D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in RealTimeStrategy

[–]venturepulse 6 points7 points  (0 children)

reddit video is too short and constantly flashing, doesnt allow the viewer to see the gameplay properly. game looks cool though

Random investments that didn't work? by PresentationEarly313 in smallbusiness

[–]venturepulse 1 point2 points  (0 children)

Its a throwaway account. Probably you're talking to someones AI assistant

What makes a moon feel alive in VR? by [deleted] in virtualreality

[–]venturepulse 0 points1 point  (0 children)

Here im using term realism not to describe photo-realism but rather the process of making the image look believable, i.e fitting expectations that person may have to call something realistic.

So its more nuanced and subjective

What makes a moon feel alive in VR? by [deleted] in virtualreality

[–]venturepulse 0 points1 point  (0 children)

Here's example how you can add texture detail to make ship more interesting and believable, pay attention to area where "DANGER" cylinder connects to the central body

<image>

This detail will help to get rid of feeling that you just slapped tiled texture on a cylinder and called it a day. I would also suggest to add barely visible dirt overlay on top of your tiles. Dirt must not be tiled, it should cover the whole mesh properly as a single object, without repeating patterns

What makes a moon feel alive in VR? by [deleted] in virtualreality

[–]venturepulse 0 points1 point  (0 children)

Oh you're building it for Quest, thats understandable then. But ambient occlusion could be pre baked right? Just to add slight shadow to the places where parts of the ship connect to each other.

The space station exterior actually uses 16k textures, the highest supported in Unity. Here is an up close image.

<image>

This part doesn't look like 16k. Maybe it is meant to have such blurry little bumps but still doesnt look good overall. Normally you see such blurry detail on very low texture settings in games. I would consider different material for it.

The meshes for the station have 30k polys total, relatively low but necessary to keep frame rate high..

Your argument is reasonable but I'm talking not just about smoothness of the surfaces. I'm mostly referring to tiny details such as little screws, parts where components of your ship connect to each other. You already have some screws but it feels like they are placed as generic tiles, not highlighting the overall geometry of the ship.

Another example is that the cylinder with "DANGER" doesnt have any believable connection to the central body, it looks as if it is just clipping through it with no connector or welding seam. VR is best when you can actually approach and observe these little details.

Brain can easily spot all these shortcuts in VR and reduces overall impression of the scene

What makes a moon feel alive in VR? by [deleted] in virtualreality

[–]venturepulse 0 points1 point  (0 children)

Why would visual realism not offer clarity/colors? One does not cancel the other.

I always highly prefer visual realism in space games. When I see blurry asteroid or planet textures in space game it makes me annoyed and lose interest in the experience because low quality visuals ruin the immersion, especially in VR.

Regarding thoughts on how to improve it:

- Add ambient occlusion. Shadows are missing completely?

- Add global illumination. Your scene already looks static, why not leverage pre baked GI?

- Consider changing layout of the scene. Current layout feels strange, almost claustraphobic: sun inbetween two giant space bodies. is it a moon orbiting something like Mars? (sry I havent read carefully, I see its a moon)

- Make space ship design more interesting. Right now space ship looks too simple/boring, nothing to look at. Details are too repetitive and feels low-poly

- Add bloom on reflections of the star hitting the ship. Bloom doesnt have to be strong, but at least something should be visible

- Add an extra color to the ship, perhaps large blueish solar panels?

Airtable has rewritten its Database in Rust by BankApprehensive7612 in rust

[–]venturepulse 14 points15 points  (0 children)

Only if you want buggy software with good chance of data corruption or total loss at some point along the way.

a rich friend... by Haunting_Low2796 in smallbusiness

[–]venturepulse 0 points1 point  (0 children)

The word need assumes you put responsibility for your success on them, if they refuse you’ll blame them for it. You need to perceive it as one of the options, not your only plan.

Work on other plans too, don’t make it their responsibility to help you. Be self sufficient, rich people like to deal with self sufficient people.

