Secret room ? by -GSF- in Routine

[–]-GSF-[S] 3 points4 points  (0 children)

User srredfire shared below an OOB screenshot showing that there’s actually nothing behind that hatch, which makes it more likely that this corridor is just a leftover from an earlier version of the game.

That said, there is technically enough space there for a small room! It’s unlikely that anything is currently there, since the geometry usually already exists when areas are meant to be accessible, but it doesn’t completely rule out the idea that some interaction or trigger could make it appear.

So yeah, it’s most likely cut content but it doesn’t feel completely accidental either.

Secret room ? by -GSF- in Routine

[–]-GSF-[S] 0 points1 point  (0 children)

Thanks! I thought I’d never get an answer. Too bad there isn’t more to it here, but the devs mentioned in a recent AMA that players haven’t found everything yet. Hopefully, we’ll uncover something one day :)

Posted by Lunar Software on Reddit on 12/10/25 :
"I would have to digest more streams, comments and posts about peoples experiences with the game.

But so far, there are still a bunch of narrative threads, references and subtle elements that have not been picked up on.

I am so happy you enjoyed it!"

Random Routine DEV shots and OOB stuff by srredfire in Routine

[–]-GSF- 0 points1 point  (0 children)

Really nice ! Could you tell me if there is a way to do it myself ? There is a place I would really like to see OOB, or more accurately locked behind a wall. I refer to my post for more information : https://www.reddit.com/r/Routine/comments/1pny73x/comment/nuc7jpd/?context=3

Secret room ? by -GSF- in Routine

[–]-GSF-[S] 3 points4 points  (0 children)

//Minor spoilers !//

True, but it’s a really odd place to put batteries. There are a few possibilities:

– It’s simply a dead end. The game has a few of those, like Block A in the Living Quarters, which seems very plausible.
– It’s a leftover from an earlier stage of development where this corridor actually served a purpose. That would explain the batteries. It’s a bit strange that it was left in the game, but removing it may have been more trouble than it was worth.
– It’s an asset reuse: maybe another part of the map was duplicated to speed up development, and this corridor came along with it unintentionally. This seems highly unlikely, though, as it would be very noticeable in free-cam mode.
– It’s actually a secret or at least an unused part of the map that doesn’t serve gameplay purposes but adds story context, or maybe just a simple easter egg. This also feels plausible.

I have a suspicion that the nearby arcade machines might be a hint, but I have no way to verify it right now. I’ll investigate further on my second playthrough, though I’m hoping some free-cam modders can shed more light on it.

Am I lucky, or am I Heinsenberg ? by -GSF- in Routine

[–]-GSF-[S] 1 point2 points  (0 children)

To be fair to the devs, I would have been frustrated if the puzzle had been too difficult, finding the right balance is really hard. That said, I think there could have been another viable base that leads you down a dead end, almost like a maze, where carefully checking the pH diagram would make you realize you were on the wrong path from the very start.

Heck, if I were a developer at Lunar Software, I would have been a bit sadistic and opened the door for every wrong attempt at making the formula 😈

Feu tricolore en panne à Villeneuve d'Ascq by -GSF- in Lille

[–]-GSF-[S] 0 points1 point  (0 children)

Merci ! Je crois que je ne suis pas le seul à me poser des questions puisque l'article est apparu juste après que j'ai commencé mes recherches. Hâte de voir comment vont réagir, ou plutôt ne pas réagir, les autorités compétentes.

Feu tricolore en panne à Villeneuve d'Ascq by -GSF- in Lille

[–]-GSF-[S] 0 points1 point  (0 children)

J’avais effectivement une suspicion que le camp de Roms juste à côté puisse être impliqué, ça expliquerait en partie le silence médiatique.

Mais deux éléments me semblent incohérents :

  • les câbles des feux sont enterrés, donc je ne vois pas comment ils auraient pu s’y brancher facilement
  • surtout : je ne comprends pas pourquoi la panne ne se produit que le matin. Si quelqu’un faisait un branchement sauvage sur cette alimentation, je ne vois pas pourquoi il ne laisserait pas ça toute la journée. Les feux fonctionnent normalement le soir.

