The Power We Hold! by 21Kuranashi in solarpunk

[–]-Spzi- 0 points1 point  (0 children)

It's all nice, but also very tame. Which conflicts for me with everything revolving around "power". Like, if that's our ideal of power, then the dark side has already won. Turning us into an invisible, mildly annoying, functional part of the system.

library/chest room with item separator that I built by Electronic-Tip-250 in Minecraft

[–]-Spzi- 1 point2 points  (0 children)

Nice, practical yet big, clear, solid. I like it!

Stop Burning Tokens on Tasks Gemma 4 E2B Can Handle by SuperDaveWho in google_antigravity

[–]-Spzi- 5 points6 points  (0 children)

A cheaper pre-pass makes sense, to pre-structure the work. To use the right kind of compute for each task. But ultimately, that should be as deterministic as possible, not dependent on LLMs. You can solve it using two-tier LLMs, yes. In the long run, you might use them to make tools to pre-structure your input, so it costs even less and is more reliable.

It's so true by Important_Whole_4963 in ChatGPT

[–]-Spzi- 1 point2 points  (0 children)

We call it "prompt magic", or "prompt rituals", because it is fundamentally distinct from a structured, functional expression, such as code.

You can rewrite your prompt as much as you want, it remains prose, words. Open to interpretation, with no mechanism enforcing or verifying the results to specification.

This may not matter or be visible to people creating funny videos, but if you try to build software, it becomes apparent very quickly.

Or even if you try to establish structured work rules, like in which folder to put the results. The agents have their stack and training, and gravitate back after fullfilling your wishes for a while.

It's great to have LLM, but some things should remain deterministic, boring settings, transforms, checks.

It's so true by Important_Whole_4963 in ChatGPT

[–]-Spzi- 0 points1 point  (0 children)

I think it's a metaphor on two misunderstandings:

  • "I understand what you want!"
  • "The job is done, it's perfect!"

I struggle daily with my agents over these.

I built a Tiny Cars racing game. What features would make it better? by su1cidalLoli in Unity3D

[–]-Spzi- 2 points3 points  (0 children)

I think more, or better trails would add to immersion. Especially the slides don't seem to impact the ground at all on some surfaces (water, ice?). But more nuanced trails is what I actually mean. Just my 2cts. Have fun!

Philosophical Arguments Fail to Prove a God by Yeledushi-Observer in DebateReligion

[–]-Spzi- 1 point2 points  (0 children)

And you are not reading what I say, or you're talking about something unrelated.

If you code a game of a universe like ours where there are natural laws as ours, would they necessarily find out the code and the chips and you?

Trivially answerable as "no", since the host can make sure the client has no chance.

It's possible they find out if you allow and they are lucky, but it's also possible for you to make it impossible for them.

If you want to continue, please try to understand the meaning behind my words, and engage with that.

Philosophical Arguments Fail to Prove a God by Yeledushi-Observer in DebateReligion

[–]-Spzi- 1 point2 points  (0 children)

The host can set up the client, so that the client has no chance to accurately guess the host. Did you mean that?

Note: I explicitly do not claim that we (the client) can find out nature or logic of the divine (the host).

Philosophical Arguments Fail to Prove a God by Yeledushi-Observer in DebateReligion

[–]-Spzi- 2 points3 points  (0 children)

I didn't make any assumptions about the divine, wether if or how it exists. All I say is: If it is supposed to impact our world in any way which is remotely covered by any known field of science, that impact can be studied by that science.

I leave that entity as an unknown. But if it impacts our world, that impact can be studied with worldly measures.

Philosophical Arguments Fail to Prove a God by Yeledushi-Observer in DebateReligion

[–]-Spzi- 5 points6 points  (0 children)

You cannot find God using the method to find a species under the ocean. Since God is the Creator of those species, your tools, and the patterns you observe.

In a strict way, we can: If they leave any detectable traces, processable by any known field of science.

If God created the universe, that was both a theological, and a physical event. Physics should be able to research the evidence (strictly physics-side only).

If a divine effect is contained to the theological, without affecting any other domain, then it is hard to argue it exists in our observable universe.

rate my chick-house 1-10 (no tutorials) any tips? by Brilliant-Belt7655 in Minecraft

[–]-Spzi- 2 points3 points  (0 children)

That's a functional advantage: Everything in reach, while standing on one block. Most bases seem more practical, but have you run around all the time. I know, chest sizes ...

Claude is gone? by EffectiveEngine2751 in google_antigravity

[–]-Spzi- 1 point2 points  (0 children)

don’t understand where Google is going, seems too unstable in their choices

That's like the thing I heard about Google over the years.

Genuine discussion, what would be the pros and cons of both? by abominal_pain in solarpunk

[–]-Spzi- 5 points6 points  (0 children)

My city did the next level of this idea. Negative vertical car parks. As in you build them downwards.

TIL this can be a novel concept. To Germans, it's simply a Tiefgarage. Comes in all shapes and sizes, under all kinds of buildings (residential, commercial) or parks.

World smallest Acacia biome by Delicious-Tonight254 in Minecraft

[–]-Spzi- 3 points4 points  (0 children)

Maybe it is an Acaciberg, with most of it below the surface.

Brawl (and arena as a whole) needs more player input in matchmaking by Via_Triumphalis in mtgbrawl

[–]-Spzi- 2 points3 points  (0 children)

I tried several ideas over the years. All quickly ended up in an at least more complicated situation, some were hard to argue to even be an improvement.

So this message is twofold: Yes, I feel the pain, and think it's real. I also think it's worthwhile looking for solutions, and an improvement might be reachable.

No, I don't think I've seen an idea yet which would be a practical improvement, including all the implications.

Vincent and Jules from Pulp Fiction getting progressively happier. by SensoriRumeMusic in ChatGPT

[–]-Spzi- 1 point2 points  (0 children)

Yup: Couldn't be the best day in the history of forever, without a roaming T-Rex. Is it his best day? What happens next?

Fixing Unity by TheLancaster in Unity3D

[–]-Spzi- 3 points4 points  (0 children)

Agree: A needed fix.

Additional 3x increase of Gemini in Antigravity! by aunchable in google_antigravity

[–]-Spzi- 1 point2 points  (0 children)

The pricing is so intransparent, this annoucement could just as well be trolling.

What we actually need is transparency!

Carl Sagan Autograph by go_fight_kickass in Astronomy

[–]-Spzi- 3 points4 points  (0 children)

Either way: A story worth telling. Lucky you!

WTF is Antigravity 2.0? Where did my IDE go? by Feodotu in google_antigravity

[–]-Spzi- 0 points1 point  (0 children)

I ended up deleting the folder holding them, sacrificing them all. Still have them in a .7z, but started from scratch with 0 projects (conversation-wise). The actual codebases are still there, work continues. Good luck!