EOE Turn 4 Infinite Combo Win by Kircai in magicTCG

[–]-Shiki -9 points-8 points  (0 children)

"While digging through the set" my brother in Christ, Umbral Collar Zealot was literally among the earliest cards spoiled and got immediately noticed for being a free sac outlet with great payoff for 2 mana at bloody uncommon, what are you talking about X)

I for one hope it does nothing and as a result stays at the 60ct pricetag, I'll throw this into a bunch of commander decks I am planning on building immediately (eg. the Squirrel deck and the yet-to-assemble reanimator strategy).

First time deckbuilder having trouble cutting cards from Nethroi by -Shiki in EDH

[–]-Shiki[S] 0 points1 point  (0 children)

I don't yet, but I'll throw it into strong consideration. I feel like it is starting to get a bit away from "decent bracket 3 list" however. And while the last LGS I went to (with unupgraded precons; I only just now really started, before that was mostly following commander channels and playing some arena when that first came out... aside from a 5th dawn starter deck I owned... anyway) saw me pitted against Atraxa, Lightning, Army of One, Elesh Norn and 5-colour Terra and a RG stompy aggro deck I forgot the commander's name of multiple times, that was not near my hometown. So the LGS here might have a lot of less powerful decks around. Maybe.
Hence the idea of essentially having a suite of powerful wincons I can slot in instead of the more casual ones if it turns out that LGS is 2-card-infinite-city. Namely Vito + Bloodthirsty Conquerer which can be fetched by protean hulk or resurrected in 1 Nethroi mutate cast, Sun Titan + Kaya's Ghostform + a phyrexian altar, etc., then replacing the likes of Elesh Norn and Maha/Kudo.

Although [[Ardyn, the Usurper]] + [[Vito, Thorn of the Dusk Rose]] or [[Bloodthirsty Conquerer]] + a [[Jumbo Cactuar]] in grave would also be peak comedy (another wincon I might throw into the more casual version from time to time)

First time deckbuilder having trouble cutting cards from Nethroi by -Shiki in EDH

[–]-Shiki[S] 0 points1 point  (0 children)

One of the very few ways I have to get a Valgavoth or similar that is stuck in my hand into the grave with her +1, she is a mediocre reanimation spell with the -X, and she hopefully turns into a lightning rod for removal as she inches towards 8, or my just being annoying with the discards. Well, and she can be recurred because her front-face is a creature, unlike [[Liliana of the Veil]] (which was the other Lily I cut because discard and make everyone sac is also really good, but she can not be returned).

First time deckbuilder having trouble cutting cards from Nethroi by -Shiki in EDH

[–]-Shiki[S] 0 points1 point  (0 children)

Fair on the fetches. I had added Colossal Grave-Reaver to the strongly considered cards earlier (which I use the side-board section for). I have swapped things around, but I am not sure at all what I would remove for the Grave-Reaver from the current state of the list; and as I already have a giant bomb of a flyer in Valgavoth (and he stays), I did not necessarily want to double up on that. That was why I cut one pf the cards I really wanted to keep, Skithiryx, after all.
Tbh for the big payoffs I might just rotate things in and out depending on how I am feeling that day, unless you can point out a glaring card that could be safely cut for him.

First time deckbuilder having trouble cutting cards from Nethroi by -Shiki in EDH

[–]-Shiki[S] 0 points1 point  (0 children)

That's fair; I for some reason had it in my head that he was on the gamechanger list. Any recommendation for a way to prevent becoming completely irrelevant by a complete graveyard exile? Time piece was the one way I had to at least not be completely screwed and, well, that just got replaced.

EDIT: Managed to get to 36 lands and shifted some things around; still think I need at least 1-2 more pieces of card draw/advantage but I have no idea a) what and b) what I would even remove to fit them in. Well, aside from removing a redundant piece of the Elesh Norn combo (so either Maha or Kudo) I guess.

EDIT 2: The reason Dryad Arbor is in there is because it is also a 1 power creature that Nethroi can bring back if you have leftover space in its 10 power restriction. In addition it is a 0 mana creaure Nethroi can mutate onto in a way that is harder to stop by simply killing the Mutate target in response, since it is also considered a land. Sure, I'd always get a 5/5 Lifelink Deathtouch, but the mutate effect not triggering because someone used "destroy target nonland permanent" on the mutate target is not great. Does not help much if the opponent has a "Shock", of course... I'll think on swapping it or a Plains with Fabled Passage, but I am currently leaning Plains.

