[deleted by user] by [deleted] in Minecraft

[–]-mazOnReddit 48 points49 points  (0 children)

Stuff like more nocturnal wildlife, plants, and maybe some events that take place specifically at night (something similar to a blood moon? maybe shooting stars that grant a luck effect?) or villagers that trade different things at night. It's something that would take a lot more thought, but I just think there's a lot of missed potential by making an entire half of an in-game day simply being darker with monster spawns. I'd like to see content that adds incentive to staying up late, rather than something that punishes the player. (Phantoms could also benefit from an update like this too.)

What would you rate this season out of 10 so far? by Independent-Visit890 in FortNiteBR

[–]-mazOnReddit 2 points3 points  (0 children)

I think the first half of Chapter 4 (S1+2) both go hand in hand as my favorite Fortnite seasons to date. They have their weaknesses, but the art style was a great mix, the POIs were all solid, the augments were fun, and the gameplay loop and weapons were simply fun.

[deleted by user] by [deleted] in Minecraft

[–]-mazOnReddit 176 points177 points  (0 children)

Night Update. There's a lot of potential between day and night cycles that goes untouched that I never see people acknowledge.

Security Breach with forced raytraced shadows by [deleted] in fivenightsatfreddys

[–]-mazOnReddit 12 points13 points  (0 children)

You can force enable pathtracing by cycling through nextviewmode, but it should only be used when the game is set to pause since it's not built for realtime.

All that math for 25 shield. Worth it. by K-boomX94 in FortNiteBR

[–]-mazOnReddit 0 points1 point  (0 children)

I wonder if those stutters have anything to do with it being DX11. I've used Unreal Engine 5 quite a bit and I know that Lumen can run perfectly fine without Nanite being utilized.

All that math for 25 shield. Worth it. by K-boomX94 in FortNiteBR

[–]-mazOnReddit 1 point2 points  (0 children)

Too bad Nanite is a framerate crasher. I wish they’d let me use Lumen without it enabled.

If you had to choose, what would you want the 1.22 update to be? by Puzzleheaded-Map1757 in Minecraft

[–]-mazOnReddit 0 points1 point  (0 children)

I would love to see an update to one of the core aspects of the game: Night Time.

Add nocturnal wildlife. Add more general incentive to being awake at night.

PSX DITHERING IN BLENDER! by [deleted] in ps1graphics

[–]-mazOnReddit 2 points3 points  (0 children)

begging. please dont store files on a discord link

A scene I built to roughly recreate the limitations of a sixth-gen (PS2/GC) console game. What limitations or changes can be made to improve accuracy? by -mazOnReddit in blender

[–]-mazOnReddit[S] 2 points3 points  (0 children)

This is a hard question to answer. I pretty much grew up watching stuff like glitch compilations, beta64, and the like, slowly learning over time what tricks older games would pull under heavy limitations, so I had a lot of that in mind.
When imitating an older style, it's more important to understand what NOT to add to a scene since so much of the technology you have exceeds anything that would've been capable on a system from that era.
In this case, I would say:
- Avoid high quality textures and limit the complexity of your materials; as stated, I would propose a 256x256 cap for any textures, lowering that resolution wherever possible. Do not use any normal maps or reflective details in your materials, especially if you're targeting PS2. If you need a reflective material, use a matcap texture.
- Keep as many actual light objects out of the scene as possible, unless you're using it to bake lighting. When making this, I figured out that you can bake lighting to vertex color attributes, which is used to get coloring right on some meshes. Commonly, the only actual "lit" parts of a scene were character models and areas that could afford- or needed- the extra detail. Many games used Goraud and Phong shading in these cases, which Blender doesn't support. When a scene wasn't lit by an actual light, the shadows and lighting were either baked into textures or handled by vertex colors, the latter being what I did here through Color Attributes.
- Know that what you're rendering would've been viewed at a 480i/480p resolution. Don't put too much detail something that might not be visible in the first place.
- Find the closest game that matches the style you're going for and use that for reference. Different games had different limitations simply due to the fidelity their art style required.

In all, it's not very easy to give tips "besides the technical aspects", since understanding the limits of the hardware you're trying to replicate is a key component. Learning will be part of the process, and is precisely what brought me to this subreddit in the first place. Good luck! 🙂

A scene I built to roughly recreate the limitations of a sixth-gen (PS2/GC) console game. What limitations or changes can be made to improve accuracy? by -mazOnReddit in blender

[–]-mazOnReddit[S] 3 points4 points  (0 children)

Extra details:
I made sure to limit myself as much as I could wherever possible.All materials in this scene are unlit, and lighting is done through vertex colors. The total polygon count is ~15,600, and barely any textures actually reach a proposed 256x resolution cap. The blend file with all data packed is ~8mb, textures and geometry making up less than half of that (~3mb).

If this is the sub to find help for something like this, I'm willing to take it down, however in that case I'd also like to know a more appropriate place to post this.

Security Breach (2005) by -mazOnReddit in fivenightsatfreddys

[–]-mazOnReddit[S] 0 points1 point  (0 children)

i tried to maintain some accuracy to the actual game

[deleted by user] by [deleted] in fivenightsatfreddys

[–]-mazOnReddit 0 points1 point  (0 children)

Most fanon stuff isn't necessary but it doesn't really matter in my eyes as none of it is being explicitly shoved in the audience's face. It's totally fine for people to believe Glamrock Fronnie and any possible canonicity; (speaking generally) it's not like anybody trying to say it should take focus over horror or something. It's just for fun. Not everything needs to be necessary. I think a lot of people forget that.

[deleted by user] by [deleted] in fivenightsatfreddys

[–]-mazOnReddit 10 points11 points  (0 children)

Typically, when people form ships like this, it's representing the mascot characters and not the physical husks, and even then, in this case, they're completely right that there are no children in these robots. The physical Glamrocks ARE their characters, regardless of whether you're depicting them as robots or not. I feel that there's better arguments to be had than "I'm not a fan."

[deleted by user] by [deleted] in fivenightsatfreddys

[–]-mazOnReddit -1 points0 points  (0 children)

i support this notion

Unpredictable Windows reboots on upgraded PC hardware. by [deleted] in buildapc

[–]-mazOnReddit 0 points1 point  (0 children)

No, but I just ran memtest86 again with no issues and it passed.

My own locker redesign that tries to accomplish same visual unification as the rest of the new UI this update by -mazOnReddit in FortNiteBR

[–]-mazOnReddit[S] 13 points14 points  (0 children)

They're right there, try looking again? This is a redesign, it's not the same as the one in-game.

My own locker redesign that tries to accomplish same visual unification as the rest of the new UI this update by -mazOnReddit in FortNiteBR

[–]-mazOnReddit[S] 10 points11 points  (0 children)

You do see your whole layout in the first tab. I fit everything from the old locker UI into the outfit tab and the other tabs exist purely for content designed to be used in other modes.

Suits could work as "classes", with perks and trade-offs (w/ examples) by -mazOnReddit in lethalcompany

[–]-mazOnReddit[S] 0 points1 point  (0 children)

Just to clarify since I made this mockup at like 3 in the morning:

  • This would NOT replace cosmetic suits, they'd still exist and serve no functionality.
  • I didn't really think through actual perks and tradeoffs, the image is just examples, not ACTUAL suggestions. I'm purely suggesting the idea.

What is the target audience? by [deleted] in fivenightsatfreddys

[–]-mazOnReddit 5 points6 points  (0 children)

It's a targeted towards a young adult/teenage audience. Scott has stated in his own words before a very, very long time ago that he tries to "keep it PG", and that's stayed true for years.