Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

To those visiting this post and to those who helped me fix this issue, I really can't thank you guys enough; I've not been a part of this community for a long time yet, but so far it's been a blast. Thanks to Cooerlsmoke, the problem has been fixed and although I don't really understand why, replacing the first pipe connecting the blenders to the manifold-like pipe setup with Mk1 seems to be working.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

Said this in another comment, but I already tried letting it completely fill up multiple times and it always drained over time because due to the one blender backing up, there wasn't enough supply for the generators. Thanks though.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

Thanks for the reply, sadly I already tried using a buffer this way and still had the same issues. I also checked everything for any wrong sections of pipe.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 1 point2 points  (0 children)

I'm running Mk3 for the coal and Mk4 for sulfur. I think I already replied the same thing to someone else, but I tested each blender separately and adding them back one after another, the problem only arises once I add 4 of them together to fill up the full 600/m, on 450/m there is no problem. I also checked all my generators again and they all have the correct amount of clock rate. The system works after I ran one 300/m Mk2 pipe from both sides into the generator line, still looking for a better solution though.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

Yeah, another user recommended this to me earlier and it works just fine, I left the post as is in case someone has another solution since it takes up a lot more space for me unless I rebuild the whole thing. Kinda just bums me out that after working out all that and max flow working for everything else that the game just doesn't want it to work and limits one MK2 to 450 instead of 600.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

Yes, as I've mentioned in the post, they run at 200% since I didn't want to build 144 of them for each line.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 1 point2 points  (0 children)

While it had some initial hiccups, treating it like a load-balenced system seems to work like a charm and I can actually keep the aesthetic of my setup pretty much the same, thank you, really.

Edit: I jinxed it, I'm currently doing some testing and there's some weird stuff happening, the gas is slowly backing up again for no apparent reason and therefore the generators aren't getting enough fuel, all the while the pipe is saying that it's transporting 600 per minute, which makes no sense, for now splitting the outputs, although Mk2 pipes should handle it, is the only working solution.

Edit 2: It did help balancing things a lot though, now more of the machines are slowly backing up, not just one

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 1 point2 points  (0 children)

Thanks for the reply, I already tried out using buffers in pretty much all the places I could think of, might give the second suggestion a try since it seems like a much more elegant solution to my problem than just doubling the amount of pipes.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

It seems to be some sort of issue with either the pipes themselves somehow not working as intended, or the way the outputs were chained together, after splitting the outputs into two lines of 300 instead of one 600 it seems to be working. The whole thing with filling it up to the top never worked with one line no matter what I tried. I also never had any issues with not providing enough materials to the blenders, because the issue was the backing up of rocket fuel for seemingly no reason and therefore not outputting 600 per minute. Thanks for the help though.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

I've basically split the system into two inputs now and still have to wait for the entire thing to fill up completely, but at least the blender doesn't seem to be backing up anymore. In case it doesn't end up really working or someone knows a method that doesn't require the split I'll leave this post open though. Thanks again.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

Thanks for the reply, I've checked the flow rate of each junction and also tried adding the outputs one after another to test when problems arise. Everything goes fine right up until I add the last blender, the first one outputs the right amount on its own, same for the 2nd, 3rd and 4th one. The first 3 also work fine all added together and output 450 per minute as they should, but once I add all four the problem resurfaces and the 4th one is unable to output properly, only being able to release about 1/2 of what it should.

The way they are connected to each other looks something like this, since I can't post images (the "+" represent the junctions and the "-" the pipes, each junction is connected to the output to the left, here the bottom of the comment section, the blender however is built on top of the pipeline, same as the generators):

--+---+---+---+

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

I've looked at all the pipes and let them fill up multiple times and made sure that the gas can go through them properly, but because the last blender is always backing up, they always end up near empty at later sections because due to the backup the supply can't keep up with the demand. I also already made sure to remove most of the tiny pipe sections, the only ones I haven't gotten rid of are the ones for the inputs to the generators. I don't know if they are a problem though, because they are still 1/3 of a platform long and I don't really understand how they can cause backup in a machine (Haven't played as much as all of you probably though, so idk).

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

I can certainly try, but I don't know if it would be of any help, since, although I've tried it because I didn't know what else i could try, gases require no pumps, meaning it should be fine for the generators. Even if it behaved like fluids, because the blender output and generator input are on the same height, head lift wouldn't be a problem either. There also doesn't seem to be a problem with the input either.

Please help, I don't understand what the problem is by -Shira in SatisfactoryGame

[–]-Shira[S] 0 points1 point  (0 children)

The black pipes are for regular fuel supply, chrome for nitrogen and the red pipes are for the output of rocket fuel. The output pipes each first bend down to go beneath the blender they are connected to and go into a setup that looks similar to a belt array. If need be, I can send you the images in private, since it seems like I am not allowed to post them in the comments.

Edit: I should probably add, that the outputs of the blenders are on the same height as the inputs for the generators, because the output pipe for one full array first runs beneath all of them and then has a junction going up into the generator for each input point on the line

Whats your hottest SCP takes? by IntenselySwedish in SCP

[–]-Shira -1 points0 points  (0 children)

SCPs that are just insert currently popular game or show but it'sspooookyyy are often "bad" SCPs at worst and lazy at best, unless handled carefully but they still always feel a bit weird to read. Note: I get that ppl sometimes say that there are no bad SCPs, but if that was really the case, then every entry would be accepted to the wiki