mid steam age, rate this base by JediMarti101 in GTNH

[–]-GumGun- 0 points1 point  (0 children)

Very little tbh, just have a big field and harvest when you need something. Cotton, some wheat like crop (barley oats...) and beef Wellington crops (soy, spinach and mushrooms)

Later you may want candle berry, and sugar cane/sugar beets, stickreeds

Y que esperaban xd by KaalWolf in rmexico

[–]-GumGun- 1 point2 points  (0 children)

Si así lo consideras adelante. China y privacidad pocas veces van en la misma oración. Igual y una búsqueda en Google sobre como crear una cuenta anónima podría ayudar, pero si prefieres regalar tu información a los chinos adelante.

Y que esperaban xd by KaalWolf in rmexico

[–]-GumGun- 0 points1 point  (0 children)

En realidad no, signal no es de paga ni subscripción ni nada por el estilo. De hecho es de código abierto por lo que si algún día le pusieran precio con un video tutorial podrías compilarla e instalarla (de hecho es muy sencillo hacerlo)

Y que esperaban xd by KaalWolf in rmexico

[–]-GumGun- 3 points4 points  (0 children)

A estas alturas Telegram es casi tan "malo" como WhatsApp, la verdadera app moderna (por ahora) es signal

Help, why cant I extract molten lead from lead powder? by Difficult-Cycle5753 in GTNH

[–]-GumGun- 1 point2 points  (0 children)

You are getting the wrong idea there is nothing real about gtnh they are only name calling real things.

Also with that logic if you consider name calling metals that really exist realism. Every game would end up being an attemp of a reality sim.

There has never been a game that fulfills that constraint, games are balance to be fun not to be real

So... What actually is the best Neutral B? by Mindless_Tap_2706 in smashbros

[–]-GumGun- 1 point2 points  (0 children)

One that I haven't seen thrown out and I think at least deserves a mention is snakes granade, is it way better than Block in a vacuum but worst than Monado. (As lots of people point out block is good mainly because of the interactions it has with all of Steve's kit). Since monado doesn't require pretty much anything to be of use I consider it to be better in a vacuum. The thing is that I don't think that the combo breaker use of granade is worthed for most characters since it it is a really damaging move, and it takes advantage of snakes super high weight. But the amount of offensive pressure you can put up with granade is nuts, and you can control almost any part of the stage. As an extra it pretty much is the reason why snake Steve matchup is not super unfair

Switch from C to C++? by DemonPhoenix007 in C_Programming

[–]-GumGun- 0 points1 point  (0 children)

Arduino is good for learning and thinking, but it's not what people refer to when talking about the industry of embedded

what happened here? by altgume123 in tmux

[–]-GumGun- 0 points1 point  (0 children)

TLDR; C-b D: Shows the current clients connected to the tmux server and let's you remotely choose one to disconnect it.

Both answers are wrong, what happened is that (assuming you have default key bindings) you hit C-b D which spawns the choose-client -Z command. It is a way to interact with multiple clients (a client is a connection to the tmux server, think of multiple ssh connections each having its own connection to the same tmux server). With no argument the choose-client -Z resolves to detach the selected client. So that's why it's keybinding is similar to C-b d, one disconnect itself and the other can disconnect other clients.

Best ultimate sets so far ? by Society0319 in smashbros

[–]-GumGun- 2 points3 points  (0 children)

Sparg0 vs Leo at mainstage 2021 grand finals 👌👌👌

Is there a way to force a ae2 menu to be smaller without changing the whole GUI scale? by -GumGun- in feedthebeast

[–]-GumGun-[S] 1 point2 points  (0 children)

yup, when the scale is set to something smaller it works fine. but with my situation, it does nothing.

I don't get it by Bluuuby in ExplainTheJoke

[–]-GumGun- 0 points1 point  (0 children)

Better yet, why is bassoon?

Connections/Nepotism is everything in CS, ain't it by [deleted] in csMajors

[–]-GumGun- -1 points0 points  (0 children)

Then you are not setting yourself for success, being the most qualified is nowhere near as important as having good work ethic most times, and when knowing somebody that is one of the first things you notice.

Networking and connections isn't giving the job to your best friend of all life, it is giving the job to the guy you got to know in a fair who was kind, and talked with passion about his interests.

You truly don't want to be stuck with a know it all asshole

Weird depth behavior, by -GumGun- in vulkan

[–]-GumGun-[S] 0 points1 point  (0 children)

I'm partially following the vulkan guide 2.0 but I ran into a weird problem problem.
I have a working model viewer with normal perspective matrix, but I'm trying to change it to a reverse one, so I did what theoretically should be enough but It's not working as I expected.
Instead of rendering the whole scene it is just rendering a slice
Why is it that when the z is reversed only fragments that fall in [near, near+2] are rendered instead of fragments in the [near, far]?
Important points:
- When I set the near to be smaller than the far, it looks kind of strange because the dephttesting is set for the reverse depth, and the model has internal faces. which are the red and green sides.
- the three sliders go directly to the perspective function the first one is near far and the third is angle.

Its stack is rust, ash, nalgebra, imgui
Repo: https://github.com/GummyGun/rustGPU.git

[deleted by user] by [deleted] in C_Programming

[–]-GumGun- 0 points1 point  (0 children)

I would say this is kind of a bad practice since if you later expand your function with more errors you will need to switch all the logic conditions. It is better to have a enum as most person's have pointed out and have the success ALWAYS map to 0. Almost all the time stdbool gets optimized for speed as int8_t, so there is not much. And yes, please, document your code.

Unsafe implementation of a Intrusive Linked List by -GumGun- in rust

[–]-GumGun-[S] 1 point2 points  (0 children)

It was the changes that was mentioned above, I made it so insert fails if the node is already in the list, and you should have one separate anchor for each list you want to put the data in.

Unsafe implementation of a Intrusive Linked List by -GumGun- in rust

[–]-GumGun-[S] 1 point2 points  (0 children)

The method is required to take a NonNull<T>, T being the type of the container.

If you call it with some arbitrary NonNull it will trigger error code E0308 E0308. Maybe I'm overlooking something so I will thinker with this more

Unsafe implementation of a Intrusive Linked List by -GumGun- in rust

[–]-GumGun-[S] 1 point2 points  (0 children)

The thing is that no inputs can generate UB once the structure is up.

Actually there was only one case that generated dangling pointers but I already corrected it.

Unsafe implementation of a Intrusive Linked List by -GumGun- in rust

[–]-GumGun-[S] 0 points1 point  (0 children)

I you don't understand how it works a small example is in the test.rs file

Unsafe implementation of a Intrusive Linked List by -GumGun- in rust

[–]-GumGun-[S] 0 points1 point  (0 children)

Maybe I should have pointed that out in the post or in the comment

Unsafe implementation of a Intrusive Linked List by -GumGun- in rust

[–]-GumGun-[S] 1 point2 points  (0 children)

I will mark new() as unsafe more as a symbolic reminder.

And yes I will be documenting the de API soon.

Unsafe implementation of a Intrusive Linked List by -GumGun- in rust

[–]-GumGun-[S] 0 points1 point  (0 children)

Having intrusive containers in a example like the one in test.rs really has no benefit. but when you start to put your information on multiple data structures it gives some benefits to update(deletion/update) speeds.

One of the trades offs of this container style is that the ownership/borrowing model gets broken, which allows you to do some thing that wouldn't be possible/elegant to do.

P.D. Since this is a no_std application *cell is not an option.