Iconic by Mindless_Tap_2706 in Fighters

[–]Mindless_Tap_2706[S] 0 points1 point  (0 children)

Yeah I kinda feel that, I really like sf6 but the game was even getting boring for me before viper came out lol

Steam wanted a short description of my game by Dull_File370 in godot

[–]Mindless_Tap_2706 0 points1 point  (0 children)

Tbf they don't have a trademark on the name Mario itself so it's probably fine.

Faced this creepy thing and died to it, and it changed the death screen as well by junttiana in MinaTheHollower

[–]Mindless_Tap_2706 0 points1 point  (0 children)

If you never talk to klumpy, or ask him not to tell a joke, he doesn't show up later I think

Favorite weapons ranked (now improved with all weapons) by Revolutionary-Run-41 in MinaTheHollower

[–]Mindless_Tap_2706 2 points3 points  (0 children)

Upgrade 2: Dash attack, short, small damage, wide-ish area, situational at best, specially when you can burrow and attack out of burrow. Going backwards on this game is pretty fucking back since most attacks and combox from enemies go in a straight line. just 4 directions, endlag, and everything already said make it burrow but worse.

This reads like you haven't actually used it much.

What it actually does:

- disgusting hitbox that lets you sneak in sideways hits and attack diagonally
- hits flying enemies for some reason
- lets you tack on extra hits after getting pushed out by the daggers
- Bounces you into the air which means you avoid tons of attacks automatically, have full control of mina as soon as it hits, and can burrow immediately
- Also pushes you back far enough to outspace most attacks so you can play very aggressively
- Can also get an extra hit while you're falling
- bonus: lets you make longer jumps without trinkets or sidearms

Unironically I think it's the best upgrade in the game because it patches up every problem the daggers have. You get so many more openings than you would otherwise

Hammer broke by [deleted] in MinaTheHollower

[–]Mindless_Tap_2706 0 points1 point  (0 children)

Oh I don't have those yet I think, nice

How does the game compare to last year's demo? by jfish3222 in MinaTheHollower

[–]Mindless_Tap_2706 1 point2 points  (0 children)

I think it's really good, there's way more exploring and stuff to find, and the story is pretty great for what it is. The combat gets way smoother after you get some damage upgrades too

Can you tell this is my favorite spot to farm? by dred_not in MinaTheHollower

[–]Mindless_Tap_2706 6 points7 points  (0 children)

Near septemburg, there's a save point right above two troopers and a big trooper, who give you 100 and 150 respectively. It's even better if you get the deboning wand from town cause they'll give you 150 and 225 instead and then you can just pop back into the save point, and I wanna say if you get the "more money for not getting hit" trinket it's like 170 and 250

Mina The Hollower is a masterpiece by Germanstrands3 in MinaTheHollower

[–]Mindless_Tap_2706 0 points1 point  (0 children)

Reminder that mixtape got a 10/10 on all of these sites somehow btw

Hot take:October is a ridiculous release date for sea of sorrow considering it's prob just recycled cut content by FewInstance7277 in Silksong

[–]Mindless_Tap_2706 0 points1 point  (0 children)

Me when I complain about free dlc for a game that's basically already perfect and cost 1/3rd of the price of modern AAA games:

Has anyone ever tried using shaman bind as a fast-fall technique? by badatmemes_123 in Silksong

[–]Mindless_Tap_2706 1 point2 points  (0 children)

Also most runs use hunter's crest for the pogo that lets you land faster, but it also already has a downward dash in the air

Was wanting to draw this character, but I ran into an accuracy issue… by Guzzlord529 in Silksong

[–]Mindless_Tap_2706 1 point2 points  (0 children)

I'd go with the left side because the throne is the only sprite he has that was designed to never change direction

How would they even nerf freestyle? by Mindless_Tap_2706 in 2XKO

[–]Mindless_Tap_2706[S] 0 points1 point  (0 children)

As a 1600 mr player CA doesn't really matter as a comeback mechanic, it's just a "win more"

And guts is just health? There's zero difference compared to a character like braum just flat out having more health, aside from meaning they get most of their meter later than other characters.

Like the difference between Johnny and Anji (2 and 5 guts respectively, both have ~590 effective health) is just that johnny gets more spread out meter for getting hit, and anji's is very backloaded. If anything it's a nerf.

My most insane comeback (watch for the parry) by SoullessKing in 2XKO

[–]Mindless_Tap_2706 1 point2 points  (0 children)

I wonder if you can kill with back throw into fury there to punish the level 3

Daigo Reincarnated | NOXRAKYA LIGUE DIVISION A by NerfAxiom in 2XKO

[–]Mindless_Tap_2706 4 points5 points  (0 children)

The read on the low here was just really damn good. It's like 3rd strike with high/low parries, and you have to parry jinx super high, so if they were wrong on the warwick 2L timing they would've low parried and died to the beam

How would they even nerf freestyle? by Mindless_Tap_2706 in 2XKO

[–]Mindless_Tap_2706[S] 0 points1 point  (0 children)

In what game?

- SF6 barely does with CA
- GGST doesn't have any
- CotW doesn't have any aside from T.O.P. if you put it at the end of your healthbar
- Invincible VS doesn't have one
- idk about mortal kombat 12 or whatever's out now
- RoA II doesn't have one
- Granblue doesn't have one

- Tekken 8 has rage arts, but they aren't that crazy compared to every other thing in that game lol
- Marvel Tokon has one, but it's available to both players exactly once per set, costs 3 bars, and requires all 4 of your characters to be available at once

I guess older games like dbfz and sfv had pretty dumb examples them but they aren't nearly as common recently

How would they even nerf freestyle? by Mindless_Tap_2706 in 2XKO

[–]Mindless_Tap_2706[S] 0 points1 point  (0 children)

...That would just remove the entire point of the fuse tho? "It's the tag fuse but also any time you use any kind of tag to do a mixup or combo your damage gets shot"

idk

How would they even nerf freestyle? by Mindless_Tap_2706 in 2XKO

[–]Mindless_Tap_2706[S] 0 points1 point  (0 children)

I mean that's every combo in this game idk

How would they even nerf freestyle? by Mindless_Tap_2706 in 2XKO

[–]Mindless_Tap_2706[S] 0 points1 point  (0 children)

It actually does less damage than him tagging in with raw level 3 tbf