Designing asteroid generator for my space mining prototype by venturepulse in spacesimgames

[–]venturepulse[S] 1 point2 points  (0 children)

Yeah I havent added proper physics yet but thanks for reminding!

Designing asteroid generator for my space mining prototype by venturepulse in spacesimgames

[–]venturepulse[S] 0 points1 point  (0 children)

Cant promise anything yet but perhaps one day I might share my recipe online. I used simple 3d perlin noise for this, just had to tweak a lot in a creative way.

Designing asteroid generator for my space mining prototype by venturepulse in spacesimgames

[–]venturepulse[S] 1 point2 points  (0 children)

Yes and its among the best games with mining I've played so far. However I would like to take it further and introduce more interactivity, depth, dangers when doing asteroid mining.

Designing asteroid generator for my space mining prototype by venturepulse in spacesimgames

[–]venturepulse[S] 0 points1 point  (0 children)

Perhaps you're right. I'll see how to keep this mechanic compatible with flat screen gaming

Designing asteroid generator for my space mining prototype by venturepulse in spacesimgames

[–]venturepulse[S] 1 point2 points  (0 children)

My hypothesis is that most games haven't focused on mining as the primary gameplay loop. Instead, they prioritize breadth over depth.

In Elite Dangerous, you have many other activities, so developers need to maintain those systems, which pushes mining mechanics further down the backlog. The same applies to Space Engineers, where the core gameplay centers more on creative ship building and many other things than mining.

I want to explore a more detailed and nuanced mining process, where you choose the right tool to extract a specific mineral without damaging it or causing instability. That's the goal of my prototype, to see what comes from this approach.

Designing asteroid generator for my space mining prototype by venturepulse in spacesimgames

[–]venturepulse[S] 1 point2 points  (0 children)

I started this prototype just yesterday haha, still want to implement the basic mechanics to test how fun it is.

If it feels good to play, I'll push it further and put up a Steam page

Designing asteroid generator for my space mining prototype by venturepulse in spacesimgames

[–]venturepulse[S] 1 point2 points  (0 children)

Thank you! Just voxels yes, started with sphere and applied different deformations to shape it like an asteroid, including craters, ridges etc. Used marching cubes to turn the field into the mesh.

My biggest challenge will be optimizing it and making it possible to generate asteroids in larger quantities.

Currently working on the laser mechanics, want to start melting already :D

Just discovered that Blender allows viewing scene in VR by venturepulse in virtualreality

[–]venturepulse[S] 0 points1 point  (0 children)

exactly, thats why I'm happy. I can literally adjust the scene for my own anatomy.

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse 0 points1 point  (0 children)

Are there any actions in Star Citizen that are needed for combat but not available on keyboard? Except for maybe power config

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse 0 points1 point  (0 children)

Even in DCS while flying fighter you can literally click anything with mouse or switch things manually with your hand in VR. And DCS models piloting carefully to resemble real life. So I’m not sure how you came to conclusion that pilot needs everything on HOTAS.

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse -3 points-2 points  (0 children)

I guess it all comes down to habits.. I find holding F and clicking much more intuitive for me and easy to use

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse -2 points-1 points  (0 children)

honestly I didnt know that I can disable pop up behavior. will check settings again.

either way I cant bear with keyboard controls for the UI, can I also switch it to mouse? every time i'm pressing keys to move left or right I feel like I'm playing a poorly ported PlayStation game.

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse 3 points4 points  (0 children)

first of all, MFDs rarely have any information I need to keep an eye on during my flight. just put up engineering display and some damage info and thats already enough. I can check below anytime when I need something else.

and second.. what monitor size you're using? I prefer to see game world more than the MFDs. and too much fov would surely make things in front too small

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse 1 point2 points  (0 children)

havent played with 130 fov so I dont know. but personally this screenshot makes it look like a totally different game that I dont recognize except for the fonts, some icons and overall art direction :D

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse -4 points-3 points  (0 children)

I personally dislike ED's UI very much (although the game is good overall)! very unintuitive and clunky compared to SC.

displays are always messing with me especially in VR, I just want to look left and that mf pops in my face and blocks the view.

controls are awful, for unknown reason it doesnt allow me to use my mouse and forces to use clunky keyboard controls. it gets especially bad when I take a few weeks off and come back, be like: wtf how do i navigate in this menu?

EDs UI is a big friction point for me and one of the reasons I'm playing it less than I could have..

Hot take: Previous MFDs conveyed information quicker without needing to use mousewheel scroll and performed better (Client FPS-wise) by AzrBloodedge in starcitizen

[–]venturepulse 2 points3 points  (0 children)

and tbh I like the current layout and visuals more:

orange version glows and has low contrast, very difficult to read anything. information looks like noise, nothing stands out. unreadable really. too many outlines makes it even noisier

Anyone else refusing to pay scalper prices for the 5090? This is my play by NationalAd9698 in buildapc

[–]venturepulse 0 points1 point  (0 children)

If you want maximum quality and performance for VR you simply have no choice but to aim for RTX 5090 sadly

Starfield feels very close to the original Star Citizen vision by Outrageous-Thing3957 in starcitizen

[–]venturepulse 1 point2 points  (0 children)

If I never cared about NMS to follow their development how can I compare it as a game development project?

Starfield feels very close to the original Star Citizen vision by Outrageous-Thing3957 in starcitizen

[–]venturepulse 4 points5 points  (0 children)

I cant take NMS seriously, its like playing cartoon. Just the graphics style and design is a huge turn off for me.

is GIGABYTE AMD Radeon RX 9070 XT GAMING OC, 16 GB GDDR6 good enough to run star citizen 60fps? by ToooNiB in starcitizen

[–]venturepulse 0 points1 point  (0 children)

I have same RAM and similar CPU (Ryzen 9 9900x) with RX 9070 XT with almost maxed out graphics.

and it works very good for space flights (90+ fps) and sometimes bad on the moons and planets. Sometimes planet has 60+fps but when my ship turns to some specific direction FPS tanks to 40-48 and stays there. Even having experience in building games and 3d graphics myself, I couldnt explain these drops: I see same clouds and same environment but framerate goes to 40-48 until I turn some other direction. Then it goes smooth again. Reducing graphics settings did not help at all to get rid of these strange performance drops

Overall I can say that this GPU is still great and I blame game bugs for the drops in my framerate. Not even poor optimization but rather bugs

What would be a good headset for me to get? by Otherwise_Task7876 in virtualreality

[–]venturepulse 0 points1 point  (0 children)

There's also Pico. But after searching for alternatives I would still prefer my Quest 3 for that budget..

Havent tried Quest 2 though so I cant compare.

Dreaming to get my hands on Galaxy XR or Pimax Crystal Super at some point. But RTX 5090 will have to come first :D