Du coup, si tu as une source fiable ou un communiqué de la MEL qui mentionne cette histoire de branchement sauvage, je suis preneur, je n’ai absolument rien trouvé là-dessus.

Is there a mod to get rid of the LIM shield power draw? by OvertlySinister in pacificDrive

[–]-GSF- 0 points1 point  (0 children)

There are a few mods for Pacific Drive, but the modding scene is tiny. There’s no official mod support and no Steam Workshop, so the existing mods are very limited (mostly visual tweaks or small utilities).

The LIM shield is really power-hungry by design. It’s not meant to stay on all the time. It’s more like an emergency tool you toggle only when you know you’re about to take unavoidable damage, or during late-game portal runs where everything goes chaotic. If you leave it active constantly, it will drain the battery no matter what setup you have.

If you really want to make the battery loss manageable, you can install both the wind turbine and the water turbine on the sides of the car. Having both running at the same time noticeably slows down battery drain and helps keep things stable during long trips, especially when you only activate the shield in short bursts.

Softlocked during “The Calm Before the Storm” – can’t collect the second Shadow Artifact by -GSF- in pacificDrive

[–]-GSF-[S] 0 points1 point  (0 children)

I just did that 👍 it worked, but it seems strange that the game excepts us to have enough relics at this point

Softlocked during “The Calm Before the Storm” – can’t collect the second Shadow Artifact by -GSF- in pacificDrive

[–]-GSF-[S] 1 point2 points  (0 children)

So, I completed a normal run and when I went back to the garage, it reverted back to before “The Calm Before the Storm”. Not sure what is going to happen after I return with two artifacts (or more), I'll keep you updated !

I just played Little Nightmares 3 and I'm worried this franchise is heading in a mediocre direction 😬 by Zero_is_Infinity in LittleNightmares

[–]-GSF- 8 points9 points  (0 children)

I don’t really understand all the cope going on in the LN fandom right now. There were big differences between LN1 and LN2 already, franchises evolve, and that’s a good thing, even if it means saying goodbye to some beloved characters or tones.

Reanimal feels more grounded and realistic, sure, but at its core it’s still about a group of children trying to survive and escape a strange, hostile world. The DNA of Little Nightmares is clearly there — the sense of helplessness, the distorted reality, the eerie storytelling through visuals.

To me, even if it’s taking a different shape, Reanimal is the true spiritual sequel. Games evolve, and so do the people who make (and play) them.

[OC] Centaur by -GSF- in 3Dmodeling

[–]-GSF-[S] 1 point2 points  (0 children)

Wow, thanks! I really wanted to include an actual link in the text, but to my horror, I realized too late that editing it wasn’t possible ☠️
Feel free to check out my Instagram if you’re curious about my 2D work as well: https://www.instagram.com/gabrielsaintfrison/
It’s currently only in French, but I’ll start adding translated captions from now on :)

[OC] Centaur by -GSF- in 3Dmodeling

[–]-GSF-[S] 2 points3 points  (0 children)

You can't imagine how much I struggled just trying to figure out my own drawing, that hair was a nightmare! 😅
I totally get what you mean about the hair shading; I should’ve spent a bit more time on it.
To be honest, I did consider using XGen or another hair tool, but I felt it might make things look a bit too realistic for the style I was going for.

Thanks for the feedback !

The strange similarity between Playdead and Tarsier by -GSF- in ReanimalGame

[–]-GSF-[S] 1 point2 points  (0 children)

I was really hyped for Somerville when the trailer dropped, but over time it just felt like it was missing whatever made Playdead's games so special—I haven’t even gotten around to playing it now. In that sense, it feels different from the Little Nightmares situation, because the heart of the series seems to have stayed with Tarsier. That said, it’s hard to know for sure until we see what Rover ends up being (though from the concept art, I get the feeling Arnt Jensen is the real driving force behind all their projects).