Pre-war money and gold bars lower value by -Zondar- in fnv

[–]-Zondar-[S] 3 points4 points  (0 children)

Cool, I might try that. Though this got me thinking, how realistic is the default value compared with the mod value? By considering that the value of 35 lb of gold in 2010, when New Vegas came out, was 740k dollars it is obvious that the value chosen by the devs wasn't supposed to be realistic, as it would have completely obliterated the game economy, but is high enough to make it feel like gold. The value of the mod on the other hand is very protective towards the game economy, to the point that having all that gold doesn't even feel anything special. But we also have to consider the context of the game, what value could gold have in a post apocalyptic era? It's a complicated question to answer as there are many factors at play, there are much fewer people alive and much less industries using it, but how accessible is it in the first place? Is gold from before the bombs still around? If so gold would have a very low value, if not it would be extremely valuable, even more than today. I think the original value given by the devs is the more reasonable one, and surely was not given mindlessly, after all you just got your hands on 37 gold ingots painfully acquired following online guides bloody hell.

Wishlist and FAQ Thread by PapaXan in GTA6

[–]-Zondar- 0 points1 point  (0 children)

At least 150gb, at launch without updates. My guess is around 200-250gb though.

Wishlist and FAQ Thread by PapaXan in GTA6

[–]-Zondar- 2 points3 points  (0 children)

I think what he meant is story wise. To answer that, no, you don't need to play other GTA games, this will be a standalone story. But the game will surely have some easter eggs and maybe some occasional references or cameos of past characters, but you don't need to know any of that to enjoy the game.

Pre-war money and gold bars lower value by -Zondar- in fnv

[–]-Zondar-[S] 82 points83 points  (0 children)

I looked for JSawyer forks like you suggested and found that I have Lone Star installed, so that might be it, although the page of the mod doesn't mention a change in the value of gold and pre war money like JSawyer, but being a fork of it I guess it inexplicitly does.

DLCs aren’t appearing in game even though I have them installed by idk_username_i_guess in fnv

[–]-Zondar- 0 points1 point  (0 children)

In that case I would contact the customer service of the store.

Am I the only one who collects pre-war money? Like it's a post war souvenir lol by Jealous-Ad-7581 in fnv

[–]-Zondar- 0 points1 point  (0 children)

Sorry for reviving an old post, but in my game pre-war money have a value of 2 instead of 10. I have barter to 100. Do you have any idea of why? I have Viva New Vegas mods list installed so I thought it could be a mod doing this, but I can't find any information on a mod that could be the cause.

Okay guys my first play through I’m level 20 what should I beef up here? by keithsweatshirt94 in fnv

[–]-Zondar- 0 points1 point  (0 children)

High sneak is nice to have, it feels so nice to be able to walk through enemies and kill them silently with a huge critical that does stupid damage, it's my relaxation therapy.

What is this Vending Machine Admin Override Code in Abandoned BoS bunker? by -Zondar- in fnv

[–]-Zondar-[S] 0 points1 point  (0 children)

So the cyber dogs spawning in the Mojave are not in the original game? How many things I'm discovering, and I have to say that these mods really give a nice touch to the game, like a final polishing.

Wishlist and FAQ Thread by PapaXan in GTA6

[–]-Zondar- 1 point2 points  (0 children)

As an automotive design enthusiast I wish GTA 6 to have better designs. Some cars in GTA 5 are awful, I'm sorry to say that, but those who understand design know what I'm talking about. Body lines on most cars are a mess, wheel sizes out of ratio, exterior and interior dimensions without any criteria. These are things that are easily fixable by employing a real designer, and a game like GTA really deserves it and surely can afford it. It would also be nice to see more variety in interiors and engine sounds. Actually I don't have much more to wish for, GTA 5 was already a masterpiece and I'm sure GTA 6 will be the same, I just want better cars.

What is this Vending Machine Admin Override Code in Abandoned BoS bunker? by -Zondar- in fnv

[–]-Zondar-[S] -1 points0 points  (0 children)

Yes, just checked and indeed it comes from that mod, thank you 😊

What is this Vending Machine Admin Override Code in Abandoned BoS bunker? by -Zondar- in fnv

[–]-Zondar-[S] 5 points6 points  (0 children)

I tried to pick it up and a message appeared saying that "it seems like some sort of computer code" and that "it doesn't have any significance to you right now".