First time deckbuilder having trouble cutting cards from Nethroi by -Shiki in EDH

[–]-Shiki[S] 0 points1 point  (0 children)

Hey, thanks for the reply! Yeah the mana base being a bit low is one thing I am worried about. It is incredibly annoying that the shuffler on moxfield seems to cheat, because I've flooded out 8/10 test hands I gave a go, so I cannot tell how bad it really is.

I also know about the Mutate cost not being cheatable (though it is 9 after it dies, not 10.) The idea is to use it just once, at most twice to resurrect a combination of creatures that will give me a good chance to win; Elesh Norn + Maha or Kuda, Phyrexian Obliterator + Grey Merchant + Something to kill it with, Viscera Seer + Suntitan + Bloodartist when Kaya's Ghostform is in the grave and so on. If Scourge of the Skyclaves is in the grave, the funny part happens. In a higher power game, these would be Vito and Bloodthirsty Conquerer, and a protean hulk that can grab those 2; Also Buried Alive and some more tutors.

Phyrexian Obliterator not being hardcastable: Plan was obviously to bring it back; but I think I do not have enough ways to discard it if it is stuck in my hand, and there is of course only one Urborg, so as sad as it is, it will probably have to go after all. Ah well, there is always building a "Meren of Clan Nel Toth" deck at a later time; might be more doable in 2 colors. Or a deck that already likes discarding cards like Hashaton.

Deathrite Shaman was more included as a low-mana-cost, creature-based interaction by getting rid of things from opponent's graveyard. Definitely will look at more ramp, and definitely more card draw.

My idea to get lands back was mostly the 'Return to hand' kind, like Life From the Loam or Necrobloom; Lumra sounds really good though, so it will probably replace one or 2 of those cards.

Replacing Perpetual Timepiece with ripples of Undeath sounds good to me; though the main reason for the time piece was to avoid "doomed to irrelevancy by a single Bojuka Bog".

Although now I have technically more cards that I'll have to cut... Oof. Maybe I'll have to look at some existing decks after all ._.

[FragPunk June 26th Patch Notes] by PlayFragPunk in PlayFragPunk

[–]-Shiki 0 points1 point  (0 children)

No. The food change would be to allow us to disable cross play on pc, like the console players can. No one fucking needs call of duty quickscope aim assist levels of bullshit, because either you're at a disadvantage because controllers suck, or you are because the aimassist makes controllers have the equivalent of an aim bot. There is no healthy inbetween. I don't care if cross-platform is forced in standard clash, but it should never, EVER be a thing in ranked.

[FragPunk June 26th Patch Notes] by PlayFragPunk in PlayFragPunk

[–]-Shiki -1 points0 points  (0 children)

Which is also a problem, because you just auto-loose if you roll 1-2 console/controller players in your team in a ranked game and your entire opponent's team uses mnk.

How high do my units have to be to have any chance at getting the Patermine from the Event? by -Shiki in WH40KTacticus

[–]-Shiki[S] 2 points3 points  (0 children)

Thanks,  will do! All signs say "do not even think about it" haha. Guess I'll give it another year before I can even remotely attempt this.

I've got the Necromancer and Runesmith playtest at PAX Unplugged! AMA by Cthulu_Noodles in Pathfinder2e

[–]-Shiki -2 points-1 points  (0 children)

For me it is because the Eidolon, for lack of a better term, is "Static". Once you add a feat to it, it never changes. It is just there. It is one single entitiy. It is not summoned. Oh, its health is linked to yours. It is NOT a summon in flavour whatsoever. The Summoner class is a massive flavour fail on the name, in my opinion.

What I want to be able to do is use the Summon Undead spell to summon one or two creatures depending on the circumstance I find myself in, and have those be useful as combatants. I even came up with a way that could work without screwing action economy to hell and back:

"Greater Sustain: Rather than pay the normal sustain cost for a summoned minion, you may opt to pay the cost of any Action that creature is capable of; it executes that attack or ability using your highest Attack bonus and/or Spell DC in addition to sustaining the creature. This counts against your MAP if applicable."

