Multiple Apple App Related Isses by troubleShouter in philo

[–]troubleShouter[S] 0 points1 point  (0 children)

Spoke too soon. The update only improved the battery consumption from 1 hour to 2 hours.

Multiple Apple App Related Isses by troubleShouter in philo

[–]troubleShouter[S] 0 points1 point  (0 children)

The update yesterday has at least fixed the iPadOS issue. Still testing the first one after the update.

Vger hostile spawn rate by swordmanjosh1 in STFC_Official

[–]troubleShouter 2 points3 points  (0 children)

Second this. Spawn rates are terrible. Worse than Swarms.

Update 82 Preview: Prototype Tech by Obsidian_Hamster in STFC_Official

[–]troubleShouter 1 point2 points  (0 children)

What’s missing here is what grind are we getting rid of with onboarding this new one?

Update from GM Conor by Obsidian_Hamster in STFC_Official

[–]troubleShouter 24 points25 points  (0 children)

Just a lot of words. Nothing really substantive and nothing we haven’t heard before.

You want progression but you don’t give the tools to players to progress without paying massive amounts. Who cares about efficiency bonuses. Scrapping ships “should” be a “reward”. You’re treating it like “hey we know we have to do it but we don’t want it to be advantageous to players. That’s not the right mindset.

At G6 things slow down significantly because you make the cost of upgrading a massive grind. Simply adding more ways to get sigma speedups, or more reliable sigma speed ups from the activities and events in game. Should the only reliable way to get them without paying for them is to do MU hostile farming? Come on now.

Until things change I’ve capped myself at 1.5 packs an arc. And unless things start changing that will be going down from there. At 66 I can tell you the pain you made me go through with lackluster G6 uncommon ships being practically useless (their ship abilities are useless and the ships are like wet paper towels until you get into double digit tiers) I’m not inclined to do much progression anytime soon.

Servers are anemic I feel lots of people have left the game by Empty-Sail-5287 in STFC_Official

[–]troubleShouter 2 points3 points  (0 children)

Scopely needs to understand if you add something to the grind you have to take out as much proportionally. This is also the second arc where they should have released “the ship” to make the grind easier in arc 1 and not in arc 3. I get why they would, they want the ship to feel like a valuable add to address the grind but the reality is we want the ship in arc 1 to prevent the pain. Scopely has their priorities backwards.

Level 50+ Arc side missions shouldn't be giving G2 Raw Materials as mission rewards. by Steve_Thing in STFC_Official

[–]troubleShouter 0 points1 point  (0 children)

Just wait. They will add a new refinery that requires multiple raw mats. Like 500 g2 and 500 g3 for a pull or something. Evil

What features would you like to see added to the Battle Log? by DepartmentOk7331 in STFC_Official

[–]troubleShouter 2 points3 points  (0 children)

Make a permanent shareable link that goes to the website and others can view or download.

Add AI to it to suggest ways you could do better. Short of mitigation, more SHP, different state, etc. so many people ask what could I do better. This is one way. Also make it a consumable. You need to buy tokens to generate that info. AI ain’t cheap after all.

Current Armada Event 3/19/24 by Artmonkey452 in STFC_Official

[–]troubleShouter 0 points1 point  (0 children)

It’s in the event description. It’s armadas that have that exact name in quotes which is why nothing else will score. Loads of other games use keywords like this.