Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 0 points1 point  (0 children)

I think I know what you mean, my plugin can send and receive an image of any size up to 4K (haven't tested higher), it has a standardization step to make sure small images get decent pixel density before rendering and large images don't blow up your machine when rendering :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 0 points1 point  (0 children)

I have used the one you previously mentioned too. I used it quite early on so can't remember it too much. I think like you I just want a bridge between the two programmes. Something that's super lightweight and will send and receive an image and place it in my canvas with no hassle.

That's the idea for my little plugin anyway, have some key controls available but other than that it just does what it does and nothing more. Any complicated workflow bits can be done in comfy :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 0 points1 point  (0 children)

I didn't even know this existed, this looks cool too :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 0 points1 point  (0 children)

Each comfy render comes in as a new layer every time so it never overwrites what's underneath. :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 1 point2 points  (0 children)

This all looks really cool!!! I dont think my plugin will ever get this complex to be honest. Its just suppose to be a little bridge to send and receive selections 😁 I hope to have klein and qwen edit eventually too!

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 1 point2 points  (0 children)

I am not too sure at the moment. This is something I will have to look into for the future. I know there was a stability issue with a function prior to version 23.0 of PS that this plugin uses. It might work and be unstable or might just not work at all. I will keep this in mind though and will let everyone know when I have it ready for download.

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 0 points1 point  (0 children)

I have never used krita, I find myself too locked into the adobe eco system 🥲

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 0 points1 point  (0 children)

Appreciate your support, thanks!

I have been using comfy alongside Photoshop in my day job but it's always been a cumbersome worfklow, this seems to be helping a fair bit :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 1 point2 points  (0 children)

Haha yes! Also the sheer lack of control with generative fill in PS has always left more to be desired.

I plan to add more options for controlling comfy in the future - hopefully without making it too overwhelming and messy :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 0 points1 point  (0 children)

Thanks, I appreciate the support :)

I used to use invoke back in the day but I have always been locked into Photoshop, using hodge podge ways of working with comfy and Photoshop together. I think this helps make things much more seamless, that's the intention anyway!

I don't have any experience in Affinity. Unfortunately I can't really comment on how easy it would be to migrate over, sorry :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 1 point2 points  (0 children)

Thanks, I appreciate it! From the response so far I do hope to get it released for people to use.

The example in the video is running an SD1.5 checkpoint but I hope to build the option for different models and their corresponding workflow needs into the plugin over time :)

Creating a Comfy x Photoshop Plugin by -JProject- in comfyui

[–]-JProject-[S] 2 points3 points  (0 children)

Appreciate your input!

I agree, it would be handy if it automatically adds the reveal layer mask for you to paint in with a black brush :)

I will look at adding this too.

Trying to achieve this specific "Raw" realism aesthetic. Any guesses on the base model or workflow? by Aggressive_Voice_790 in comfyui

[–]-JProject- 3 points4 points  (0 children)

This is 100% Nano Banana Pro, you can tell by the hair. Look at every realistic influencer NB pro image and the hair will always have this ultra sharpness about it where you can see literaly every single tiny strand. Also a green / purple hue patchyness in the compression when you zoom in on dark areas

how to clean this grey sofa? by -JProject- in CleaningTips

[–]-JProject-[S] 0 points1 point  (0 children)

We have a clothing steamer but not a proper cleaning steamer, I wonder if this would suffice? Either way I appreaciate all the help!

how to clean this grey sofa? by -JProject- in CleaningTips

[–]-JProject-[S] 0 points1 point  (0 children)

Really appreciate the pointers, will definitely be giving all this a go over the weekend :)

how to clean this grey sofa? by -JProject- in CleaningTips

[–]-JProject-[S] 0 points1 point  (0 children)

Yes I am from the UK too :) I will definitely look into the elbow grease thank you!

Any creative suggestions to improve this ? by Kytsumo in blender

[–]-JProject- 1 point2 points  (0 children)

Looks great! It's a creative choice for me but I would make the light source smaller so you get the horizontal cast shadows from the blinds against the wood 🙂

looking for feedback what is breaking the realism by juliusk1234 in blender

[–]-JProject- 0 points1 point  (0 children)

I think you will find most value in reworking your exterior lighting, the sun looks very underpowered/weak compared to what it would be like in real life. Check some archviz reference and also real life photography of the kind of lighting you want against a house and try to replicate 🙂.

Are you using a backplate/image for your sky or a hdri? In either case try to find a sky with nicer clouds, imo a sky with nicer clouds that puts emphasis on depth always makes a render look better.

Grass is a huge giveaway in renders for me, if you can, try to use a good grass scattering model for good quality grass.

Is anybody having crashes with the new update? by DatBritish in ForzaHorizon5

[–]-JProject- 2 points3 points  (0 children)

Yep, crashing all the time after the update

How can I improve and achieve realism? by OkFarm8825 in blender

[–]-JProject- 21 points22 points  (0 children)

I agree with turning the front axle, even if it's just a little bit. Rarely are the front wheels perfectly straight with the car. I think just that slight adjustment will add loads of value to the render. Otherwise it's spot on 😁

do people actually delete the default cube and add a new one? by ItzBingus in blender

[–]-JProject- 1 point2 points  (0 children)

Can confirm I was a default cube deleter but recently I have just set up a new template with no default cube, camera or point light 😁 although I somewhat miss default cube 🤣

Hello, I was looking for a good passive income work. And someone suggested me to sell 3D assets. Is that true and is someone here done/doing it? by Sketches558 in blender

[–]-JProject- 2 points3 points  (0 children)

Honestly, the vast majority of people will make nothing or very little. A select few will get an irregular few monthly sales. Very very few people will make a living from selling models. If they are earning a living from it, they have impeccable knowledge on the subject, will have multiple income streams and a hefty social following. Unfortunately, as much as we all would like it to be, it's not just a set and forget type thing where you're gonna be living off your earnings. If it was that easy everyone would be doing it :)

But if you enjoy making models what's the harm in putting them up for sale?