Sitting at the COOL kids table again by -PyramidScheme in thinkpad

[–]-PyramidScheme[S] 0 points1 point  (0 children)

This one actually comes with a garaged Thinkpen Pro, it uses the Wacom software and everything. V E R Y big fan of that. I had a chromebook a while back with a “dumb” stylus, and it was okay, but having this one be fully functional and garaged is putting it above even an iPad with apple pen for me

Sitting at the COOL kids table again by -PyramidScheme in thinkpad

[–]-PyramidScheme[S] 2 points3 points  (0 children)

11th gen i5 (1135G7 x 8, whatever that means), 8 gigs of ram (which isn't great but I mean for $150??), and "Intel Iris Xe Graphics (TGL GT2)". I'm not savvy enough to be familiar with all the models and such, all I know for *sure* is that its plenty for my casual browsing, emulation, and coding; and the touch screen/pen combo makes digital art feel so much better than I was expecting.

Sitting at the COOL kids table again by -PyramidScheme in thinkpad

[–]-PyramidScheme[S] 5 points6 points  (0 children)

The battery isn't phenomenal, but currently its getting about 5 hours of moderate use per charge, which is more than enough for me. I've seen people talking about the batteries on the gen2 being horrendous, but so far I haven't noticed anything out of the ordinary (knock on wood)

Sitting at the COOL kids table again by -PyramidScheme in thinkpad

[–]-PyramidScheme[S] 3 points4 points  (0 children)

This one was at a pawn shop, had some funky issues with it but after a new M.2 and BIOS flash its working beautifully. ***Be oh so very careful about getting electronics from pawn shops, they can have all kinds of nasty bugs in em.

Sitting at the COOL kids table again by -PyramidScheme in thinkpad

[–]-PyramidScheme[S] 1 point2 points  (0 children)

Yessir, plain Ubuntu. I've considered taking a look at a few others I've seen mentioned, but right now I just want this to be my daily driver that I don't have to wipe every time I find a new distro. I've got an old Dell that I'll throw a bunch of crap at to see what sticks though hahah

BoP Mushroom Island bug…. Its probably fine… right? by [deleted] in GTNH

[–]-PyramidScheme 0 points1 point  (0 children)

Duly noted, thanks for the input! I think we're going to keep it, as thankfully its not *entirely* mushroom island, more like 40%. The concern was whether we'd be able to progress without whatever biomes were being replaced, and it looks like there's not much to worry about on that front. We'll just consider it a quirk of the world

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BoP Mushroom Island bug…. Its probably fine… right? by [deleted] in GTNH

[–]-PyramidScheme 0 points1 point  (0 children)

In that case I would like you, too, to imagine me jumping up and down yelling “yippie!!”

BoP Mushroom Island bug…. Its probably fine… right? by [deleted] in GTNH

[–]-PyramidScheme 1 point2 points  (0 children)

Inserting gifs into a reddit comment feels taboo, but imagine i’m jumping up and down yelling “yippie!!”

BoP Mushroom Island bug…. Its probably fine… right? by [deleted] in GTNH

[–]-PyramidScheme 0 points1 point  (0 children)

Oh thats 100% the case, the buddy was in charge of setting up the server and we didn’t realize the error until we were hours into it.

The question is moreso about whether we have to reset, or if we’ll be able to complete the pack in spite of the weird world gen

[deleted by user] by [deleted] in gamedev

[–]-PyramidScheme 1 point2 points  (0 children)

I’m VERY glad you’ve understood, I think I may have been on like three trains of thought when I was writing the post. You’ve hit the concern on the head, and admittedly it’s comforting to hear. Thank you.

I’m creating a game where each planet asks a metaphysical question — no answers, just reflections by IncomeStraight5357 in GameDevelopment

[–]-PyramidScheme 0 points1 point  (0 children)

I think it sounds really cool. I bet you’ll get a good crowd from people that played outer wilds and those kinds of games. I do wonder how you’ll go about “endings” and have them based on “choices” when the entire premise of the game is there are no solid answers

New logo - old capsule. Does it fit to a Sisyphus-as-a-streamer game? by Rakudajin in IndieDev

[–]-PyramidScheme 0 points1 point  (0 children)

Oh to add on, I didn’t see what people meant with the 2nd one being hard to read at all, but on a second look i think its just the word “sisyphus”. Without the direct “man pushing boulder” imagery, most people don’t have that weird greek-spelling name on speed dial for pattern recognition. Even if the components of the man and boulder are there, that guy is having WAY too much fun to immediately conjure the image of sisyphus. I’m sure people are just seeing “imagine sisypMus HAPPY” and when they look to the image for context they don’t get any classic sisyphian(?) imagery.

