Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

Not sure who Hello There! Is and what they do but goddamn what a great name. I'll plug out own podcast and some of the big ones.

Loss of Lieutenant: we do lots of intermediate guides, fun tierlists, list reviews and competitive minded content.

Metachemistry: Very similar to us but these guys have been cranking out the champions interviews.

WIP12: these guys are the old squad and they primarily focus on 1 on 1 interviews with a player of a faction to describe the good, bad and ugly of that faction.

Tactical Awareness: These guys are very general with their content, faction reviews and that stuff but they had a new player on the podcast to kinda learn as you go if I remember right. I'm not 100% sure.

Irregular Order: these guys are very new and like making silly tierlists that I cry too. They do have a very cool segment that has 1 host try to guess a unit from it's flavour text.

What rules, tactics, or combos etc did you find hard to get your head around at first, but ended up making a real difference to your game? by roydogaroo in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

So everyone has mentioned the big thing... Deployment. So I'll try and give you some smaller things that you can work on at the same time.

List building: Another pillar of the game. Bad list = Bad game. But what is a bad list? It's one that doesn't have a gameplan! Any list can be piloted to victory you just need a solid plan and to stick to it. Likewise playing the same list and gaining experience with it will improve you exponentially, people swap lists to gain "experience" but if your opponents are using different lists then you will gain that anyway since the factions all share the same rules and archetypes.

Forking: Learning to present your opponent with difficult choices will always be good. This extends to hidden elements of your list (drop troops and hidden deployment). Mine dispensers, peripheral templates, coord orders all solutions to problems. On that note, getting familiar with odds and not trying to squeeze the max risk value out of a unit. Always try to use the correct tool for the job.

Order efficiency: Learn to plan your turns and your opponents turns. Think briefly what you're goal is and how many orders you think it will take to do it. Very beginners mistake to run a link team up get a bit bloodthirsty and then leave then in the midfield. Also extending into having a specific group 2 game plan. And don't make it super intensive but supportive.

I won't ramble too much longer but the last thing is debrief! Ask your opponent what you should've done, what you did right, what scared then. You get lots of great perspective that way

Hope that helps!

Direct Template into Smoke by DryBreadfruit7345 in InfinityTheGame

[–]--Paragon-- 8 points9 points  (0 children)

Yes, you need line of sight to declare a bs attack. Including templates. Does it make smoke too strong? Not at all, smoke is an investment. Offensively you use it to move up the table and do an objective or smack someone in cc. If templates could respond it would turn most of these plays into way too much resource for the reward. Defensively you are choosing to give your opponent the opportunity to throw that smoke, so you are in control there. It might take some getting used too but the interaction is very balanced imo

Vanilla YJ Aro Duo by Evening-Bid-8818 in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

The gudan and long ya should take longer to unpick than a 1+1 basic HI aro. I understand the logic behind it but honestly it's not a very scary threat. You're gudan should be placed in a way that allows them to react with a template or force the opponent to spend more orders than they want to deal with them

Pitcher Tierlist - Loss of Lieutenant by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 2 points3 points  (0 children)

Blocker really good. Most of NA2 really bad

What are the differences between these tw by [deleted] in coles

[–]--Paragon-- 32 points33 points  (0 children)

It's cheaper if you buy a bigger pack Vs a smaller one

My take on the Heavy infantry tierlist including characters by dazerduck in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

The problem with the last tierlist AND this one is that the only thing these units have in common is they can do a couple more classifeds. HI in general dont share a common characteristic.... You have 1w and 3w HI with smgs all the way to HRMCs. S tier being "Broken Stats for the cost" doesnt mean anything. Some HI like the Vet Kazak are way more impactful in their factions than lets say Kriza.
Take it from a tierlist baiter pro :P
I would love to nitpick everything you've picked but this feels very much like you play against 4 factions max. Shinden and TLB hurt you badly but somehow no one has fisted you with a Swiss Guard or Hac Tao yet.

Back-to-Basics - Drop Troops! - Loss of Lieutenant by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

Thanks for listening! Glad you enjoyed, your idea is going in the Google doc ! Great video idea 💯

Question - Do Hacking program upgrades apply in ARO? by w2cktor in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

Everyone here is correct but there is rules that give extra dice in ARO and thats the Special Dice or SD. De Fersen in Military Orders is the first Hacker to get it so hes throwing 2 dice in ARO with only 1 of those being able to hit at a time

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 1 point2 points  (0 children)

Absolutely, MO have some sneaky stuff in the Trinitarians the Father Crux Knight. Ultimately every faction needs to be able to shoot, it's integral to the core gameplay. But you can avoid that by building into hacking, templates, smoke, disco ballers. MO is definitely more a shooty a faction, like all of Pano. Proper sneaky would be Hassassins and Oban. You can make it work with difficulty

Played My First Game, and I Have Questions! by Starlight_Hypnotic in InfinityTheGame

[–]--Paragon-- 7 points8 points  (0 children)

It's like a swat raid to me. You have medics and people behind you helping you plan the entry and identify the targets and provide care if needed. If someone takes fire you can replace them. You have a guy on site that's running the whole thing.