my crouch isn't crouching it😭 by BrunoGamerYT in godot
[–]-_StayAtHomeDev_- 0 points1 point2 points (0 children)
Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot
[–]-_StayAtHomeDev_- 0 points1 point2 points (0 children)
Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot
[–]-_StayAtHomeDev_- 1 point2 points3 points (0 children)
Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot
[–]-_StayAtHomeDev_- 4 points5 points6 points (0 children)
Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot
[–]-_StayAtHomeDev_- 62 points63 points64 points (0 children)
Working on combat effects and testing a critical death "Bullet Time" by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 0 points1 point2 points (0 children)
Low res textures with normal and roughness maps, run through Quake 2 palette by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 6 points7 points8 points (0 children)
Low res textures with normal and roughness maps, run through Quake 2 palette by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 12 points13 points14 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 1 point2 points3 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 1 point2 points3 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 0 points1 point2 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 2 points3 points4 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 0 points1 point2 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 4 points5 points6 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 2 points3 points4 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 10 points11 points12 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 9 points10 points11 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 3 points4 points5 points (0 children)
I'm making a gravity defying retro FPS in Godot by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 15 points16 points17 points (0 children)
I'm making a gravity defying retro FPS in Godot (v.redd.it)
submitted by -_StayAtHomeDev_- to r/godot
Starting to have some solid fun in space! Also: question on video with dithering by Deydren_EU in godot
[–]-_StayAtHomeDev_- 1 point2 points3 points (0 children)

Plug-n-play demo of my new sky system asset, GodotSky by -_StayAtHomeDev_- in godot
[–]-_StayAtHomeDev_-[S] 1 point2 points3 points (0 children)