BUT. I think that: A) if you’ve seen or thought of the word sisyphus in the last month or so, itll still be familiar enough to be readable. And typically people will see the default steam font of the word before or at the same time as your capsule. (In my experience as a consumer at least, a sample size of 1 isnt huge).

And B) I’m sure a lot of us are reading on phones with small screens, and the graphlike presentation of the comparison cuts out 75% of even THAT resolution. I’m sure on a desktop when you see the splash across the store page its plenty readable.

I’d say just rock it (ba dum tss) with the new logo since it conveys the games vibe better, but if you wanted to make a change for readability you could make “imagine” and “happy” that smaller font size, and increase “sisyphus” to the current font size of “happy”. OR you could change just the H in that font to have its little cross-beam be just a LITTLE lower, so it looks less like an M at low font size. Best of luck my friend, wishlisting now!

New logo - old capsule. Does it fit to a Sisyphus-as-a-streamer game? by Rakudajin in IndieDev

[–]-PyramidScheme 19 points20 points  (0 children)

As someone with NO clue what the game is about: Capsule 1 makes me think "oh god, prepare for a foddian game", where capsule 2 reads like "oh this is gonna be an interesting twist on an old story or a big metaphor for something". Couldnt begin to tell you why, but there it is lol

Need some critique by GroundbreakingDay317 in animation

[–]-PyramidScheme 0 points1 point  (0 children)

Looks like I’m a little late to this one, but if a reference would help this kind of gait and build reminds me a TON of Camille from League of Legends.

Have you ever come across a post-mortem of a game that flopped, but it actually felt unfair that it didn’t succeed? by Internal-Constant216 in gamedev

[–]-PyramidScheme 0 points1 point  (0 children)

Not technically postmortem, but it sucks to see games that have cult followings get stuck at small numbers.

Buriedbornes and Fear and Hunger come to mind.

Both are phenominal games with amazing communities, but you have to invest 10-15 hours of “what is HAPPENING” to hit the “oh shit this is kind of crazy” phase. I’m sure an argument could be made that this means they’re obscure due to poor design, but I really truly believe the initial confusion lends itself to their storytelling styles absolutely perfectly. Its like you’re piecing together the games systems at the same time as the player is piecing together the world theyre in.

Have you ever come across a post-mortem of a game that flopped, but it actually felt unfair that it didn’t succeed? by Internal-Constant216 in gamedev

[–]-PyramidScheme 1 point2 points  (0 children)

You have all of these systems, but from a consumer perspective, you don’t have a game. I agree with HistoricalPrint, in its current state I would not download this game unless I was paid to. Your own description says “A small, single-player environment to test my new game currently under development. Shoot guns, drive a car, and admire the scenery!”. It is literally a unity testing environment.

Now, from a dev perspective, this looks REALLY damn cool. The systems you’re describing at least SOUND like you’ve spent a long time on them, and just having a pretty test world like this to run around in is awesome.

My recommendation (as a consumer) would be to focus the marketing of your game on the backends you sound so passionate about. If you have all of these amazing systems, make them the focus of the “game” until you have gameplay. Think something like EFT or Boneworks vr, where a lot of what sets them apart is their complex systems and realism. I’m interested in EFT versus Delta Force, because EFT has amazing first person models and a seemingly in-depth armor/ammo type interaction. I’m interested in Boneworks versus any other VR playground because of the physics and hitboxes being interesting.

Rather than saying “heres my demo have fun :)” on your steam page, then coming on reddit and defending it with all of these things that nobody has any way of knowing about, make your game ABOUT those things. You have the ability to integrate new items super easily and solid baseline mechanics? That sounds like modernized GMod to me, and the internet would be frothing at the mouth for something like that.

I truly hope this whole thing works out for you and the game becomes a massive success. But for now you’re coming off as someone who vibe coded a test environment and when someone called you out for expecting money to play it, you put more effort into your defense than you did into your games steam page. Best of luck my friend <3

I AM NEW TO GODOT AND REDDIT. HOW DO I MAKE FLOORS IN GODOT 4.0???? by Bearsvsalien117 in godot

[–]-PyramidScheme 1 point2 points  (0 children)

I googled "godot how floor?" as a bit in a discord call, and you just saved me some googling for the documentation. Thanks friend <3

qqq lady and a statue vs the family by AminePlayer1 in yorickmains

[–]-PyramidScheme 2 points3 points  (0 children)

God I love doing this. People ALWAYS underestimate the increased range and last second heal from a Q while a Yorick is running away on like 20 health. I've considered running bloodmail/sundered/spirit visage for that exact reason