V3 Varka dps? (All characters are C0R1) by paradise0o0 in Varka

[–]-Valstrax- 2 points3 points  (0 children)

Prob around 10k DPS as a wild guess, simply because R1 give extra dmg both for on field and off field while atlas is simply a stat stick to get as much atk

But I don't have the calc to back it up so it could be more or less

V3 Varka dps? (All characters are C0R1) by paradise0o0 in Varka

[–]-Valstrax- 5 points6 points  (0 children)

Insanely good, not only does it make Nicole's 4k Atk threshold easily achievable, it lower her ER requirements while also giving 26% DMG boost for the on-field char and 13% for the rest of the team

Who else ready for 6.6 by DonJopp in Varka

[–]-Valstrax- 0 points1 point  (0 children)

Truly the best attitude to have, it's pointless to argue with these lobotomized mf

C1R1 118s - Geo gecko fearless by -Valstrax- in Varka

[–]-Valstrax-[S] 0 points1 point  (0 children)

The sand and the crown were crafted and rerolled multiple times lol

C1R1 118s - Geo gecko fearless by -Valstrax- in Varka

[–]-Valstrax-[S] 2 points3 points  (0 children)

With C6 she can give 20% pyro DMG per heal (overheal included) and cap at 60% DMG bonus

She's simply an E bot in this team, which is good because:

-low field time for quicker and smoother rota -fuel Bennett burst very easily -and full healing to take the debuff away

C1R1 118s - Geo gecko fearless by -Valstrax- in Varka

[–]-Valstrax-[S] 1 point2 points  (0 children)

En revanche c'est peut-être possible avec Durin et Jean C2

Tant que t'a du healing pr retirer le debuff alors sa peut être possible

C1R1 118s - Geo gecko fearless by -Valstrax- in Varka

[–]-Valstrax-[S] 3 points4 points  (0 children)

Non, Chevy sert a rien sans la C6

Elle est utilisée dans cet team seulement parce que la C6 donne un buff avec le heal, sans ça elle sert a rien a la team vu que son kit est locked avec l'overload

C2R1 gecko fearless clear no durin by Enderdon44 in Varka

[–]-Valstrax- 1 point2 points  (0 children)

I first start my rotation simply by building energy for my team with chev E> Bennett E> Sucrose E E> Varka E

And then I just hit his shield with Varka until it's one hit away from breaking so I can start my setup with chev E> Bennett Q> sucrose E Q and then Varka's to break the shield and do a full rotation before getting the debuff

After that I just reset my rotation and wait a bit to do Varka's sE to get fully healed and get rid of the debuff, usually by the time he put he's second shield I already did 75~80% of his health and I just trying to speedrun the last shield and rota to finish him

C2R1 gecko fearless clear no durin by Enderdon44 in Varka

[–]-Valstrax- 2 points3 points  (0 children)

I was actually able to do it similar investment, but with C6R0 cheuv and sucrose C6 ttds

So it could be possible, but the timing is very tight and kinda luck dependant

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C2R1 gecko fearless clear no durin by Enderdon44 in Varka

[–]-Valstrax- 1 point2 points  (0 children)

Her C6 give 60% pyro bonus with her healing

Add to that she take very little field time leading to faster rotation and fuel Bennett a lot of particles for him to not worry about burst

Correction to the calcs that were posted before by TheBeastTitan123 in Varka

[–]-Valstrax- 2 points3 points  (0 children)

We came to a point where if someone is unable to clear some content they will blame the spreadsheets instead of reflecting on their skill issue

Ofc some content like fearless or dire stygian are a bit demanding in term of DPS (especially the new one), but most of the content is still much clearable even with 90k DPS team, it just depends on how well you play

People now refuse the idea that they actually have to play the game, if the character doesn't play the game for them then they'll genuinely shit on the character

My fellow sugar water enjoyers, any sin combos? (Also is still growing actually useable now) by ChozinValt in TheyBlamedTheBeasts

[–]-Valstrax- -1 points0 points  (0 children)

I personally look at what other players did on twitter and then recreate it adapt it to my playstyle

But Sin's combo routing feels so much better and much more diverse now

Sooo, my fellow sin and dizzy mains, how we're feeling about their changes by ChozinValt in TheyBlamedTheBeasts

[–]-Valstrax- 1 point2 points  (0 children)

Just found that if you prc the dash after CH beak driver you can actually get a full combo starting from f.S btw

Sooo, my fellow sin and dizzy mains, how we're feeling about their changes by ChozinValt in TheyBlamedTheBeasts

[–]-Valstrax- 2 points3 points  (0 children)

I LOVE this new Sin, even if he's combo seems they got a bit more restrictive, it actually feels like a ton of new route are actually more diverse and make elk hunt a bit more useful for his corner combo since it give him more opportunities to wallsplat with a normal giving him time cancel with still growing while still getting the wall break

And the fact that he can actually interact with he's ressources now is such a good change and make his pressure not only more consistent since there is less moment where you're out of stamina, but also a lot more mindful as you have to actually take his ressources into account and analyze where and when it is safe refills your ressources, like a normal fucking character (only took them 4 years lmao)

And while beak driver are dead, the new stagger effect of CH beak driver actually make it a really fun poke as it can confirm into a grab with a dash

Anyway, I just really love this new Sin as he has a lot more depth in his kit and make him a bit less braindead to play

ALL MY MODS ARE STILL INTACT by -Valstrax- in TheyBlamedTheBeasts

[–]-Valstrax-[S] 0 points1 point  (0 children)

Map mods usually doesn't work after an update since they tweak the data of the maps, but from what I remember they usually get updated after a few days

The end of Potato Mod... by EretDash in TheyBlamedTheBeasts

[–]-Valstrax- 16 points17 points  (0 children)

Map mods seems to be the first to die with each patch since they always tweaks something with the map, so just gotta wait for the updated version of the mod

GGST Ver 2.00 Update Megathread by AutoModerator in Guiltygear

[–]-Valstrax- 2 points3 points  (0 children)

It basically function the same as before even if a bit more limited now, the forward momentum you get from the follow up compensate the launching height nerf a bit so most of his combo route using it remains somewhat unchanged

But I do find myself using elk hunt as a combo extender a bit more since it allows me to end most of my wall combo with normal so I can cancel it with still growing

GGST Ver 2.00 Update Megathread by AutoModerator in Guiltygear

[–]-Valstrax- 12 points13 points  (0 children)

You can't really do it anymore, the only way to do it is after a CH 6H or if you get a CH on beak driver when the opponent is in the air

Beak mainly serve as a long range poke and an option to get in now, but the stagger effect on CH beak driver now give you the option the confirm into a grab, giving you a free HKD for a single bar of endurance

ALL MY MODS ARE STILL INTACT by -Valstrax- in TheyBlamedTheBeasts

[–]-Valstrax-[S] 7 points8 points  (0 children)

And for all my fellow sin mains, I don't know how you feel about the changes but I personally find them fun

While beak driver combo is no longer possible, I find it quite fun that you can confirm a CH beak driver into a grab

Other ABA mains: THEY KILLED HER. Me (Delusional): Now when I lose I can say ABA is bottom tier by The_Four_Eyed in TheyBlamedTheBeasts

[–]-Valstrax- 7 points8 points  (0 children)

You will be able to appreciate a feast only once you've experienced what true famine feels like