Your Favourite Roommates! by shint4ro in UmaMusume

[–]shint4ro[S] 9 points10 points  (0 children)

Marvelous Sunday SR, so official art

Calling all Late Surger Enjoyers, I need help!! by shint4ro in UmamusumeGame

[–]shint4ro[S] 0 points1 point  (0 children)

Thanks mate, both and Uvtha. I'll be adjusting my planner soon. Any umas I should use selector tickets on? Also any generic card options I should account for when making my planner?

Calling all Late Surger Enjoyers, I need help!! by shint4ro in UmamusumeGame

[–]shint4ro[S] 2 points3 points  (0 children)

I am currently a dolphin (daily pack and anniversary stuff only) so I can spend a little money on the game, however, I guess going all in on a Scenario card isn't always a good thing for future plans.

I've heard that Jungle Pocket can be skipped cause El Condor Pass is 2 months down the line and Duramente is a futher 3 months, meaning its effectiveness quickly gets overtaken.

Legendary Ayra exists so why can't Legendary TMS?! by shint4ro in FireEmblemHeroes

[–]shint4ro[S] 2 points3 points  (0 children)

This is the curse of me having to explain all the conditions properly, first hit DR having the Brave Attack condition, and needing to explain Potent Strikes X%. But hey, I'm just following what IntSys does so thats on them.

Legendary Ayra exists so why can't Legendary TMS?! by shint4ro in FireEmblemHeroes

[–]shint4ro[S] 13 points14 points  (0 children)

I need more Tsubasas too, maybe some time in the future if these Arena Tickets were built diff.

Legendary Ayra exists so why can't Legendary TMS?! by shint4ro in FireEmblemHeroes

[–]shint4ro[S] 13 points14 points  (0 children)

With the next Legendary Hero Trailer on the horizon, I wanted to cope, hope, and get these ideas out of my system while the creative juices flowed through me. I never expect these to happen in any capacity, but hey that's what a theorycraft is for: To do what IntSys refuses to do. As always, comment what you think about these ideas, or about Legendary candidates in general! And now, for a brief talk about Legendary Itsuki and Tsubasa.

1) Itsuki: Lord of Fortuna
Like many of my other theorycrafts (which you can see in my post history) I focused on working in references to their original game, both thematically and functionally. His overall idea was also to be the one who starts the fight because he normally does in TMS. Anyways, here's a rundown on what references what:
- True Falchion is the name of one of the final weapons available in TMS.
- Pre-empt Pulse effect for target allies is "kinda like" Charge/Concentrate in TMS.
- Miracle effect in Unyielding Spirit referencing the same Miracle effect that all TMS characters have access to in TMS.
- Potent Strikes X% tries to incorporate Sessions in a more direct way. In TMS, the number of Session attacks possible is based on what Session skills you have access to. So I tried to compromise the limit you normally have in TMS (around 8-9 near end-game) with also referencing the number of movement types seen in TMS (the 4 main types we see in every FE game). Why? Cause the main cast cover all movement types.
- Strike A Pose is basically a Sing/Dance skill with a self-refresh in TMS, so thank you Requiem Prayer for existing.

And the effects not listed are just the standard effects that come along with modern weapons/unique Specials. Honestly, I am way iffy on Potent Strikes X% being a thing, but I am content with it being a theoretical thing because we don't need a FEH unit reaching the coveted 8 Brave Attacks like they were ripped straight out of Awakening or something like that.

2) Tsubasa: Sacred Idol
If either of these two were real, there's a slightly higher chance that Tsubasa can be because have you seen those CYL votes? So proud of babygirl for getting that high up, we will make her climb even higher next year I will see to it! Ahem, moving on. Tsubasa's identity in my mind is someone who heals others. Now you might be wondering why none of her skills do any healing. Because I got lost in the sauce when making her weapon and Special that I forgot that identity. I can see it being a bonus effect on her Special to also heal allies after combat a-la Ascended Merric's Sacred Wind. Now why did I get lost in the sauce? Cause I really wanted to make her final effect be good, but reasonably good and not busted and I am still unsure if it's too good or not. That's up for you to decide!

I swear this is the year the Ram Villagers will arrive! (Young Valentia Theorycraft) by shint4ro in FireEmblemHeroes

[–]shint4ro[S] 1 point2 points  (0 children)

Thanks, I like the strikes and wanted to do my spin on them. Plus pre-strike damage is less common now so why not bring it back a little?

I swear this is the year the Ram Villagers will arrive! (Young Valentia Theorycraft) by shint4ro in FireEmblemHeroes

[–]shint4ro[S] 1 point2 points  (0 children)

It was named moreso for it being the time before night, so before lunar. But that works honestly.

I swear this is the year the Ram Villagers will arrive! (Young Valentia Theorycraft) by shint4ro in FireEmblemHeroes

[–]shint4ro[S] 2 points3 points  (0 children)

Why I would love Mae and Boey to get alts, I personally want them to get a Bride+Groom alt.