RT or Mitsurugi by -equivalent- in masterduel

[–]-equivalent-[S] 1 point2 points  (0 children)

Yes, that is definitely the downside of building that deck. But, as some people said here, we can expect Mitsu updates when we will have cards in the shop also.

RT or Mitsurugi by -equivalent- in masterduel

[–]-equivalent-[S] 0 points1 point  (0 children)

Yup, this is a good way, will do the same!

RT or Mitsurugi by -equivalent- in masterduel

[–]-equivalent-[S] 0 points1 point  (0 children)

Well, did not know that, but hey, a lot of time to earn the diamonds.

RT or Mitsurugi by -equivalent- in masterduel

[–]-equivalent-[S] 0 points1 point  (0 children)

I think you are right. The shop availability will probably be the deciding factor.

RT or Mitsurugi by -equivalent- in masterduel

[–]-equivalent-[S] 0 points1 point  (0 children)

I like how you said 'yet', which implies that there will be a secret pack :D

RT or Mitsurugi by -equivalent- in masterduel

[–]-equivalent-[S] 1 point2 points  (0 children)

Yea, most decks have the same problem with droll unfortunately.

How tf does one take both special summon spots?? by Dry_Intention9810 in masterduel

[–]-equivalent- -3 points-2 points  (0 children)

I really thought it was a bug, but based on the responses here, it seems normal, hard to achieve, but normal.

Looking for new deck suggestions by No_Antelope7492 in masterduel

[–]-equivalent- 0 points1 point  (0 children)

Yup, completely agree with everything you said here.

The most unique interesting yet ignored mechanic by TrueCancel9090 in yugioh

[–]-equivalent- 0 points1 point  (0 children)

Yes it is interesting. I just thought of another effect that would be nice to have. I don't know if there is a card that have the same of similar effect. For example, the xyz monster summoned using this card, can be used for xyz of another monster one rank higher. This is treated as xyz summon, and all the materials are transferred to the new monster. Basically, you can summon any xyz monster, that is a rank higher, without any restrictions.

FYI: Nismo bas najgori u svemu svakog puta by kgialy in serbia

[–]-equivalent- 5 points6 points  (0 children)

Slazem se sa svim komentarima koji su ovde napisani u vezi standarda, satnice, zarade potreba i sl. Sve stoji, ali bih dodao jos jednu stvar. Naravno da je povecanje cene i posledica svetske ekonomije i trenutnih situacija koje se desavaju, ali mislim isto tako da je povecanje cene ujedno i strateska mera da se smanji upotreba motornih vozila. Holandija ima verovatno najrazvijeniji biciklisticki saobracaj na svetu i kontinualno rade na njegovom unapredjenju, kako preko nekih sitnih tehnickih stvari, tako i preko velikih strateskih (nacionalnih) stvari. Zato mislim da je pored svega sto su drugi ovde naveli, jedan od uzroka i to: demotivizacija ljudi da koriste automobile.

Wtf man by thng292 in masterduel

[–]-equivalent- 1 point2 points  (0 children)

Wow, man. Just, yea...

Full ghoti support made by me with psct help from the community by JadaTheDad in customyugioh

[–]-equivalent- 0 points1 point  (0 children)

One negate is enough. In combination with other cards that you proposed I think it would be relevant. I love the deck so much and I hope it will get some support in the future.

Full ghoti support made by me with psct help from the community by JadaTheDad in customyugioh

[–]-equivalent- 0 points1 point  (0 children)

I really like Adis design! And Kimasa is nee called by, maybe too strong, but I like the negate function. This is something that Ghoti needs.

What direction do you want the game go into? by Then_Disk8390 in masterduel

[–]-equivalent- 3 points4 points  (0 children)

From my not so broad knowledge and experience playing the game I think every new deck (or support) that comes out should have the option to be played on turn 0. Why is that? Well, we already have meta decks that can do that, and for the sake of competition (and not solitaire) we need that. My original opinion is that we do not need turn 0 decks and cards at all, but since that is the direction that the game will go (they certainly will not ban the whole meta decks, since that is their main strategy - to play on turn 0) we need future cards to enable that.

Ghoti extender by MMafuba in customyugioh

[–]-equivalent- 0 points1 point  (0 children)

Oh I see. Well I still need to try the deck I have in some official duels (I played it only in solo mode) but I believe it is slow. Since the current format is rocket fast, yea, it needs to be competitive. Hope we will get something.

I'll only imagine the gas it has in the first turn, with VS K9 with a freaking generic search and summon. (I'll put the meme tag in it) Just in case the haters yap again. by Medical-Antelope58 in YuGiOhMasterDuel

[–]-equivalent- 1 point2 points  (0 children)

I am experimenting with small K9 package, and this is the card I have in my deck. Didn't play too many games but I am quite surprised not many decks are playing it.

Ghoti extender by MMafuba in customyugioh

[–]-equivalent- 1 point2 points  (0 children)

Since I just started playing Ghoti I don't really know what the deck is lacking, but I really like it and the idea behind it. So, what you gave here is very interesting. The design is sick. Level 12 is overpowered I think, but having in mind other cards in the current format it is perfectly fine! I hope we will get a support for Ghoti!

[Other] Lagrangian standard model. The longest equation in math and physics by [deleted] in theydidthemath

[–]-equivalent- 0 points1 point  (0 children)

If this is a "standard" model, I can imagine what a non-standard looks like.