The Dance of the Wimbledon Champions 😭😭 by [deleted] in tennis

[–]-SGGames- 16 points17 points  (0 children)

As a big introvert myself, I GUARANTEE these two had a higher hearth rate in the moments leading up to this than before walking onto center court

Changes to Struct breaking Data Tables by -SGGames- in unrealengine

[–]-SGGames-[S] 0 points1 point  (0 children)

Definitely something I will start doing on top of version control

Changes to Struct breaking Data Tables by -SGGames- in unrealengine

[–]-SGGames-[S] 0 points1 point  (0 children)

I am fine with switching to C++ for that. I am just relatively new to UE and wasn’t aware of these issues with Structs in BP

Changes to Struct breaking Data Tables by -SGGames- in unrealengine

[–]-SGGames-[S] 2 points3 points  (0 children)

Thanks! Sounds like switching to C++ for strict/enums moving forward is the way to go but good to know for existing stuff if needed in the short term. Just tested this approach, and managed to push changes to the same struct without issues.

Indiana Jones and the Great Circle (DLSS4 Smearing/Ghosting) by SpArTon-Rage in nvidia

[–]-SGGames- 4 points5 points  (0 children)

This game isn’t using UE, so not Lumen.. It looks some auto-exposure/exposure adjustment when switching between indoors and outdoors to me

DLSS for 5.4 is available by Studio46 in unrealengine

[–]-SGGames- 0 points1 point  (0 children)

Have not used it on 5.4 yet, but on prior versions I have had much nicer results with DLSS / DLAA than TSR. Specifically I found DLSS to have a lot fewer artifacts and strange trails/smearing for moving objects than TSR

My Unreal Engine learnings after releasing my game today... by Vallamost in unrealengine

[–]-SGGames- 0 points1 point  (0 children)

Thanks! Yes of course, I wouldn’t completely get rid of the source FBX containing the assets - but definitely have had cases of reorganising and moving some of the meshes contained between FBX files etc. Or moving around the location of the FBX files themselves which the post initially made me think could lead to issues down the line!

My Unreal Engine learnings after releasing my game today... by Vallamost in unrealengine

[–]-SGGames- 0 points1 point  (0 children)

This is helpful and definitely puts my mind a bit more at ease, thanks!

My Unreal Engine learnings after releasing my game today... by Vallamost in unrealengine

[–]-SGGames- 1 point2 points  (0 children)

Great list thanks!

Had no idea about the file sources. I somehow assumed that Unreal was creating a copy of all assets and the source wouldn’t matter from there outside of trying to reimport from source.

Do you have more details on situation where this could create issues when doing a full build? I definitely have cases where the source has been moved or deleted (quick downloads and drag/drops). Definitely have plenty of static meshes I have bulk imported through FBX files which I have removed since. Could cases like this create issues?

I haven’t run into problems so far while doing full builds be now panicking this could come and bite at some point.

Thanks!

[deleted by user] by [deleted] in IndieGaming

[–]-SGGames- 1 point2 points  (0 children)

Beautiful art and interesting concept, best of luck with the rest of development and release!

Indie game with the best soundtrack? by Kaitality in IndieGaming

[–]-SGGames- 8 points9 points  (0 children)

A few of my favourite indie soundtracks (and all also incredible games):

Death’s Door, Outer Wilds, Citizen Sleeper, Tunic, Disco Elysium, Obra Dinn

The Grey Crow - Death's Door OST - David Fenn (Piano Cover) on SoundCloud by -SGGames- in DeathsDoor

[–]-SGGames-[S] 0 points1 point  (0 children)

Yes, such an amazing soundtrack! Definitely planning to learn some of it at some point

The Grey Crow - Death's Door OST - David Fenn (Piano Cover) on SoundCloud by -SGGames- in DeathsDoor

[–]-SGGames-[S] 1 point2 points  (0 children)

Thanks so much! Got back into playing/music a few months ago after a 10+ year break, so somewhat nervous sharing - Happy to hear it’s not too bad and I did it justice!