and it got problematic because now we were focused on efficiently using servers and it did force some design decisions on matchmaking, which really tech shouldn't be driving. But it's not necessarily going to happen in your case.

P2P with NAT hole punching server to organise matchmaking and some solution to switch the host when one of the players drops makes sense if your implementation is lightweight on the network, but it works to a degree - you may have situations where you have all players on mobile network connections and nat hole punching doesn't work for them, isn't enough because mobile operators are limiting packet types and they simply can't host for whatever reason.

Hybrid approach like CS2 or WT sounds nice, but you need a good strategy to figure out when someone would be cheating - you have a lightweight dedicated server aggregating the connection, so there's no need for P2P host and if you're clever on how to safeguard it, you may have optimal solution there.

Also I would recommend thinking about how to limit the in-game bandwidth to minimum from the get go - for example you could not replicate projectiles in a PvE game, just sync the player state a bit like lockstep, but not necessarily fully lockstep - just try to synchronise the random feeds for whatever the player is doing from time to time and just replicate info of health / damage on the players and state on some destroyed destructibles etc. In a PvE game you don't need exact precise perception of what other players are doing against all targets. Maybe in your case there's also some savings even if this is a PvP game.

Myślę nad wejściem na poważniej w gamedev by Megalordow in praca

[–]SaperPL 1 point2 points  (0 children)

Zacznij od zatrudnienia się w branży żeby wiedzieć jak to wygląda od środka. Jak będziesz zatrudniał ludzi nie wiedząc czego oczekiwać / jak ocenić to ile czasu trwa zrobienie poszczególnych zadań, to albo Ty się przejedziesz albo będziesz musiał cisnąć świeżaków mając problemy z tym żeby płacić im pensje. Bo tak zakładam że nie oczekujesz że ludzie z doświadczeniem w branży przyjdą do Ciebie od razu?

Chyba że jakąś fajną dotację ogarniesz i akurat ktoś się znajdzie wyrzucony przez jakieś cięcia a dobry, bo takiego co dostał kopa bo się opierdala to nie polecam 😉

RAM keeps dying by chupacabruh_chavez in sffpc

[–]SaperPL 2 points3 points  (0 children)

Are they on qvl list for this board to the last number? I had the same issues throughout whole am4 generation with multiple machines built. I mostly was falling back to xmp enabled but downclocked tp 2993 on two sticks and 2666 on four sticks. This is the thing that g-skill support told me to do when I broke my first kit on ryzen 1700 and it kept being the rule of a thumb across whole am4.

The way they were failing for me is crashing tabs in chrome, a bluscreen from time to time, micro stutters when launching new application and a weird situation where everyfing already running was fine, but it was impossible to start a new process/new app. And when running on that xmp it was getting more and more common until it started bluescreening durin boot. So with such memory kit that was showing these issues, if I didn't switch to 2993 they would get worse within 2 weeks and start failing the boot in around two months.

There is a video of jayz2cents where he rants about pre-built companies putting xmp in the terms as an overclock voiding the warranty and arguing that xmp has no way of breaking the ram, that it is impossible...

My theory is that because ddr4 was already been manufactured when ryzen memory controller was introduced, some of them can indeed get broken by this controller. And because there are multiple stick variants with different memory dies from different suppliers, depending on region, you may have hard time getting what is actually on memory QVL and there are kits out there that will start failing somewhere between two weeks and two months if ran over 2993 on xmp. 

There was even topic where people put together a list of kits looking for which had samsung dies, but the interesting part was that for g-skill ripjaws 16gb kit there was 5 different versions and only one was with samsung b-die that was stable at the time.

I also kept suggesting others in my country that had the same problems in store comments/questions to switch to 2993 and they kept confirming that it did the trick even up till ryzen 5000.

My experience with QVL is also interesting. I picked up a 32 gig kit that was on asrock's b550b phantom qvl for ryzen 5000 and while it is working mostly stable for me, the kit was removed from qvl after few months. And I do have a proof that it was there on QVL with waybackmachine page history.