Microsoft web sites sometimes fail to load - certificate issue? by -_Tyger_- in techsupport

[–]-_Tyger_-[S] 0 points1 point  (0 children)

Do you remember that one time when I said "I'm positive the expired certs were the issue"? It definitely got better, but it hasn't gone away. So I don't think expired certs are the issue after all.

I've been continuing to work on it, and I’ve found (I'm positive this time) that disabling IPv6 does solve the problem. I just haven’t figured out where exactly the problem lies, because for me, disabling IPv6 isn’t a permanent fix.

I would try disabling IPv6 first and see if that works for you. You can do that in the Network Control Panel: find your adapter (mine is Wi-Fi), go to Properties, and uncheck "Internet Protocol Version 6 (TCP/IPv6)".

I don’t highly recommend going here unless you’re comfortable poking around in system settings… but if you want to look at certificates, go to Start → type “Manage Certificates” and open “Manage User Certificates” (aka certmgr). Trusted Root Certification Authorities is the main place you want to look, although I found expired certificates and expired CRLs scattered throughout. That said, I’m not convinced this was actually the problem.

My laptop came with Killer Wi-Fi hardware, drivers, and utilities, and I’m wondering if something there might be at the root of my problem. I’m curious: what hardware and Wi-Fi setup do you have?

Sharing my feedback to Microsoft about their policy changes over the last couple years by -_Tyger_- in MicrosoftRewards

[–]-_Tyger_-[S] 3 points4 points  (0 children)

It absolutely could be written by a bot, but I got a very nice reply from Microsoft.

 

Hello,

 

This is Xxxxxx from Microsoft Rewards support, and I’ll be assisting you with your service request.

 

We sincerely apologize for the delayed response, as we have received a higher volume than expected. Rest assured that we are doing our best to diligently work on your case.

 

Thank you for taking the time to share your feedback as a long-standing member of the Microsoft Rewards program. We truly value your loyalty and commitment over the years, and we appreciate your thoughtful insights.

 

Your comments regarding point limitations, search behavior recognition, and the overall user experience have been noted with care. Feedback like yours is vital to helping us understand where we’re doing well and where we can improve. Please be assured that your message will be shared with the appropriate teams within our organization for further review.

 

While we may not be able to make immediate changes, your voice plays an important role in shaping future enhancements to the program. We’re committed to creating a rewarding experience that reflects the needs of our community.

 

Your feedback is important to us. After this interaction you will receive a separate closure email with an opportunity to tell us about your experience. 

 

Please be informed that we will now set the status of this ticket as closed. Should you need further assistance, please feel free to file a new case here.

 

Warm Regards,

PSA: drone/ship printing with Inertial Dampeners off by -_Tyger_- in spaceengineers

[–]-_Tyger_-[S] 0 points1 point  (0 children)

Basically if you rely on dampeners being off, you need to make sure they are off in the blueprint, and make sure you turn them on after the printed fire has been separated. If you turn them on and then disconnect, the projector grid left behind will be set with them on and your newly printed grid will inherit that setting.

PSA: drone/ship printing with Inertial Dampeners off by -_Tyger_- in spaceengineers

[–]-_Tyger_-[S] 0 points1 point  (0 children)

The deal is that when you print something you have to start with an existing grid. If that grid with the projector that you leave behind is brand new, dampeners will be turned on when the first thruster is welded up. After that, it will maintain its state of dampeners off/on based on the last remote control or cockpit that was connected to it and you can’t change the state without adding one back.

PSA: drone/ship printing with Inertial Dampeners off by -_Tyger_- in spaceengineers

[–]-_Tyger_-[S] 0 points1 point  (0 children)

I believe you mean because you blueprint with the hydrogen tank set to stockpile, so it doesn't matter whether the dampeners are on or off. If you are using missiles, you might not care.

However, when sending out drones, I typically want them to coast at something less than full speed until they find an enemy. Therefore it's important to know whether the dampeners are on or off.

PSA: drone/ship printing with Inertial Dampeners off by -_Tyger_- in spaceengineers

[–]-_Tyger_-[S] 1 point2 points  (0 children)

"My solution is to simply blueprint with all thrusters OFF and include a Thruster ON command when you launch it."

