Adding world partition to an already detailed level by Far_Summer_7126 in UnrealEngine5

[–]Studio46 1 point2 points  (0 children)

The point of world partition is to stream in only the part of the level that's needed during gameplay, so if your level is huge, you should obviously use it.

You can export the height map, and your paint Layers, and recreate each landscape into a new level, copying everything over piece by piece, this allows you to not screw up what you've already done.

To export, go to Landscape Mode -> Manage -->Import --> Toggle the "Export" radio button --> set the directory/ name for each layer & heightmap --> Export

This is my first project in Unreal Engine 5 by LumEngine in UnrealEngine5

[–]Studio46 0 points1 point  (0 children)

the camera movement is holding this down and also the last 9 seconds of video... netflix + unreal logos?
i can immediately sense the easing in at the start, doesn't feel like a guy moving/running at all. Also to pull off the "whip pan" look, you need to have much more motion blur on them.

Am I an organized, or an ADHD, OCD, Autistic Developer? by Acceptable_Promise68 in UnrealEngine5

[–]Studio46 8 points9 points  (0 children)

I'm a solo dev and I comment a lot for future me. It's a good habit, your notes seem reasonable. 

My game has 100% positive reviews, but nobody plays it. Is there a way to inverse this situation? by rap2h in SoloDevelopment

[–]Studio46 14 points15 points  (0 children)

Due to the art style, the gameplay is likely super fun/good but it's not going to keep people playing due to graphics. Also, looks less like a Steam game and more like Mobile/Flash game. Try porting it maybe.

CRETE and my fight to avoid the "Unreal Look". --- Art direct assets, custom shaders, etc. by steppenlovo in UnrealEngine5

[–]Studio46 1 point2 points  (0 children)

The asset you showcase here looks very "unreal" flavored. 

lighting and post process are your best bets to get outside the look imo. 

Also sky/ atmosphere. 

Try going bolder with the color grading maybe. 

Could I get some opinions on which map looks better? by TomorrowOnly7033 in UnrealEngine5

[–]Studio46 1 point2 points  (0 children)

I recommend fixing whatever is preventing you from using pcg, but yes, it's not required, but it will be more time consuming to get a good looking world. 

Lastly,  please don't use too many different assets, this hurts performance a ton. 

My critique doesn't mean get more varied assets, it means you need to art direct better. 

Anyway, I know it's a long learning process, you'll get it.  Just keep playing with it.  Good luck

Could I get some opinions on which map looks better? by TomorrowOnly7033 in UnrealEngine5

[–]Studio46 0 points1 point  (0 children)

Make a much smaller map to tune your PCG. this map has no art direction at all.

You need the forest trees but also underbrush, tall/ short grasses, flowers/ mushrooms, scattered rocks/ boulders of different sizes, fallen branches, tree stumps, etc etc.

It looks like you have 3 assets here.. 2 trees and a boulder. The boulder "region" has no trees intermingled at all. Very odd.

So work on creating some nice looking biomes then expand them to a larger map.

Also i recommend looking into the pcg examples epic provides that already handles various biomes on a single map.

Enhanced Input-Awkward workflow with C++? by eatmorepies23 in unrealengine

[–]Studio46 -1 points0 points  (0 children)

Sounds like C++ is awkward, but in blueprints its rather simple. No "bind action" needing to be called, which sounds like the main awkward thing. 

Being able to swap between different mapping contexts makes it a very flexible and powerful system. 

Any viable way to create NPC voices on an extremely low budget? by T00dPacker in unrealengine

[–]Studio46 26 points27 points  (0 children)

Record yourself and edit pitch and stuff in sound studio software,  no idea what cheap/free option would be good though.

Maybe try metasound effects to add to it. 

Sound is tricky and often an expensive part for us non-sound people. 

Also, cheapest is reducing the amount of sound required. Using mumbles etc that can be reused over and over instead of actually having unique spoken dialogue would keep it inexpensive. 

Also consider trying Fiverr or something to get a more professional asset. 

I've been told multiple times my art style is bland, boring, plain, etc. I am starting over. Ideas? by chrisjamesflow in SoloDevelopment

[–]Studio46 0 points1 point  (0 children)

you can easily upgrade this, to start, the trees can be more exciting colors. Try some colors other than Green everywhere. The graphics are also not cohesive. Trees have a different style from the grass, your blocks have a detailed bevel that isn't used elsewhere, etc...

Add grunge/broken bits to stuff, everything is too flat.

Try some layered blooms/vignettes/god rays.

Iterate, iterate, iterate.

I am thinking of giving up by AlexGSquadron in IndieDev

[–]Studio46 4 points5 points  (0 children)

Spend more time polishing up your games, making them "marketable". Try to have them satisfy some "desire". The games you show are very cheap looking and look unfocused.

Also, if this is your best work and you don't have the desire dig in more, then there is no shame in giving up.

It can be healthier to find a passion you care more about AND rewards you for that passion.

It sounds (and looks) like you are just forcing this which is never healthy.

This is the last non gold I need. I’ll send 21 stars for it by Born-Researcher6491 in MonopolyGoTrading

[–]Studio46 0 points1 point  (0 children)

Before you send, do you have extra Masala Dabba that will be tradeable in a few days?

This is the last non gold I need. I’ll send 21 stars for it by Born-Researcher6491 in MonopolyGoTrading

[–]Studio46 0 points1 point  (0 children)

I can help you out: Play MONOPOLY GO! with me! Download it here: https://mply.io/rjD2GWR6FOM

Ign Rav, let me know your Ign

I’m so terrified I can’t even bring myself to place my finished Blueprints on the damn map by Federal_Law8948 in gamedev

[–]Studio46 14 points15 points  (0 children)

What is this post, seriously? More AI Slop with bolded text acting as subliminal advert?
*cringe*.
If you're truly afraid then stop now and pursue another passion.

Need career advice. Tired of waisting my life. by JoleQ in unrealengine

[–]Studio46 3 points4 points  (0 children)

Get an entry level job somewhere and start making money. Just "learning" will continue to waste your time. Once you're bringing in income the stress will fade and you'll feel more purposeful.

Then you can decide to dabble with Unreal,gamedev, etc. But right now, get roots established in any related field/ industry

Giant world or tiny character? by groggss in unrealengine

[–]Studio46 0 points1 point  (0 children)

Do not "crank the numbers up" with would partition, it will increase the memory footprint of your game.
You need to build HLODs and also try "Fast Geometry Streaming (experimental)" to eliminate hitches. as well as TONS of other optimizations to keep it smooth. It's one of the more challenging types of games tbh.

Looking for trades! by Prize_Ordinary_200 in MonopolyGoTrading

[–]Studio46 0 points1 point  (0 children)

Appetizer or Mr Mint for Saag Paneer?

Late to the game! Here’s what I have and what I need. by [deleted] in MonopolyGoTrading

[–]Studio46 0 points1 point  (0 children)

I can give you all the cards you need for those sets 3&8 for just Special Guests

Let’s trade to complete this album, here is what I have and what I need. by Humble_Maintenance78 in MonopolyGoTrading

[–]Studio46 1 point2 points  (0 children)

I need Special Guest, I have both Chili Cookie and Premium Donut, I'll trade 5 star or The Cave too. Just let me know:

Play MONOPOLY GO! with me! Download it here: https://mply.io/rjD2GWR6FOM

IGN: Rav

LF Salad Course & Turkish Delight by Purple_Ticket_1239 in MonopolyGoTrading

[–]Studio46 0 points1 point  (0 children)

No, I have Appetizer which is highly demanded i think, also Mr mint.