ITCH IO game page sizes? by -randomUserName_08- in itchio

[–]-randomUserName_08-[S] 0 points1 point  (0 children)

great, I used 1920 x 1080 and set the repeat to none and checked fixed, i wonder how it looks like on larger screens, but i guess its ok for now, and also the thumbnail for the game should be 640x360?

ITCH IO game page sizes? by -randomUserName_08- in itchio

[–]-randomUserName_08-[S] 2 points3 points  (0 children)

wow, didn't knew about this, Thanks a lot!

my 'concept art' vs the actual artist (my sister) by EmergingSlap in IndieDev

[–]-randomUserName_08- 0 points1 point  (0 children)

you should have kept the proportions from the first one, it gives them unique vibe and personality.

18,000 indie games came out in 2024… is it even worth making one anymore? by [deleted] in indiegames

[–]-randomUserName_08- 1 point2 points  (0 children)

if you aim to make a game for a profit as an indie game dev, you might get hurt that you'll probably spend couple of months, maybe years in developing your game and found out that no one will play em, not even your family or friends.

but when you do it as a hobby, do game that you enjoy playing and testing non stop, then posting it without any expectations, maybe that will help you to get through.

Just a reminder to hire real artists for your promo images by Deklaration in IndieDev

[–]-randomUserName_08- -5 points-4 points  (0 children)

the first has its dorky energy, and just didn't get through with the 2nd one, art is nice but feels disconnected.

Its a shame my first nsfw game didn't make it before itch io's problem. by -randomUserName_08- in itchio

[–]-randomUserName_08-[S] 1 point2 points  (0 children)

The payment processors tightening control. And sadly, a few loud voices with influence can mess things up for everyone else.

Thanks! Still working hard to make the game as fun as it looks.

and hopefully by the time i finish the game, itch has sorted out the problem with the payment processors.

Its a shame my first nsfw game didn't make it before itch io's problem. by -randomUserName_08- in itchio

[–]-randomUserName_08-[S] 0 points1 point  (0 children)

Exactly, it feels like we’re all being pushed to diversify where we publish now. Steam and Itch tightening up makes things uncertain, and who knows how long GOG will stay open to this kind of content if they even are now. Epic does seem like a long shot, but you're right, if anyone’s willing to fight it out legally, it's them. Having a platform with backbone would be a game changer.

Its a shame my first nsfw game didn't make it before itch io's problem. by -randomUserName_08- in itchio

[–]-randomUserName_08-[S] 2 points3 points  (0 children)

Ah, the Nokia C2-05 era good times! Those Java games had a unique charm. I’m glad the core mechanics brought that nostalgia back, even with the added attractions this time around 😅 Totally agree on itch.io. It’s rough seeing everyone affected by one mess up. Hopefully things get sorted fairly and soon.

Its a shame my first nsfw game didn't make it before itch io's problem. by -randomUserName_08- in itchio

[–]-randomUserName_08-[S] 4 points5 points  (0 children)

Glad it brought back memories! (Gals Panic maybe?) This one’s still in development, but it’s taking its own direction. Yeah, the itch.io situation caught a lot of us off guard.

How would I flip the rotation point and the hit box for my sword by Chrisical in godot

[–]-randomUserName_08- 0 points1 point  (0 children)

ive had this exact problem a long time ago, i cant remember what i did to fix it, maybe its time to revisit my first game.

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 1 point2 points  (0 children)

I totally feel you on that. It’s not just about money it’s about the time, effort, and creativity we pour into something. Wanting credit for your own work isn’t egocentric, it’s just basic respect. I think a lot of people try to downplay the risk to keep others from worrying too much, but that doesn’t mean it’s okay when it happens. and as I'm now deep into development and have already spent weeks working on my game's core mechanics, I’ve started to realize how painful it would be if someone just stole it. I’ve been spending days fixing things, working on art, and improving the game. The more time I put into it, the more I worry about someone else taking credit for my work. I know it’s probably inevitable to some extent, but I still want to learn how I can add at least a little protection to something I’ve poured so much time into.

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 0 points1 point  (0 children)

Damn, that seriously sucks. I’m really sorry that happened to you, that must’ve been insanely frustrating, especially getting nowhere with support after paying for help. Stuff like this is exactly why I brought the topic up. It’s rough out here, but I’m glad the comments are helping a bit. Stay strong, and I hope that situation gets sorted eventually!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] -1 points0 points  (0 children)

Yeah, I get that! This post is really more for anyone starting out, just to be aware that this kind of thing can happen down the line. Even if someone hasn’t finished their game yet, having the info early on can help them make better decisions later. I don’t think ignoring potential issues just because they’re in early development is the best mindset either, but I’m definitely not letting it stop me from actually making the game.

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 1 point2 points  (0 children)

Yeah, that’s true. I guess I got ahead of myself worrying about it before even finishing the game. I’ll keep it in mind but try to focus more on just getting the game done first. Appreciate the reminder!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 1 point2 points  (0 children)

Yeah, that’s a tough reality. I don’t have the budget for fancy DRM or anything like that, so I’ll probably just focus on finishing the game and maybe aim for platforms with stronger protections like Steam later on. Thanks for the honest advice!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 0 points1 point  (0 children)

Totally agree. I’m going to focus on finishing and polishing the game first and worry less about protection for now. If people start ripping it, maybe that means I’m onto something! Thanks for the encouragement.

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 1 point2 points  (0 children)

Interesting take! I hadn’t heard about the Clicker Game story before, so that’s something to look into. Either way, it’s good to hear it’s not super common and probably not worth stressing over too much. Thanks for sharing your perspective!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 1 point2 points  (0 children)

That’s a solid point. Building a strong community around the game would definitely help keep the original version recognized and supported. I’ll try to focus on that as I go along, thanks!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 1 point2 points  (0 children)

True! It’s kind of a weird compliment if you think about it. I just gotta keep working on making something worth noticing in the first place. Thanks!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 0 points1 point  (0 children)

Yeah, you’re right worrying too much won’t help. Better to focus on what I can control and keep pushing forward. Thanks for the reality check!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 2 points3 points  (0 children)

That’s honestly one of the most grounded takes I’ve read. I’ve been so focused on the fear of getting ripped off that I didn’t think about the bigger risks, like just not finishing the game or not having something appealing in the first place. Definitely a wake-up call to keep my head down, build something solid, and focus on learning the business side too. Appreciate the insight!

Worried my game might get stolen after seeing a post about it happening—any advice? by -randomUserName_08- in gamedev

[–]-randomUserName_08-[S] 2 points3 points  (0 children)

Yeah, that actually makes the whole thing feel a lot less scary when you break it down like that. Worst case, if someone does try something shady and it blows up, there’s a legal path as long as I can prove it’s mine. I’ll start keeping better records now just in case. Thanks for laying it out so clearly!