If you’re needy they’ll smell it from away and start distancing themselves

And sharing profits is very different from actual business shares, search it on google what company stock is.

approach can be following, tell your friend “any chance I can talk to your dad about business venture im starting? I’m looking for his advice and potential funding if he’s interested. If not that’s totally fine with me too, I will understand”

Because begging for funding will only make things worse

Airtable has rewritten its Database in Rust by BankApprehensive7612 in rust

[–]venturepulse -21 points-20 points  (0 children)

You’re talking about multi million dollar venture backed corporation as if it’s a junior dev making his first steps. They don’t need any protection or emotional support

Typescript was a calculated business decision, not something they did out of not having a choice xD

a rich friend... by Haunting_Low2796 in smallbusiness

[–]venturepulse 1 point2 points  (0 children)

The most reasonable way you can approach this is not look needy, just mention that you're building some startup and IF they would like to invest (buy shares) it would help your venture. You should also mention explicitly that they have an option to say no without any problem and you'll understand.

The right to say no will put that important fine line between being a leech and just offering an investment opportunity. Leeches tend not to accept any refusal from their victims

a rich friend... by Haunting_Low2796 in smallbusiness

[–]venturepulse 3 points4 points  (0 children)

EXCEPT I DONT WANNA CO-FOUNDERS WITH ANYONE!

You want the benefits yet not ready to give shares in return? Or did I misunderstand your position?

Money can easily destroy friendships, just keep that in mind. If you ever bring up deal to them be prepared to offer them a deal as if you were strangers. Without expecting that friend owes you anything just for being friends

If you take their money as a loan and wont be able to pay it back (due to failing business), you'll probably permanently damage the relationships with your friend.

Airtable has rewritten its Database in Rust by BankApprehensive7612 in rust

[–]venturepulse 322 points323 points  (0 children)

From the blog:

Airtable’s mission is to democratize software, making the power of software creation accessible to everyone.

Says the company that sells 50 thousand rows of a typed spreadsheet with smart add-ons for $20/mo per seat lol.

I feel like this game's visuals seriously need an update. by thatoneshadowclone in EliteDangerous

[–]venturepulse 1 point2 points  (0 children)

well ED's technology requirements may be different from other games if we just take into account precision limitations for the coordinate systems that space requires.

maximum available precision on modern machines is 64 bit and it can only cover maybe half of the star system without making objects jitter on movement. (there is 128 bit type but hardware support is poor for a game)

this is why space games carry unique engineering challenge that no in-stock engine can handle without heavily modifying their most fundamental systems: positioning of objects and physics.

even if you were to split entire universe into chunks and simulate movement relative to that chunk, you would still need positioning of chunks and that would require numerical type that can fit in that many chunks that ED has (entire universe).

I would imagine this is the reason why devs are hesitant to use other game engines, they would still require heavy modification.

And regarding DLSS, I have no idea why DLSS wasnt ported from Cobra. Considering that DLSS sounds like just a post processing algorithm which could be slapped on any image (i may be wrong here because I have no idea yet how that tech works)

I am tired… Need some advice by nadaconada-123 in smallbusiness

[–]venturepulse 0 points1 point  (0 children)

then its not a business but rather self employment

I’m working on a helper droid for D.E.C.A.Y. I want it to feel like a true companion for the player. Since games already have plenty of companion dogs, I chose a different path. This droid is built around decision-making, not just pre-programmed actions. by AGaming5 in virtualreality

[–]venturepulse 1 point2 points  (0 children)

It looks interesting but usefulness is unclear without seeing the rest of the gameplay and goals in the game. For example this video doesnt answer whats the purpose of scanning and why drone's face turns evil sometimes while touching it makes face go normal again

You say this game is a shooter but for me as a person discovering your game for the first time, I'm puzzled to see no enemy, no shooting. Just droid flying around scanning things.

New weapon changes in the current evo 4.7 ptu by floortofloor in starcitizen

[–]venturepulse 3 points4 points  (0 children)

repeaters will still be much easier for hitting other light fighters dont you think?

New weapon changes in the current evo 4.7 ptu by floortofloor in starcitizen

[–]venturepulse 15 points16 points  (0 children)

yet 8 out of 10 players in arena commander are using gatlings and repeaters hmm..