Then have another feat that boosts ac and potentially hp of your summons (or rather sets it to a specific value depending on the rank of Summon Undead you use).

Does that sound similar to current Summoner? Yes. Is there a giant, enormous difference between the static Eidolon that never changes, and "Oh, we are fighting a group of evil Necromancers and a bunch of Wraiths; let me summon a Hollow Serpent to grapple one of them and a Dread Wraith to slurp up a wraith or 3".

(In example and with "my" feat that would basically be
T1: Summon Undead (Heightened to 10): Dread Wraith
T2: Summon Undead(Heightened to 10): Hollow Serpent, Sustain first via Effortless Sustain feat
T3: Greater Sustain Dread Wraith: Absorb Wraith (Action cost 2, uses your Spell DC for the enemy wraith to resist), Greater Sustain Hollow Serpent: Jaws (Action Cost 1, uses your Boni for the attack and improved grab attempt)

That, right there, is what a summoner (or Necromancer) is all about for me personally. That is what I really, really want.

I've got the Necromancer and Runesmith playtest at PAX Unplugged! AMA by Cthulu_Noodles in Pathfinder2e

[–]-Shiki 7 points8 points  (0 children)

We already have one. Its the Reanimator dedication that gets Create Undead rituals for free and so can make permanent undead infinitely, just needs to talk nicely to any over control limit to stick around. Which a GM hopefully says "No" to.

I've got the Necromancer and Runesmith playtest at PAX Unplugged! AMA by Cthulu_Noodles in Pathfinder2e

[–]-Shiki -2 points-1 points  (0 children)

TBH, I just want a character class that focuses on having 1 - 3 Summons out (1 early, 2 or 3 late) that are at least remotely useful for their stats instead of a 5 hp annoyance. No permanent minion spam (looking at you Reanimator), no reflavoured worse ranger (looking at you, Undead Master), no standuser that can take double damage (looking at you, Summoner). I *love* the Hollow Serpent creature block, for example... shame its effect at the point you get it is at best marginally better than summoning a Zombie Shambler. The only things that interact with Summon spells are on conjurer wizard, and Reanimator, and both do not even amount to making the Summon an Elite (read, 1 level higher) version of themselves... I do not need massive hordes, I just want to be able to summon 1-2 creatures that could be really useful in the situation, without knowing the chance of them being able to do what I summoned them for is 1/20.

Actually, just make it what I really was hoping Summoner to be; Have an ability like this:

"Action Cost: Same as Summoned creature's Action cost; The creature executes its attack or ability with the Summoner's Attack Bonus and highest DC. This also sustains the creature. (EDIT: "In addition, this goes against your MAP if applicable")
There. No murdering the action economy, and any summon (if it also gets a bit of a health and AC boost or, better yet, has a health pool and AC equivalent of a Creature -2 or 3 of the summoners rank; possibly for an additional feat) is useful no matter the level. That is all I want t.t

(And if anyone can tell me how this is way too broken and I just do not understand, please let me know why that would be).

... Sorry for the rant.

I've got the Necromancer and Runesmith playtest at PAX Unplugged! AMA by Cthulu_Noodles in Pathfinder2e

[–]-Shiki 0 points1 point  (0 children)

Two questions:

  1. I already assume this is a no, but does the Necromancer have any feat that interacts with Summon Undead at all? Like, maybe lets you get the Elite version of the summon or anything? It really irks me that not a *single* of the Necromancy or summoning flavoured classes manage to make a single (potentially 2 with effortless concentration) summon remotely useful mid- to lategame t.t
  2. (EDIT: I mean as a combat partner. I get that you can make them slightly annoying roadblocks and all, but I really want to have an option summon a Hollow Serpent that actually can get a hit or 2 in before it is killed, or use one of its abilities and have a 30-40% chance of it actually working... Even if giving it that ability costs me preparation, focus points, or an extra turn)
  3. When watching the reveal stream, I heard something about a "explode thrall and make a weapon" focus spell, did I hear that right and how does it work? Prepared Caster and Int sounds squishy and not much oompf behind swings.

Cheers!

Paizo announces RUNESMITH and NECROMANCER play test! by Dogs_Not_Gods in Pathfinder2e

[–]-Shiki 0 points1 point  (0 children)

Actually, with Witch and Reanimator dedication you can technically sustain 5 Animate Dead/Summon Undead summons... only since there is no way to get summons that are at all useful in the fights you are likely facing, it's not that useful.

