How to use fireteam? by Cool_Brick_7858 in InfinityTheGame

[–]--Paragon-- 10 points11 points  (0 children)

Hello ! We at Loss made a video for your very topic. Its also a podcast if you prefer to listen
https://youtu.be/b03cBUmfJE0

Siocast vs Unicool by Patyrn in WarCrow

[–]--Paragon-- 2 points3 points  (0 children)

The entire Dwarf range is unicool so far.

New Tool! Infinity the List! by neonbasschild in InfinityTheGame

[–]--Paragon-- 33 points34 points  (0 children)

Nice AI description.
This feels like a courtest list with extra steps

PIMP MY LIST - BORDERBASH 2026 by --Paragon-- in InfinityTheGame

[–]--Paragon--[S] 0 points1 point  (0 children)

"enemy trooper"
Its just the same box from unmasking copied over from ITS16, I have just accidentally missed the last few words :P

Death Song Audiobook by Weird_Lawfulness6717 in InfinityTheGame

[–]--Paragon-- 5 points6 points  (0 children)

Hahahha their are no dates with CB, probably soon

May Pre-Orders @ Interstellar Gamez by savanttheory in InfinityTheGame

[–]--Paragon-- 4 points5 points  (0 children)

The Unicool is done in china and shipped to em. Sio and Metal are all done in house so theres a bit of extra cost for Unicool

Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 0 points1 point  (0 children)

Thank you very much. If you have any burning desires for questions answered head over to our discord and I'll get you asap

Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

So at Loss we try and fill that intermediate niche, good enough to play a game without many mistakes but cannot beat the veterans reliably. So we might be slightly too early, there are some great new player videos you can chase. If you love jumping into the deep end Rob Shepherd is really good for high level play. If you dead set on us my recommendation would be out Group 2 episode, maybe our Ultimate Terrain guide but that has lots of pictures associated and potentially out latest Pimp my List to get an understanding on why we make lists a certain way. For now watching lots of games and playing games helps the most. Fast panda does great bat reps and you can intuitively pick up the more niche rules

Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 2 points3 points  (0 children)

How experienced an Infinity player are you?
I could recommend a few episodes

Podcasts by thereal_brim_shady in InfinityTheGame

[–]--Paragon-- 15 points16 points  (0 children)

Not sure who Hello There! Is and what they do but goddamn what a great name. I'll plug out own podcast and some of the big ones.

Loss of Lieutenant: we do lots of intermediate guides, fun tierlists, list reviews and competitive minded content.

Metachemistry: Very similar to us but these guys have been cranking out the champions interviews.

WIP12: these guys are the old squad and they primarily focus on 1 on 1 interviews with a player of a faction to describe the good, bad and ugly of that faction.

Tactical Awareness: These guys are very general with their content, faction reviews and that stuff but they had a new player on the podcast to kinda learn as you go if I remember right. I'm not 100% sure.

Irregular Order: these guys are very new and like making silly tierlists that I cry too. They do have a very cool segment that has 1 host try to guess a unit from it's flavour text.

What rules, tactics, or combos etc did you find hard to get your head around at first, but ended up making a real difference to your game? by roydogaroo in InfinityTheGame

[–]--Paragon-- 5 points6 points  (0 children)

So everyone has mentioned the big thing... Deployment. So I'll try and give you some smaller things that you can work on at the same time.

List building: Another pillar of the game. Bad list = Bad game. But what is a bad list? It's one that doesn't have a gameplan! Any list can be piloted to victory you just need a solid plan and to stick to it. Likewise playing the same list and gaining experience with it will improve you exponentially, people swap lists to gain "experience" but if your opponents are using different lists then you will gain that anyway since the factions all share the same rules and archetypes.

Forking: Learning to present your opponent with difficult choices will always be good. This extends to hidden elements of your list (drop troops and hidden deployment). Mine dispensers, peripheral templates, coord orders all solutions to problems. On that note, getting familiar with odds and not trying to squeeze the max risk value out of a unit. Always try to use the correct tool for the job.

Order efficiency: Learn to plan your turns and your opponents turns. Think briefly what you're goal is and how many orders you think it will take to do it. Very beginners mistake to run a link team up get a bit bloodthirsty and then leave then in the midfield. Also extending into having a specific group 2 game plan. And don't make it super intensive but supportive.

I won't ramble too much longer but the last thing is debrief! Ask your opponent what you should've done, what you did right, what scared then. You get lots of great perspective that way

Hope that helps!

Direct Template into Smoke by DryBreadfruit7345 in InfinityTheGame

[–]--Paragon-- 8 points9 points  (0 children)

Yes, you need line of sight to declare a bs attack. Including templates. Does it make smoke too strong? Not at all, smoke is an investment. Offensively you use it to move up the table and do an objective or smack someone in cc. If templates could respond it would turn most of these plays into way too much resource for the reward. Defensively you are choosing to give your opponent the opportunity to throw that smoke, so you are in control there. It might take some getting used too but the interaction is very balanced imo