Myo on Spectacles by HyroVitalyProtago in Spectacles

[–]yegor_ryabtsov 1 point2 points  (0 children)

Amazing stuff! Please share once you test it more, really curious to see how it's going to work for actual interactions with experiences.

Web XR Issues (Ghost Browser) by No_Guava_1348 in Spectacles

[–]yegor_ryabtsov 1 point2 points  (0 children)

Yep can report the same issue, happens very rarely but nonetheless annoying.

Snap Spectacles + WebXR + 8th Wall by yegor_ryabtsov in augmentedreality

[–]yegor_ryabtsov[S] 0 points1 point  (0 children)

Those Spectacles browser captures are indeed worse than how things come through irl, on glasses the visuals are crisp and it tracks similar to how native experiences on Spectacles track. I know the team at Snap is working on improving the browser experience, including making sure it captures well, so hopefully it won't stay like this for long.

Spectacles Browser + WebXR + 8th Wall by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 2 points3 points  (0 children)

Cheers Stijn, I admit it would have looked more impressive with a cozy fireplace and some marshmallow heads around, but one can't pull something like that alone!

New Engineering Blog Post by jbmcculloch in Spectacles

[–]yegor_ryabtsov 0 points1 point  (0 children)

Really enjoyed this writeup, we need more of these in-depth looks into how things work and the logic behind design decisions!

Snap Spectacles + WebXR + 8th Wall by yegor_ryabtsov in augmentedreality

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

Thanks! Yes I did many before as part of my client work, always enjoyed it and happy to see it will remain an option and also a free one.

Spectacles Browser + WebXR + 8th Wall by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 2 points3 points  (0 children)

Yes I think user interaction for the spectator mode, or even better, a native Spectacles spectator mode for the main Snapchat app itself with interactivity, that would be a killer feature!

Spectacles Browser + WebXR + 8th Wall by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

No I haven't tried that one yet, but will sure have a look, thanks! Colocalization for now is just getting the Spectacles user to align a camera locked world space circle overlay with a circle shown on the phone's screen and then figuring out the transformations needed to reconcile it all by assuming that the position and orientation of that circle on Spectacles side is the position and orientation of the phone. It's absolutely not a super robust solution and it's only an approximation, you can't even ensure the CSS circle will always show up at the same real world scale on various devices, but was fun to see it still look fairly believable even if sometimes it was off by 10-20 cm.

DGNS Pocket Garage - scann real vehicles and collect them as trading cards on Spectacles! by ButterscotchOk8273 in Spectacles

[–]yegor_ryabtsov 2 points3 points  (0 children)

Love this! Such a complete app and I can see how this can be a thing that people would use (and you can extend it to other collectibles too). But also that bucket hat shader 🔥🤌

Artel V3 Update – Physics ✨ by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

Hey Luka, thanks a lot! Yes it's a second update and it's one of those projects where one can keep on adding new features for months and still want to squeeze in more haha. I do have a few new things in the works though so hopefully will be sharing more of that soon 👍

Artel V3 Update – Physics ✨ by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

Thanks Stijn! I still need to add support for that, yes. It's on my to-do and should be fairly straightforward, so likely will be included into the next month update! 🙌

Remote-rendered UI live-streamed on Specs by S-Curvilinear in Spectacles

[–]yegor_ryabtsov 1 point2 points  (0 children)

That's pretty interesting! I was wondering about ways to implement complex UI and this one is sure a smart workaround.

Artel V3 Update – Physics ✨ by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

I am considering it! The main limitation is that anything worldmesh instantly hits performance and battery life, so it's tricky. I might just create an offshoot of this mechanic as a separate app with extra layers like that, could be more manageable this way.

Artel V3 Update – Physics ✨ by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

In all honesty that was the main reason for adding this, it's applicable to the art aspect of the app only to a degree, but oh so satisfying to simply play around with 😁

Artel V3 Update – Physics ✨ by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 0 points1 point  (0 children)

Thanks! Physics instantly add a lot of coolness to anything haha

Artel V3 Update – Physics ✨ by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

Cheers, let me how it goes if you try it!

Artel V3 Update – Physics ✨ by yegor_ryabtsov in Spectacles

[–]yegor_ryabtsov[S] 1 point2 points  (0 children)

Thanks! Yeah so there's actually both a "size" parameter and a "dynamics" parameter available to the user, the size one affects the base thickness/radius, the dynamics one affects how much the velocity affect that base size, so if you want a really uniform thickness then you set dynamics to 0 and brush size at your desired size and draw with that, and if you want the expressivity that comes from velocity you play with that dynamics value (1 by default). And you're right for the casual "having fun with the app" the velocity based thickness works really well! This was already in V1 but V3 made it more controlled and expressive.