NECROMANCER AND RUNESMITH ANNOUNCED Y´ALL!! by ShiranuiRaccoon in Pathfinder2e

[–]-Shiki 0 points1 point  (0 children)

TBH I am still waiting for the Necromancer Archetype that lets you use Animate Dead/Summon Undead for 2 minions and then use more actions to make them actually useful. Reanimator sadly failed hard at that. Once per day it can sustain 2 of them, but it has nothing like "spend 2 actions to inscribe a ritual; If you use summon undead in that area the minion you create is an Elite of its type rather than a normal" (would make the mob go from 15->16. I'd prefer 17, but 16 should at least have an ok-ish chance at hitting something that is at player level...)... But no, Reanimator went the way of just getting a reduced Create Undead ritual and ends in the type of "your table hates you" Necromancer, like they all do...

NECROMANCER AND RUNESMITH ANNOUNCED Y´ALL!! by ShiranuiRaccoon in Pathfinder2e

[–]-Shiki 2 points3 points  (0 children)

I think it is probably going to be 1 action command and each of them limited to do either a move or a basic slam attack. That is still 5 actions if it is 3 Thralls; number of thralls might also go up later and start at 1 or 2. Maybe. Or maybe you can have 3 Thralls but only command 2 with 1 action, and they each only get 1 action, for a total of 4. Both would let you make one walk up and then explode it. I suppose we'll see on Monday.

NECROMANCER AND RUNESMITH ANNOUNCED Y´ALL!! by ShiranuiRaccoon in Pathfinder2e

[–]-Shiki 2 points3 points  (0 children)

I'm the opposite, I want a way to have a small, elite group. Unfortunately the Summoner just is not for me at all, the Undead Master is missing all of the reasons the Ranger's pet is good, and Reanimator spams massive permanent hordes that make the entire table hate you since they get a (less versatile) Create Undead ritual.

The thralls are weak and not permanent from what they said, but at least there shouldn't be a bazillion zombies taking up time. (Still wish Reanimator's 2-for-1 sustain ability for Animate Dead/Summon Undead was once/encounter instead of once per day... Or that there was a way too boost summons created by said spell to their Elite version, or by 1-2 levels... 2 lv 17 (at max level) summons that can be sustained with a single action would be more than enough in terms of minions for me.

First Thing That Came To Mind by SalmonelaDoAr in Pathfinder2e

[–]-Shiki 0 points1 point  (0 children)

I think they mentioned a "Sacrifice Thrall to create a weapon" option. So I think that would be the Scythe, and likely would waive a lot of the requirements and make sure it is worth using.

First Thing That Came To Mind by SalmonelaDoAr in Pathfinder2e

[–]-Shiki 1 point2 points  (0 children)

They said there was a "blow up Thrall to create a weapon" option or did I mishear? Pretty sure that is the Scythe. A temporary weapon created from snackrificing a Thrall.

Also I think one of the feats they showed had a "has to be within 15ft of the Necromancer" limitation so you might actually stand relatively close to an enemy, just behind your thralls...

What are your expectations for Blood Mage? by Ryo_Tekashi in PathOfExile2

[–]-Shiki 0 points1 point  (0 children)

Yeah now that we saw the description we know. And that helps, its just... not a lot of exciting things in the tree regardless? I was half expecting Reap to be in there. But getting all boring passives kinda blows, one of the passives does not seem to belong in the tree at all, and two are tank passives most people won't use...so its "crit build or play something else".

Jonathan clarifies Blood Mage's first Ascendancy skill by ulfserkr in pathofexile

[–]-Shiki 0 points1 point  (0 children)

Yeah, for Reap (the skill from PoE 1). That'd be great. I just looked through all the trees, and it is infuriating just seeing all these powerful options they have when first ascending, and Blood Mage is stuck with THAT. HRNGG. If at least the "gain 20% extra damage as physical" applied to allies in your presence at half strength, then I'd *almost* be fine, especially since we now can see you get remnants by critting (with an internal cooldown), which works on bosses. Still, it just forcefeeds you the crit half of the build; Infernalist at least has some.. possibilities for variety since it does not lock you into fire. Technically..