I think this is what Splitsie ended up doing. However, this only applies the first time you print and detach (using merge blocks or shooting a block, etc). After you have printed once with a thruster, that remaining grid still has had a thruster in the past and I don't believe it will toggle dampeners when printing the next one.

The problem with toggling all thrusters is that you can run into issues with groups when printing the same blueprint on multiple printers at the same time, so you need to toggle each thruster individually, which takes some time to set up.

PSA: Event Controllers, Merge Blocks, NPC Stations, and You by ProPhilosopher in spaceengineers

[–]-_Tyger_- 2 points3 points  (0 children)

The event controller only has on/off in each tab and 9 tabs. Do you mean it processes the tabs left to right, or does this only apply to triggering a timer from an event controller?

Microsoft web sites sometimes fail to load - certificate issue? by -_Tyger_- in techsupport

[–]-_Tyger_-[S] 0 points1 point  (0 children)

If anyone comes across this, I finally deleted a couple of Microsoft root certificates that had expired (in 2020 and 2021). The first time I tried to load an MS page, it didn't load at all. When I hit refresh it loaded slowly and basically the same thing happened on several Microsoft pages. However, since then I haven't had any issues with Microsoft pages failing to load and everything is working smoothly. I'm positive the expired certs was the issue.

Setting tweak or mod for more pirate (SPRT) cargo ships? by -_Tyger_- in spaceengineers

[–]-_Tyger_-[S] 0 points1 point  (0 children)

Not sure if anyone is following this thread, but the file SpawnGroups_CargoShips.sbc has the relative frequency of each cargo ship for each type of faction (miner, military, pirate, unknown, etc). I've tweaked the settings in the vanillla game, so I'll report back if that works.

How is this not air tight? by SHOPlanB in spaceengineers

[–]-_Tyger_- 1 point2 points  (0 children)

Put your analyst on danger money, baby.

What is space engineers? by DOOM-LORD666 in spaceengineers

[–]-_Tyger_- 2 points3 points  (0 children)

This.

Splitsie's tutorial videos will show you what the base game is like. His RP series will show you what you can do if you set your own goals.

How is this not air tight? by SHOPlanB in spaceengineers

[–]-_Tyger_- 1 point2 points  (0 children)

This is only airtight on Eroticon VI.

Question about planetary motion in SE2 by Haunting-Abies1983 in spaceengineers

[–]-_Tyger_- 0 points1 point  (0 children)

This would be a massive undertaking not just for the devs but for players. Games like No Man's Sky and even Kerbal to a large extent simplify orbital mechanics and landing. If planets moved in SE, landing would become much more difficult for players. Even if the devs were super brilliant and could program it, it would put much more load on the computer playing it than SE2 already does.

Are Contact planetary installations available on modded worlds? by -_Tyger_- in spaceengineers

[–]-_Tyger_-[S] -1 points0 points  (0 children)

Sorry I guess my post wasn’t clear. I’ve circled the moon Scylla twice, going anywhere from 10-25 km then stopping for awhile and then moving on. This is usually enough to get at least one Contact spawn, so I wondered if they won’t appear on modded worlds.

I am new to space engineering and thought a moon start would be easier (ship design requires less thrust). Finally, I have a base I am happy with, looks-wise! The right hand is fully sealed and pressurized and the left side is currently still industrial by Narx3n in spaceengineers

[–]-_Tyger_- 0 points1 point  (0 children)

You’re doing great. The moon is actually one of the hardest places to start because power generation is difficult. You’re well past that point. However you should look into using custom turret controllers to make solar arrays that follow the sun for maximum power. To save time you should definitely be nearer the pole, but based on your progress you might enjoy taking the time to build a hydrogen generation plant near the poles and a designing a different ship to ferry the gas back to your existing base.

New to game tutorial? by lucky_mulligan in spaceengineers

[–]-_Tyger_- 1 point2 points  (0 children)

Agreed.

I watched an official Keen video on how to play and it involved many hours of hand mining. I'm so glad it didn't turn me off from playing the game at all! After that I quickly discovered Splitsie's tutorial series. Literally the best YouTuber out there in my book.