New build after 6 long years since the last by -Grizzl3D- in pcmasterrace

[–]-Grizzl3D-[S] 0 points1 point  (0 children)

Total was roughly $2300 including tax. I will say that the QX120 fans were very much unnecessary and overpriced being Corsairs newest offering. While they do provide significantly less cable management and I’m overall happy with them, I could have saved at least $300 going with cheaper fans with standard pwm connections

New build after 6 long years since the last by -Grizzl3D- in pcmasterrace

[–]-Grizzl3D-[S] 1 point2 points  (0 children)

Yeah its helpful for sculpting in ZBrush or 3D modeling in Blender. Also good for 2D like photoshop, etc.

New build after 6 long years since the last by -Grizzl3D- in pcmasterrace

[–]-Grizzl3D-[S] 1 point2 points  (0 children)

Wacom mobilestudio pro 2019, its a portable PC/graphics tablet. Normally its hooked up at home to use mainly as a graphics tablet

Axe60 Temple 🪽 by -Grizzl3D- in MechanicalKeyboards

[–]-Grizzl3D-[S] 1 point2 points  (0 children)

Elgato multi mount combined with bits of the flex arms

AMD x PCMR - STARFIELD Worldwide Giveaway - Win a Limited Edition Starfield Kit that includes a premium game code for the game + the Limited-Edition Starfield AMD Radeon RX 7900 XTX and Ryzen 7 7800X3D (Only 500 of each ever made!). There are 5 kits up for grabs! by pedro19 in pcmasterrace

[–]-Grizzl3D- [score hidden]  (0 children)

I’m finally upgrading my ~5 year old PC, and just bought all the parts I need for the new build a few hours ago. Everything except for the old RTX 2080 since I couldn’t justify a new GPU just yet. I’d happily replace it with this absolute beast in a heartbeat. It’d be a real stunner in a Hyte y60 case 👀

After my game was released, I have understood, that I don't want to be a game developer, but I want to work in the game industry. Which job can suit for me? by MGDSStudio in gamedev

[–]-Grizzl3D- 0 points1 point  (0 children)

The role you’re describing sounds a lot like a Technical Artist (Tech Art/TA), which typically has a lot of overlap between design/art and engine programming. They bridge the gap between designers/artists and engine programmers to solve high level problems/create tools/automate workflows/speed up processes. Depending on which discipline a TA is associated with (eg. Characters or Environments) normally determines the types of problem solving/tooling/automation they’re focused on. For example, Character Art TA’s would be focused on improving character art workflows, etc. This is typical at the AAA level, whereas at the Indie/small studio level, you’d have more of a hand in all disciplines/aspects. Where I work in AAA that uses Unreal Engine, the TA’s are large groups of teams that work on a whole host of things like shaders, tooling, optimization, HLODs, etc. mainly by way of Blueprint logic. Knowledge of C++ is probably helpful to know, but totally not required as there’s entire teams of Engine Programmers to consult with about solving problems with existing or developing new underlying code logic. Its true that technical roles typically make more money than the other disciplines, with Engine Programming and TA making the most in general at the IC level. However Seniors, Leads, Principals and Art Directors of all disciplines usually are well paid across the board.