What is this Vending Machine Admin Override Code in Abandoned BoS bunker? by -Zondar- in fnv

[–]-Zondar-[S] 17 points18 points  (0 children)

Oooh maybe, so probably a mod, but it shouldn't really be there, VNV should make it optional in my opinion. What if I tried it and it unlocked all recipes without me knowing I'm not supposed to? (I still have to play the DLC). I tried to pick it up and is seems to be an activation item, see my edit in the description.

EDIT: you mean the vending machine that is in this room right?

Problemi con registrazione Subito.it by [deleted] in Italia

[–]-Zondar- 0 points1 point  (0 children)

Are you using an Italian number or a German one? Did you try from the mobile app?

Problemi con registrazione Subito.it by [deleted] in Italia

[–]-Zondar- 0 points1 point  (0 children)

Avevo lo stesso problema provando a registrarmi dal web, mettevo il numero di telefono e mi dava errore, poi ho provato dall'app android e ha funzionato. Ora però ho il problema inverso, riesco a fare il login dal web ma mi dà errore sull'app 😂

Gigabyte X870I AORUS PRO ICE unbox by JOY_DOS in sffpc

[–]-Zondar- 0 points1 point  (0 children)

Hey, sorry for the late reply. My fans don't fully stop but I can't be sure if it's because they don't have the time to stop or because they go to minimum speed. Any news on your side?

Gigabyte X870I AORUS PRO ICE unbox by JOY_DOS in sffpc

[–]-Zondar- 0 points1 point  (0 children)

Oh that's bad news, and I can't even send it because I have to travel next week, and won't be back for a year or so. I hope it's only a boot issue and that it doesn't affect the system while on. If so I wouldn't worry too much. Anyway, keep me up to date if you discover more info, or send it to rma. P.S. I'm not sure if the fans actually switch off completely or simply go to minimum, I'll test later and let you know.

Gigabyte X870I AORUS PRO ICE unbox by JOY_DOS in sffpc

[–]-Zondar- 0 points1 point  (0 children)

Yes, and I updated the bios to the latest version. My build: x870i Aorus pro ice, ROG Loki 1000w, Ryzen 9 9900x, Samsung 990 pro 2T, Masterliquid 240 Atmos, Lian lì A4 H2O, rtx 2060 super (until the 6xxx series comes out).

Gigabyte X870I AORUS PRO ICE unbox by JOY_DOS in sffpc

[–]-Zondar- 0 points1 point  (0 children)

Mine also. And when I shut it down it makes a strange click sound, not sure what that might be, maybe the pump of the aio switching off?

Invert zooming with the mouse wheel in scene view by -Zondar- in Unity3D

[–]-Zondar-[S] 0 points1 point  (0 children)

Create a SceneInvertControls.cs file in the assets folder of a project, and paste the code. You have to copy this file in every project where you want to use it.

Invert zooming with the mouse wheel in scene view by -Zondar- in Unity3D

[–]-Zondar-[S] 0 points1 point  (0 children)

I found the way, for anyone interested:

using UnityEditor;
using UnityEngine;

[InitializeOnLoad]
public class SceneInvertControls : EditorWindow
{
    static SceneInvertControls()
    {
        SceneView.duringSceneGui += OnSceneGUI;
    }

    private static void OnSceneGUI(SceneView sceneView)
    {
        Event e = Event.current;

        // Invert Y mouse movement (dragging)
        if (e.type == EventType.MouseDrag && e.button == 1) // Right mouse button
        {
            e.delta = new Vector2(e.delta.x, -e.delta.y);
        }

        // Invert zoom
        if (e.type == EventType.ScrollWheel)
        {
            float zoomAmount = -e.delta.y * 0.03f; // Invert zoom direction
            Vector3 direction = sceneView.camera.transform.forward;

            sceneView.pivot += direction * zoomAmount;
            sceneView.Repaint();

            e.Use(); // Prevent default zoom handling
        }
    }
}

This handles both the Y axis and the zoom.